
Close Order is an arcade shooter with one simple goal: become a badass armada! In this mashup of genres, defeat enemies for parts to build up an armada of ships around you. Fight from a distance, charge headfirst into battle, or create a mix of anything and everything. You decide how to play!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Close Order, developed and published by Raconteur Games, is a small but ambitious indie title that reimagines the classic space shooter by adding an unexpected layer of strategy and squad management. Instead of controlling a single ship through endless waves of enemies, the player commands a growing armada, evolving from a lone fighter into a coordinated fleet capable of unleashing synchronized attacks. It’s a bold attempt to merge the twitch reflexes of an arcade shooter with the tactical depth of a strategy game, and while it doesn’t always deliver on its potential, it offers an interesting and creative twist on a familiar genre. The story places the player in the remnants of a shattered humanity, piloting a ship in the aftermath of Earth’s destruction. You control a small team of survivors—Mary, Abe, and Chakor—who set out on a mission to find what remains of civilization and resist the threats that roam the stars. The narrative unfolds between missions through simple dialogue and static cutscenes, offering context but never overstaying its welcome. The game doesn’t rely heavily on storytelling; instead, it focuses on atmosphere and mechanics. The sparse narrative design suits its arcade roots, giving players just enough motivation to push forward without bogging down the pacing. At the heart of Close Order lies its core mechanic: transforming your solitary craft into a powerful fleet. Each defeated enemy drops components that can be used to construct and upgrade smaller “minion” ships. These units form formations around your primary vessel, creating a living shield and extending your offensive reach. You can customize how your armada behaves, switching between attack and defense formations on the fly. The idea is exciting, turning every battle into an opportunity to grow stronger and adapt to enemy tactics. There’s a distinct satisfaction in watching your fleet expand from a fragile ship into a swarm of synchronized firepower, filling the screen with beams and explosions. It captures the same cathartic feeling of older space shooters but reframes it through the lens of squad control and resource management. Unfortunately, the game’s biggest strength is also its most underdeveloped feature. While the concept of managing formations and minions is clever, the strategy rarely feels necessary. Once players find an effective setup, there’s little incentive to experiment further, as most encounters can be handled through repetition. Enemy patterns are predictable, and the limited variety of enemy types leads to a sense of sameness across missions. The early game feels thrilling as your armada grows, but as you near the end, the lack of new mechanics or escalating complexity becomes apparent. The challenge plateaus quickly, and while the survival mode offers replay value, it suffers from the same balance issues—your fleet becomes so powerful that tension fades long before the end of a run. Visually, Close Order does a respectable job for a game of its scale. The art style leans on clean, glowing designs that emphasize clarity during hectic battles. Backgrounds are filled with muted nebulae and drifting debris, providing just enough visual flair without distracting from the action. The particle effects are vibrant, and the screen fills with satisfying bursts of color when enemies explode or new ships form around your core. The soundtrack matches the aesthetic with a mix of atmospheric and energetic electronic tracks that reinforce the sense of momentum. The presentation may not rival larger productions, but it carries a certain charm and polish that speaks to the developer’s passion for the project. The controls are intuitive and responsive, allowing precise movement even amid chaos. Building and repositioning minions is straightforward, though some players might find the interface slightly cumbersome during intense fights. The Unity engine handles the visuals smoothly, and performance remains stable throughout, even when dozens of ships fill the screen. For an indie project, the technical stability is commendable, and the simplicity of the design makes it easy to pick up and play without a lengthy tutorial. However, this same accessibility means the mechanics never reach the strategic depth they promise; the potential for more complex fleet behaviors or specialized units feels unexplored. Content-wise, the game is modest. There are only eight main story missions and two survival stages, making it a short experience overall. The campaign can be completed in just a few hours, and aside from trying different formations or replaying for better scores, there isn’t much reason to return. The small scope makes sense given the game’s budget, but it also limits how far its innovative ideas can develop. A more extensive campaign or a progression system that unlocked new ship types over time could have added the depth needed to make the experience more memorable. As it stands, Close Order feels like a promising prototype—a strong concept in need of expansion. Despite its shortcomings, Close Order deserves recognition for attempting something different within a genre that often relies on nostalgia. It doesn’t settle for being just another bullet hell clone; instead, it tries to rethink what space combat can look like when teamwork and formation play a role. The execution might lack balance and long-term engagement, but the foundation is solid. For players who appreciate experimental indie titles and are willing to overlook rough edges, there’s genuine enjoyment to be found in its short bursts of creativity. The satisfaction of building your fleet and watching it grow into a storm of firepower carries the experience even when repetition sets in. In the end, Close Order is a fascinating but flawed experiment—a game built on a great idea that never fully matures into greatness. It combines the immediacy of an arcade shooter with a light layer of tactical thinking, resulting in a hybrid that is fun in the moment but ultimately fleeting. It feels like a glimpse of a larger game that could have been, one that hints at something more ambitious beneath its surface. While its brief length and limited depth keep it from standing out among the best indie shooters, its creativity and charm ensure it isn’t easily forgotten. For those who enjoy seeing new ideas tested in familiar genres, Close Order remains a small but worthy addition to the indie space shooter landscape. Rating: 5/10
💋
This is a really fun and fast paced game. I really enjoyed the graphics and the music was awesome. The only problem that I had with this game was that it was extremely difficult to play and I was unable to get past the first mission in the story mode. What little of the story that I was able to see seemed like it would be very interesting and I would love to be able to get further in the game in order to find out how the story progresses. Perhaps if the game started with more support or with a difficulty setting it would be much better. I honestly felt like I was on an adrenaline high the whole time I was playing, it is very good.
baya zevksiz basit shoot em up oyunu
This game is too complex for my understanding and I hate it when I mute the sound to farm trading cards quietly and the next time I launch the game the music starts blasting.
