
Silo is a focused, lightning-fast standalone 3D polygonal modeler and UV mapper, ideal for creating game assets. It's designed to work hand-in-hand with tools like Unity, Blender, Maya, and Unreal, offering a huge modeling upgrade to any workflow.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If it were free, I would recommend it, but it is not. I bought it for 30 while it was on sale, so I found that to be money well spent. However, when the price is 80 US dollars, making it only 10 dollars away from something as powerful as 3D Coat, which does modeling like magic and mixes in sculpting and among other things. It is very very hard to recommend this relic to anyone when for 10, 20 or 30 dollars more you get much much more useful software like Modo Indie or Substance Painter. This was an astounding and flexible piece of software 5 years ago, that’s for sure. Now? It's old, it's buggy and overpriced.
As you can see I've played this game a lot. Unfortunately I'm not sure how one would win this game with over 300 hours played it remains a mystery. Joking aside Silo 2 is a very competent low poly modeler with fairly easy to use UV unwrap tools. On the downside its clearly no longer updated or in development (although the company that owns it always denies this despite years of no bug fixes or version changes) so if you do happen upon a bug you will have to learn to work around it. Generally its cheap entry price and simple approach to low poly modelling is refreshing enough its worth picking up when on sale for sure ; otherwise you might want to check out other options like Blender 3D while complex, with overtly complex UI it is constantly being improved upon and free. UPDATE : March 2017 Nevercenter has started updating this software adding some very long awaited features such as PSD support, smoothing groups, watching your texture map for updates so you don't have to manually refresh it every time. FBX and Collada support.
Pro: Good program for beginers and industry standards also used in Digital Tutors as one of the best easy and fast modeling programs out there, UI is clean and solid , the performance is great Con: Modeling Tool only, Poor coding within the program its self, the program is very hardware dependant and also crashes when any model is at 1mil polycount so be warned when modeling in this program, program is no longer supported | abandoned from the company Overal: Apart from the crashing when you hit 1mil polycount, this program is a decent modeling tool for the price its at, with all the others being extremly high cost. the program is good for people wanting to start in the industry for beginers or for artists wanting to freelance or sell there models online. Important Side Note: because its no longer supported | abandoned there is no support for it if you have any issues. (excluding the 1mil poly count crash) Side Note: If you cant afford to buy any 3d software there are 2 free to use alternatives to get you started which are Blender Sculptris you will need to research if there only for personal, commercial use or both 15,07,2014 Update I was surprised yesterday on the 14th, I noticed a update from silo 2 - v2.3 that was posted on july 2nd Note: This update focuses mostly on Silo for Linux (our most-requested update), plus small bug fixes and internal optimizations that should benefit all users. We've also added .stl import and an updated windowing system. Much of this update is internal code optimization to pave the way for future updates. (So even though we've added support for a whole new operating system, we've kept the version increase small--just 2.2 to 2.3.) source: https://www.facebook.com/Silo3D only took them over a year to release a update
Just use Blender. Silo was great years ago before Blenders 2.8 ui update. But Blender has improved so much that Silo isn't worth it anymore.
We need chinese !
Silo is a modeling package that is designed to do modeling and nothing else. By focusing on just modeling however, it's able to make itself into an intuitive tool used for quick modeling and UV mapping. The interface has some very smart, intuitive features (hitting a hotkey combo while hovering over a menu option will assign that hotkey to the menu option for example) that make using the program quick and easy. With it being a smaller program with less community than, say Maya, 3ds Max, or even Blender, finding help on line for modeling beginners or Silo newcomers can be troublesome. Other issues include the fact that it can be fairly easy to crash the program if you're not careful. However the ease of use the program brings to the table, not to mention it's incredibly fair price make it a program to look into if you're in the market for a affordable helpful modeling program.
I bought this software ages ago... loved it when I first started using it... Now? Well, I use a paid version of a different program as I can't support a developer that dumps a whole (Steam) community and insists that you will need to buy the new version(s) directly from their site... And developers wonder why their software gets pirated... (I won't pirate it, or use it anymore for that matter. But I can see why someone would pirate the newer versions considering that they paid for it on Steams' platform but have no upgrade path available to them). I do NOT support piracy... But I understand why people do when they've got something they paid for and have benn dumped like this.
It was sold as a full version, and has since become unsupported and defunct, which leaves paying customers in the dark. I'd rather not buy it again just to use what I already bought and paid for at full price.
Could you please add a new language called Chinese Simplified? We chinese users will be very appreciate for that.
Silo is not the best tool on the market, but any experienced 3D artist will agree that there is no equivalent to a "panacea" in the 3D-modeling fields. Silo is a focused polygonal modeling tool with some limited sculting capabilities and that pretty much covers it. It has UV-unwrapping functionality as well, but it is painfully inadequate and very difficult to work with. Silo's primary strength lies in its user friendliness and how simple, fast and reliable you can build a high-quality mesh of either a lowpoly or highpoly nature. Creating a character mesh by manipulating Silo's great subdivision functions and adding details with the paint displacement tool is nothing new that you would not be able to do in 3DS Max or Blender, but it is the ease of doing so in Silo that sets it apart from its competitors. This tool is not for everyone and I recommend trying it before you buy it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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