
Clockwork is a time-bending puzzle-platformer that tells the story of Atto, a lonely mechanical boy in the great city of Watchtower. Explore the city, discover its mysterious past, control time and fight terrifying boss battles. Clockwork features over 60+ hand-drawn, steampunk-inspired levels.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clockwork is an ambitious side-scrolling puzzle platformer that embraces a distinct steampunk identity while telling a surprisingly emotional story. Developed and published by Gamesoft, the game introduces players to Watchtower, a massive mechanical city standing as humanity's final refuge after a catastrophic plague transformed civilization centuries earlier. The premise alone gives Clockwork an intriguing foundation, combining science fiction, fantasy, and themes of survival into a world that feels both mysterious and melancholic. Players take control of Atto, a young automaton whose ordinary life changes when he discovers Milli, an enchanted pocket watch capable of manipulating time itself. One of the game's most appealing qualities is its worldbuilding. Watchtower is portrayed as a place trapped between progress and decay, where gears continue to turn despite the fading legacy of its creators. The narrative gradually uncovers the history of the city's inhabitants, explaining how humans abandoned their physical forms to become mechanical beings in pursuit of immortality. This backdrop adds weight to the journey, making the exploration feel more purposeful than in many traditional platformers. The hand-drawn visuals reinforce this atmosphere effectively, presenting environments filled with brass machinery, towering structures, and forgotten corners that invite curiosity. Even years after its release, the art style remains one of Clockwork's defining features. Gameplay revolves around platforming challenges mixed with time-based puzzle mechanics. Milli's ability to reverse time is used in a variety of ways, from avoiding hazards to restoring objects and navigating environmental obstacles. The game steadily introduces new ideas across its campaign, ensuring that players have opportunities to experiment without feeling overwhelmed. With over sixty stages and multiple boss encounters, there is a respectable amount of content available, and the inclusion of larger set pieces helps maintain momentum throughout the adventure. While the mechanics may feel familiar to veterans of the genre, the time manipulation element gives Clockwork enough individuality to stand apart from more conventional indie platformers. However, Clockwork's ambitions occasionally exceed its execution. Movement and controls can sometimes feel inconsistent, particularly during more demanding platforming sequences. Certain puzzles lean heavily on trial and error, which may frustrate players expecting more intuitive solutions. There are also moments where pacing becomes uneven, with some levels extending longer than necessary. These shortcomings do not completely undermine the experience, but they do prevent the game from reaching the level of polish found in genre standouts. It is evident that Gamesoft had a clear creative vision, though technical limitations and design inconsistencies occasionally interfere with that vision. The relationship between Atto and Milli remains the emotional centerpiece of the experience. Their interactions provide warmth and personality, helping players stay invested even when gameplay becomes challenging. Combined with an atmospheric soundtrack that complements the game's somber tone, Clockwork succeeds in creating an adventure that feels sincere and heartfelt. It is the kind of independent title that may not appeal to everyone, but its dedication to storytelling and its memorable setting leave a lasting impression. In the end, Clockwork is a game defined by its imagination. It delivers a compelling steampunk universe, an engaging narrative, and creative puzzle elements, even if its mechanics occasionally show their age. Fans of story-driven platformers and atmospheric indie experiences will likely find plenty to appreciate in Atto's journey through the dying city of Watchtower. Though imperfect, Clockwork demonstrates how passion and creativity can elevate a modest project into something memorable. Rating: 6/10
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
조작감 구림, 지루한 스테이지, 마치 the swapper를 닮은 것 같은 식상한 설정.
There are bugs and glitches in the game? Well, try messing with a space-time continuum and expect everything to work fine! There is one serious issue, though... game doesn't tell what time it is.
Clockwork is unbelievably beautiful. It is a puzzle platformer and deserves that title. Within the first (very short) 20 levels you will get stuck. The puzzles involve climbing, jumping, levers and valves, and a bit of timed cloning. You can jump back in time watching yourself repeating what you already did. You will get stuck for two reasons. A) because you need to adjust your timing, your order of operation or your solution in general. B) The controls. B) is the reason, why I don't go on playing. The world is cool, the story is promising, and it is a shame that I don't have the time or nerve to deal with the clonky (pun intended, cause it's a steampunk look, understand?) controls, that cost me several tries until utter frustration. If you can deal with frustration much better than I can, Clockwork is for you. Follow my curator at https://store.steampowered.com/curator/28337205-Fair-Minded-Witness/
I was really annoyed but I tried to finish it because I thought it's not possible. This game has so many grave bugs: - In one map the screen didn't scroll! So I was forced to guess where a switch was and where I have to drop a box. - Boxes do not move sometimes. For example if you try to move a box with two copies of yourself. - Doors do not open sometimes. For example if you open it and then travel back in time. - Sometimes you have the key but the key is not working. - In one boss level the deadly fog advanced too fast and killed me all the time. After a restart of the level it worked. - Enemies got stuck in walls and blocked the way. Additionally there are many annoyances, for example: - The controls are absolutely sluggish if you play with a controller. I often exactly knew what to do but could not move exaclty enough. - The mouse cursor is not hidden if you play with a controller. And worst: I don't think they finished the game, because the story stops right in the middle.
Good but gets a little boring after the first level.
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Deep!
Sinceramente, no lo recomiendo. Tiene fallos graves con el encuadre de la cámara, obligando a realizar acciones sin poder ver nada en la pantalla. Y, sin ninguna duda, acabé "asqueado" con la zona de elevar ascensores mediante cadenas de hierro. La música si encaja adecuadamente, pero los saltos y movimientos ortopédicos del personaje deslucen al juego. La idea no es mala del todo, si la cámara se centrase en el personaje y éste tuviese más maniobrabilidad durante los saltos.
Единственное с чем игра может похвастаться, это графика и атмосфера в стиле стимпанк, а всё остальное слишком нудно включая и само прохождение.
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