I'm going to be nice to this game. I am in full understanding of that in its current state it is below expectations, however the devs are definitely aware of its issues and are working towards fixing them. This game has some great ideas: The story for it is actually interesting and the idea of a side scrolling shooter in a 3d space is actually quite interesting. However, the enemies are quite hard to hit and the ship building and formation editor are relatively useless when you are constantly under a hellstorm of enemy bullets. I also don't enjoy the soundtrack for this game, I really think that it doesn't fit the 'Hardcore Space Pilot' theme. It sounds like royalty free music from the Musescore website, and it definitely needs an overhaul. I know the devs are working on a difficulty setting option, but I will mention that at the time it is incredibly necessary as the game is over the top difficult right from the start. If I could make my own suggestion, maybe consider putting in a view option so the player could play in top down rather than a 3rd person? The view is cool and definitely helps to feel the depth of space, but it makes it gosh near impossible to aim. tl;dr this game needs a lot of work but it has some great potential.
UPDATED REVIEW: The game certainly has come along way from its inicial release. it's easier to move around now and it's not as incredibly difficult as before. I would still like to see some of the original ideas I posted, though or at least some variation: - Allow users to select whether they want to retry current level upon death instead of being thrown back into the main hub. - Allow skipping of main story briefing instead of having to " skip " it every time (as in the 2nd hub, you have to go through the intro every time you want to play/replay a level). - Decrease initial mouse sensitivity, the mouse cursor seems to be set at 1000 sensitiviy as it goes off the screen with the slightest movement of the mouse. Please add achievements. Overall, it looks liks the devs are listening!
Close Order Review Starts off with some cool music, and a cool Scene of space. Beam me up Scotty Lets get into this.. Game started me in a green gassy looking space area with asteroids as the tutorial begins, Looks strange. Maxed out my fleet off the bat, seemed a little too much like maybe I should have to earn the ability to have 45 ships lol I started shooting at an asteroid then out of nowhere came a bunch of ships, I collected some artifacts and it ended. Then this crazy cool video came on dug that. Then back to space again. Ok heres 1 thing I dont like, The Trails that are supposed to follow your ship dont follow accurately when turning the go to the side it looks weird. . Well i flew for ages and saw nothing after this....It said to get away, then a ship might be following, so kept going but nothing. So maybe some arrows saying turn around would help. I then turned around and flew towards the planet and found first enemy drone to take down. Easy peasy. 2nd one came up I killed it and it said Pick up scrap, so I did, and it still remained and wouldnt trigger the next thing to do, just pick up scrap and ring on screen and no scrap left. So now again I am lost. When I fly away from it the blue arrow points me back to it. guess you have to be right in the dead center of it. Had this Crash while switching screens: Oops The Game Crashed The crash report folder named "2016-01-24_135608" next to game executable. I then reloaded with continue and used the story hub, would like to see rings highlight the areas you can pick. This time I attacke a huge fleet while protecting a ship. This was a lot more fun then the tutorial. But I died shortly After. Then after killing first fleet, a crazier fleet attacks and music gets more intense. The music is kinda erie and action packed, kinda cool. The graphics arent bad for what it is, but some more detail could be added to some things like the ships. overall I think the game still needs some work to be compared to other games that are similar buts its not bad.
Not. Good. EDIT: I want to apologize for my non informative ♥♥♥♥♥♥ review. I really like the idea behind your game, and your games art style. Some real criticism though: Bugs: - Music loop is broken, stops and restarts at random - Audio menu is broken, sliders do not work properly (doesn't matter where I click on the screen, somehow only the Master Volume slider moves) - Fleet Screen (the one that pops up when pressing F) breaks after putting the player ship down one slot - Cursor can leave the screen, allthough resolution is set to monitors native resolution Things I'd like to have: - Slightly increased projectile speed for player lasershots - Indicator for the trajectory of bullets fired by player ships - Sound effect + light effect for engines of player ship when activating boost with SHIFT - Little particles in space that move towards the camera as the ship moves forward to give the player a feeling for the speed - Some new crispy pew pew lasersounds for the playership and some soundeffects for enemy laserfire - A "Restore Default" button in the options menu - When the comic characters talk add a "Press enter to see next dialogue" below the current dialogue Screenshots: Broken Fleet Screen: http://images.akamai.steamusercontent.com/ugc/455235530361717275/3007599E694B48B29593D12473E4B31B0C10E629/ Broken Audio Sliders: http://images.akamai.steamusercontent.com/ugc/455235530361647473/FAFEA49DA2BA894F0B02DAA69569935927DF453D/ I think there is a good game underneath the bugs and the lack of polish. But I still can not give you a positive review.
нет
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Boneless Zombie | $8.5K | 75 | 67% | $4.99 |
| Rescue Love Revenge | $8.5K | 75 | 47% | $4.99 |
| Lords of the Realm III | $8.5K | 50 | 56% | $4.99 |
| The Elision Effect | $8.5K | 183 | 95% | $2.99 |
| Furry Femboys | $8.5K | 325 | 79% | $1.99 |
| Chocolate makes you happy 3 | $8.5K | 141 | 75% | $1.99 |