
Defeat the enemy in this classic nonstop World War II battle action. Lead your men through the terror, fatigue, and hell of war on to victory. Only you can bring'em back alive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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This game has been on my mind lately and then magically it appears. Thanks for the release. Still a great game one of the best tactics games ever made. If you want a good challenge and still have a great time buy this game now. Its worth every penny. Buy all of them actually its cheap and hours on hours of fun to be had. Go win WW2 soldier.
Honestly, I wouldn't recommend this game to anyone who hasn't played it before, but if you have nostalgia for it, this is exactly as it was back in 1996. The max res is 1280×1024, so it runs in a small window. It's awesome that this exists and runs on modern computers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
This is one of my favorite games of all time, from one of my favorite franchises. I still have my original CC1 CD, but I haven't been able to play it in decades due to its 16bit installer. Having this finally ported to steam is a godsend, and the game still holds up. It's not completely bug free though. If you're seeing sudden crashes with no error messages in certain maps, it may be caused by click-dragging the fire or move markers on the map. If you can train yourself out of click-dragging and instead just issue a new fire or move order, you should be able to avoid the crashes. Is it worth the $6 to play this classic? Yes, many times so.
Another game where you have to do everything. A squad leader in 10 squads, and the platoon leader. There is no command hierarchy. I bought the game when it was first published and more recently on Steam because I no longer have a PC with a CD/DVD drive. I also bought all of the other Close Combat games because they were done well, within their limitations that I see.
A realistic combat strategy game where moral force is crucial. At some point, the soldiers will panic, separate, or will just not follow your orders. It's important to think before acting, or you will get crushed. Old but gold. Another gem of my childhood released on Steam :) [i]On your feet soldier![/i]
Gran joc d'estrategia.Per a mi es dels millors
[b]以游戏考古的心态入手了CC初代,这游戏就是近距离作战系列最初的样子; 这一代的地形很单一,基本都是大片草地+灌木的大平地,操作也比较复古,是左键点出单位的行动菜单,并且在部署阶段不能进行单位行动操作,只能拖动部署部队,这点其实问题很大,因为在部署的时候需要在火力点拉线验证射界,或提前下达各种命令等;但初代有个特点就是可以发布整体的命令,比如全部防守、全体冲锋等; 画面简直就是CC的像素版,不过其实仔细看的话“像素风格”画面细节还挺多的,比如炮口火焰、枪口的火焰都很细腻;总之买来作为纪念收藏是主要的原因;[/b]
На вин10 работает нормально. Игра хорошая но совершенно устарела и играть можно только через боль. Еще и нет разрешений . Приходится сидеть с микроскопом.
un bon petit jeu de gestion seconde guerre mondiale, je remonte dans ma jeunesse quand j'y jouais sur ibm
Close Combat remains an important landmark in tactical strategy gaming, offering a grounded interpretation of World War II combat that continues to stand apart from many modern releases. Originally developed by Atomic Games and now republished by SNEG for contemporary platforms, the game invites players to command troops during the aftermath of the Normandy landings. Instead of focusing on grand campaigns involving thousands of units, it narrows its attention to the experiences of individual squads fighting across dangerous battlefields. This intimate scale gives the game a distinct personality, emphasizing decision-making and battlefield awareness over spectacle. What immediately separates Close Combat from many of its contemporaries is its emphasis on morale and human behavior. Soldiers are not simply pieces on a board waiting to obey commands without question. Units may panic under heavy fire, hesitate when isolated, or retreat when they believe a situation has become hopeless. These mechanics add a remarkable layer of authenticity, forcing players to consider the mental state of their forces alongside their physical positioning. A well-placed machine gun or mortar strike can completely change the course of a battle without necessarily eliminating enemy troops outright. Even decades after its original release, this attention to psychological warfare remains one of the game's defining accomplishments. The campaign structure offers numerous engagements inspired by real World War II operations, placing players in control of either American or German forces. Every battlefield presents its own tactical opportunities, whether that involves securing defensive positions, coordinating armored support, or exploiting gaps in enemy lines. Terrain plays a significant role in success, with forests, buildings, roads, and hedgerows all influencing movement and visibility. Players who take the time to understand sightlines and suppressive fire will often outperform those who simply attempt direct assaults. The game's smaller-scale encounters make every casualty meaningful, creating a constant sense of tension from beginning to end. Of course, Close Combat is also unmistakably a game from another era. Its visuals are functional rather than impressive, and the user interface lacks the polish and accessibility expected from modern strategy titles. New players may find themselves spending considerable time learning basic commands and navigating menus that feel dated by today's standards. The artificial intelligence can occasionally behave inconsistently, and certain mechanics require patience before they reveal their full depth. Nevertheless, these shortcomings are easier to forgive when viewed within the context of the game's historical significance and the ambition of its design. The Steam edition succeeds in preserving an influential classic for a new generation of players. Compatibility updates and modern platform support ensure that Close Combat remains accessible without fundamentally altering the original experience. For longtime fans, this release provides an opportunity to revisit one of the pioneers of real-time tactical warfare. For newcomers, it offers a fascinating look at the origins of mechanics that would later become commonplace throughout the genre. It is a reminder that compelling gameplay and thoughtful design often age more gracefully than graphics. Close Combat is ultimately best suited for players who appreciate military history and methodical strategy. It asks for patience, rewards careful planning, and consistently encourages players to think like commanders rather than conquerors. While its age is impossible to ignore, its core ideas remain surprisingly effective and continue to influence tactical game design to this day. Few classics have maintained such a strong identity, and fewer still can claim to have shaped an entire genre in the way Close Combat has. Rating: 7/10
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