
Close Order is an arcade shooter with one simple goal: become a badass armada! In this mashup of genres, defeat enemies for parts to build up an armada of ships around you. Fight from a distance, charge headfirst into battle, or create a mix of anything and everything. You decide how to play!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bell'idea ma
The game is not ready. But looks like Galaxy 3D. ________________________________ Игра не готова. Напоминает Galaxy
Not. Good. EDIT: I want to apologize for my non informative ♥♥♥♥♥♥ review. I really like the idea behind your game, and your games art style. Some real criticism though: Bugs: - Music loop is broken, stops and restarts at random - Audio menu is broken, sliders do not work properly (doesn't matter where I click on the screen, somehow only the Master Volume slider moves) - Fleet Screen (the one that pops up when pressing F) breaks after putting the player ship down one slot - Cursor can leave the screen, allthough resolution is set to monitors native resolution Things I'd like to have: - Slightly increased projectile speed for player lasershots - Indicator for the trajectory of bullets fired by player ships - Sound effect + light effect for engines of player ship when activating boost with SHIFT - Little particles in space that move towards the camera as the ship moves forward to give the player a feeling for the speed - Some new crispy pew pew lasersounds for the playership and some soundeffects for enemy laserfire - A "Restore Default" button in the options menu - When the comic characters talk add a "Press enter to see next dialogue" below the current dialogue Screenshots: Broken Fleet Screen: http://images.akamai.steamusercontent.com/ugc/455235530361717275/3007599E694B48B29593D12473E4B31B0C10E629/ Broken Audio Sliders: http://images.akamai.steamusercontent.com/ugc/455235530361647473/FAFEA49DA2BA894F0B02DAA69569935927DF453D/ I think there is a good game underneath the bugs and the lack of polish. But I still can not give you a positive review.
Lots of bugs. For example, when I started a new game there were no graphics, only a few words. I tried all sorted of graphical combinations and no luck. I then continued a game and it worked. Another bug is that some ships in the formation weren't there, but I couldn't replace them or remove them or anything. Oh, and I couldn't get back to the crossroads (essentially the menu) at the end of a mission. It doesn't support anything above 1600 res, and you can't change the music and sound independently. I wanted to like this as it's a pretty decent idea, but I can't recommend it.
omg its a horrible game i cant finish the first stage
An unfortunate example of a sound idea meeting flawed execution. I love the idea of assembling a fleet in a sort of reverse Galaga or Space Invaders, but the interface needs work and some of the gameplay aspects just seem out of place for a Shmup/Bullet Hell game. The enemies are so far away, the environments, though surprisingly pretty, get boring fast. Surprisingly, and contrary to what many other people seem to have found to be an issue, I didn't find the difficulty to be a problem. I really hope that Raconteur Games can turn this idea around, and they seem to be committed to doing so, which is refreshing to see.
What should I complain about? The fact that a -SPACE SHOOTER' has been restricted to a flat plane? Or even worse, that half the arenas are in places that look like they belong in a Serious Sam map? (One is seriously a 'royal courtyard' thing with statues and pillars, just floating in space.) How about the non-existant story, the 7 2-minute long missions that make up the entire game, the horrible unfitting soundtrack, the horrendous 'tutorial' that phases in and out of existance? This game is just unfinished. This would make a bad demo, much less a ♥♥♥♥♥♥♥ 5 dollar game that has less content than a phone game.
нет
Close Order… What can I say, this game was very eventful, and I don’t mean to put that in a good way. Eventful as in the game constantly crashes and was literally impossible to beat. Now I have a lot of faith in these developers simply based on my judgements of the main menu and the music, but I personally do not think this game is currently in a playable state. It still needs a lot of work. My opinion on this game is based on the game’s current state and I still look forward to seeing how it turns out in the future. First off, I need to give this game some credit for its main menu. I really liked the music in the background and the fact that you had to actually fly your aircraft to the game mode you wanted to play. Being a musician and slowly getting into sound design and composing music for video games, I must give credit to the music composer because he did a great job. Also the fact that you were able to free roam really helped make the game more enticing to play by holding my attention and making the start of the game less boring. Now although the main menu looked and ran very well, the following is where my experience goes completely downhill. There was nothing but crashes all the way through even after resetting my computer and changing the settings multiple times. After the game crashing three times every time I landed in Story Hub 1, I was finally able to click on a mission. Although this got me excited, I was not able to start the mission, I was only able to watch a brief video. Although I was able to watch the video over and over again, I was unable to click on anything else or exit the mission itself. Out of frustration, I started pushing all the buttons on my keyboard until the pause menu came up, which sadly had caused the game to crash again. Now, this is usually when I would give up and not even attempt to try to play the game again, but like I said above, the menu itself and the music were so enticing I had to try again. This game looks like it has potential and I didn’t want to miss out on anything. I started the game again, but instead of going to Story Hub 1, I flew over to Survival mode, only to have the game crash again the moment I landed in the circle that brings you to the list of levels… I tried Story Hub 1’s mission, all of the survival modes, only to have the game crash every single time, not allowing me to even experience actual game-play. This is not something you want your game to have a reputation of doing. After finally realizing I had to click about two inches above what I wanted to actually select, I was finally able to start the first mission in Story Hub 1. This is not an issue with my PC as I have never experienced it before. Everything was fine once the game actually started though, which means that it must just be a simple coding issue that can very easily be fixed. Man oh man, was that first mission ever difficult. I could even destroy the first tier of enemies! After dying about a dozen times, I gave up with the only mission in Story Hub 1 that I was able to play, and headed back over to survival mode. This game is beyond difficult even when you have minions protecting you! Even in survival mode I wasn’t able to destroy all the ships attacking me after many attempts. It’s so difficult to see the bullets being shot from the enemies, and there’s so many of them that there’s no way to dodge any of them. With little to no progression in the game after around an hour of playing (not including all the time spent actually getting in-game), I decided to stop it there and simply just hope that the game will get fixed in the near future. This is not my type of game, so maybe I simply am just terrible at it, but I truly do not think that’s the case. This game is not challenging, it’s literally impossible to play. Although the main menu was very intriguing, the constant crashing and the game-play itself made this game completely unappealing to me. I am going to give this game a rating of 2/10. I really hope this game gets fixed. I am looking forward to checking it out again once I come back to it in a month or so!
Fun idea but the UI is broken. The level select is unintuitive and right clicking while dragging a ship causes the game to bug out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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