
Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. In Close Combat: The Longest Day take command of either the Allied Expeditionary Force or Germany’s Wehrmacht.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Still worth playing in 2025. The post 2008 (Matrix) remakes are better than the originals in AI, path-finding, animations, graphics and multi-layer options. they are usually better at joining the tactical and strategic maps to make the campaign flow as well. Buy them here or at Matrix whichever has a sale on (when you buy @Matrix you will will still get a STEAM key and an option for a physical disc).
fond childhood memories with dad
cc5百玩不厌的系列之一!
This game should be considered as one of the greatest tactical war games I've ever played.
Great RTS
I thought first this game is unplayable with a modern computer because playing with high resolution makes units look really small, but a workaround is to set the game resolution to maximum and to decrease the monitor resolution a little bit from the one that you have normally. I used to love these games but now I am just mostly annoyed but them, many annoying things and game mechanics. Let me start: -Game can be expensive af. I have bought this and the other games in the series when they are in a special discount. Sometimes it is worth checking the Matrix Games/Slitherine store for these, they can be much cheaper there than normally. I think I got mine for about 5€ with a discount and a coupon combo. -Game doesn't get any updates anymore and hasn't got an update for years now. Also non-existing playerbase if you want to play online instead of the crappy AI. Mods are not hosted in a website anymore and there is no game workshop but you can find a google drive upload with the mods. Installing them can be difficult, though. -AI is really bad, often just running across the fields and in predictable locations so you can easily defeat them even with 10 times smaller force by just gunning them down with a single machine gun on a choke point. But also AI seems to cheat and if you deploy your forces near a house where the AI can deploy, in the start of the fight you can't see them but they will instantly open fire yo your units in the next house, obliterating them instantly. Also AI AT-units seem to have perfect aim and they will often snipe your AT gun inside a bunker from half a kilometer away with the first shot, even when they are under suppressing fire, or do the same to your tank from across the map. Also AI is really boring sometimes and doesn't advance at all, so even if you are supposed to be defending you can either wait forever for the game to end(hopefully you set timer for this, 15 minutes seems to be plenty) without spotting a single enemy, or you can go on the offensive. They will however camp in significant numbers in one spot in ambush mode and will obliterate your unit when it gets close, so bear this in mind. -If you order your machine gun/AT-gun/whatever to shoot at an enemy they will become immediately visible to the enemy and every AI unit will instantly start firing at them with all guns blazing, often killing your unit instantly even though they are sheltered inside a bunker. Pretty annoying stuff and the only way to prevent this is to keep them in ambush/defensive mode and if you want to destroy a tank with your AT gun, for an example, you need to keep it in ambush mode and sacrifice another unit by drawing fire to it before making the AT gun defensive, which makes it shoot tanks automatically. Quite a hassle and quite annoying mechanic for a modern gamer. -Bunkers don't offer much shelter, especially for AT guns. Even a small calibre mortar round on top of the bunker roof will often destroy your AT gun completely, even killing the whole crew. The surviving crew can't be used as infantry, they will just go lay down for the rest of the game. -Unlike the previous games, like CC3, unit morale doesn't seem to matter much and soldiers won't flee the battle even if you unleash hell on them. They will just go "stunned" but recover later, so in order yo get rid of them you will often have to kill every single one of them methodically. In CC3 it was nice how the poorly trained troops would often panic at the first sign of trouble and would just flee like cowards, so the difference between elite troops and raw recruits was more important. -Pretty boring force pool. Allies have Sherman tanks and infantry, Germans have some generic troops like Grenadiers and maybe some Stug IIIs. There are some units with Panzer III and some crappy French tanks, and some SS units that appear later have Panthers but that's about it. By the time the units with Panthers arrive you have probably already quit the game because it has become so boring. -Some maps are badly designed and the bunkers face the wrong way/they don't really offer shelter/you can't shoot out of them, so when deploying troops you have to spend a lot of time seeing the line of fire to make sure it is worth deploying your unit there. Some pros: -Runs on a potato -Very wide map and some of the maps look like they are made from real aerial photographs of the battlefields. Some of them have been rendered really nicely and look really picturesque. Also often the military units fighting on the locations are the same units in name that fought on those locations during The Battle of Normandy. If you search the names of these places online you can find pretty detailed history of the fighting in these particular villages during D-Day. -PvP can be fun, if you can convince somebody to play this. Usually the ones that play this are boomers though, and getting them to know how to install Steam, purchase and download, launch and set up an online game can be challenging, even if they somehow find time and interest to play. Anyway, a bit of a rant but yeah.. This game hasn't aged well and I hope they would make a similar simple but modernized game. Maybe I will try the Gates of Hell series next, even though learning new game mechanics and controls can be a bit overwhelming. Have fun while playing this but get it from a discount if you really wanna try it.
