
Close Order is an arcade shooter with one simple goal: become a badass armada! In this mashup of genres, defeat enemies for parts to build up an armada of ships around you. Fight from a distance, charge headfirst into battle, or create a mix of anything and everything. You decide how to play!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When i saw the trailer i was like okay let´s give it a chance (even it had mostly negative reviews). Started the game clicked new game. Screen went black. Closed the game. Started the game black screen went up again. I closed the game, went to discussion and i found out that i have to click continue not new game. Hurray! I was in the game. No tutorial, absolutely nothing just some planets and dialogs (not important at all) i bought some minions (don´t even know how) then i clicked the first planet and i was in the level. Finished the mission on 4th time. Game was a bit laggy and confusing so i quit the game.
Lots of bugs. For example, when I started a new game there were no graphics, only a few words. I tried all sorted of graphical combinations and no luck. I then continued a game and it worked. Another bug is that some ships in the formation weren't there, but I couldn't replace them or remove them or anything. Oh, and I couldn't get back to the crossroads (essentially the menu) at the end of a mission. It doesn't support anything above 1600 res, and you can't change the music and sound independently. I wanted to like this as it's a pretty decent idea, but I can't recommend it.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UPDATED REVIEW: The game certainly has come along way from its inicial release. it's easier to move around now and it's not as incredibly difficult as before. I would still like to see some of the original ideas I posted, though or at least some variation: - Allow users to select whether they want to retry current level upon death instead of being thrown back into the main hub. - Allow skipping of main story briefing instead of having to " skip " it every time (as in the 2nd hub, you have to go through the intro every time you want to play/replay a level). - Decrease initial mouse sensitivity, the mouse cursor seems to be set at 1000 sensitiviy as it goes off the screen with the slightest movement of the mouse. Please add achievements. Overall, it looks liks the devs are listening!
Fun idea but the UI is broken. The level select is unintuitive and right clicking while dragging a ship causes the game to bug out.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.9M | 221.5K | 96% | $19.99 | |
| $9.6M | 27.1K | 95% | $14.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $2M | 6.7K | 95% | $14.99 | |
| $2M | 7.4K | 95% | $9.99 | |
| $1.8M | 14.6K | 96% | $6.11 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 75 | 79% | $4.99 | |
| $8K | 90 | 86% | $4.99 | |
| $8K | 75 | 81% | $4.99 | |
| $8K | 51 | 92% | $6.99 | |
| $8K | 55 | 89% | $4.99 | |
| $8K | 504 | 58% | $0.99 |