
Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. In Close Combat: The Longest Day take command of either the Allied Expeditionary Force or Germany’s Wehrmacht.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enjoyed this game Series. Glad I can burn through more hours playing it again.
Its still that glorious strategy game. Its been more than 20 years I still enjoy this game, there's nothing like it on the market.
This game is an old one and perhaps a narrow gap of users will love it like I do. it has flaws and foibles which you live with. Like weird Allied AI.. But if you ever had Toy soldiers, used to like setting them up and having a battle after, then this might appeal.
I love the Close Combat series. The Longest Day (upgrade/remake of CC5 Invasion Normandy) is a highly addictive strategy game. Sadly, i prefer the squad logos and the higher number of units available for each battle, present on the original game. TLD adds some features that i don't pernonally apreciate like night battles and flares. Still a great game. Lucky for me, i have a version that allows me to play TLD or the original CC5.
A masterpiece! The AI still isn't challenging enough but if you have a friend to play with its a great time. Make sure to look up which ports to open on your router if you want to play multiplayer.
Awesome, features some weird units for Normandy
If you like history accuracy and strategy you will like this game.
Loved this game since it was first released. Wish there was a multiplayer community though, miss the challenge of playing against a real person, much harder.
经典,真实
i like it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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