It's basically still CC: Invasion Normandy. Some changes to the Campaign map and layout were implemented. AI was likely changed, but nothing game-changing from the original. If you're familiar with the original, then the mechanics will largely be the same. The grand campaign itself (that I've played so far) has been changed up a bit. Thus far it looks like you don't have to go all the way across Normandy itself (which tbh, was usually pretty devoid of enemy units in the original anyway), though if I do one of the other campaigns and there's different sections to the original's whole northwestern part of the OG map, I'll be sure to update this. I'm not going to complain though, as the changeup isn't bad. Seems like there's a number of more beaches to hit, and appears themed more towards what happened the first few days of Overlord. Instead of the landings being clustered into the same first turn, you start with the airborne units only and at "night", which is the brightness turned down a bit. Whether or not this has any significant impact on spotting, I can't quite tell yet. The grand campaign in general focuses more along the coast. That's great, because only being able to really hit Utah beach for all those years was already getting old 20 years ago. Just like the original, the Germans are notably under-powered. Some might complain about that, but it presents its own challenge when you play as them, which I don't mind. If you've been playing the series since the 90s, you're still probably going to want to change the difficulty sliders to elite for whatever side you're playing, and then to recruit for your opponent. The AI still seems mostly the same. I haven't been able to tell too much of a difference, although they don't seem to go on the suicide charges that they used to with running their mortarmen up on the front lines, so that's a plus. That said, I feel more like I have to hunt the enemy down a bit more than before and that they'll have more ambushes setup. Whether that's intentional or just random placement chance, I can't quite tell yet. (I'm about 6 or 8 battles in.) One thing they DIDN'T do though was scale or otherwise update the UI on the campaign map, starting screen, or battle results. It's still going to look like a blown-up 640 resolution, which is mildly annoying. Still though, I love being able to see damn near the full map on at 2K. I probably wouldn't set it to 4K if you have anything less than a 32" monitor, as the unit info and sprites during battle are still going to be scaled for the original, making it wildly difficult to see them even with a 32" monitor. 2K seems to be the sweet spot for me. You might want to bring it down to 1080 if you're using a 24" monitor. The audio has stayed largely the same. All of the original voiced lines are there, but I've noticed a few new ones thrown in as well; however those seem to be at a minimal. You'll notice it more with the lines in German, but there's some English ones as well. One BIG plus on that front is that they also put in lines voiced in Czech for the Osttruppen, which I'm appreciative of. There's been some changeups in the unit configurations. Some are just name changes like making the old BAR squads into MG Squads, but others are in unit counts for the squads as well as differences in loadouts. I'm finding my guys run out of ammo more quickly than in CCV, but fortunately the scavenging mechanic seems alive and well, so you can always get some more guns from enemy casualties - or at least try to coax them to by moving your guys over them. One QoL feature that would have been nice to add is something telling your guys to specifically scavenge when low on ammo. As it stands, such things are still at each units discretion. (You can lead a horse to water, but...) There's a few other QoL things I could think of pertaining to unit information displays and the like that could use some updating. Rearranging how each squad is laid out on the actual battle screen. Group each platoon together with a space in between to try to keep some unit cohesion and general tracking of each platoon's condition, rather than just sticking with three rows and squads listed sequentially is something I'd be in favor of. Another would be more nuanced information in a better UI. In the settings, you can only pick the one general element to track using the background color of each squad. Having more of those elements in something that can be quickly identified in the company view at the bottom of the screen would be much more helpful and useful, without having to either hover over or click on the individual squads. Better situational awareness is generally much more advantageous. A serious overhaul of the AI would be a welcome change as well; have the difficulty sliders actually alter behavior in a more significant way rather than just altering the condition of your supply status and number of troops at your disposal. (There's a number of other things I could think of to improve and how to improve them, but this is getting long enough as it is.) Overall, I'm happy with it. If you're a Close Combat fan, it's definitely going to scratch the itch pretty well. It's definitely a nostalgia-bomb from the past and predominantly stays faithful to the original enough for my tastes. I know some might complain about that aspect, that not much has changed in terms of graphics in the fight itself, but I think the style of the original is what gives it its appeal and enjoyment. 2D may have its disadvantages, but it also has its advantages. It's easier to tell where your guys are at and where to go, while also keeping the battle maps at the same amount of detail and not having to sacrifice environmental detail to compensate for being able to tell what's what and where in a wide overhead view 3D environment. If they were going to alter it into a 3D environment, it would probably just feel like another iteration of Combat Mission, rather than its own thing. If I wanted something more akin to Combat Mission for the 3D, I'd just play Combat Mission. tl:dr - Decent iteration of Invasion Normandy. Some changes were made to the campaign maps. Mechanics largely the same. It still scratches the Close Combat itch very well.
Brilliant
40€ for a 20 year old game with no improvement? Seriously? Asked for refund after 2 hours. Very sad because I loved the original game back in the days
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