
Experience a unique 2D pixel art platformer where satisfying pounding mechanics meet brain-teasing puzzles. Step into Homam’s shoes, a skilled hero with a powerful fist, and help the legendary inventor Al-Jazari on a time-traveling quest. Solve puzzles, and conquer challenges with agility and wit
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《霍马姆:发明家之拳》是一款核心玩法简洁明了的平台解密游戏。玩家操控的角色拥有一个核心能力:在有体力的情况下,从特定地面可以“敲出”可移动的石块。玩家可以将它们放置脚下作为垫脚石,跨越沟壑或到达高处;也可以将其拾起并抛掷出去,用于触发机关或清除障碍物,从而开辟前进的道路。游戏并未引入过于复杂的机制系统,而是专注于围绕这一核心能力设计关卡。整体而言,谜题的设计思路清晰直接,难度曲线平缓,上手轻松。不过,每关都设有星级评价系统,评判标准包括玩家击碎了多少可破坏物、使用了多少块石头以及通关所耗费的时间。想要达成最高三星评价,需要具有策略性的安排石头的使用、避免操作失误且路线最优,另外由于物理系统的不确定性,有时候石头并不能很好的被玩家掌控,浪费在所难免,因此想要达到三星评价是比较难的。遗憾的是,尽管核心概念有趣,游戏目前呈现的状态仍显粗糙。最突出的问题在于基础体验的打磨不足:角色动作与环境的互动反馈生硬,其基础交互反馈以及玩家内驱力的把控太过稚嫩,不能很好的把握玩家的游玩心理。游戏内路线与机关说明等引导较为缺乏,以及现有谜题设计的深度和机制挖掘的深度都显得有限。这些导致了玩法的受限,令游戏体验在后期容易陷入重复,略显单调乏味。
My journey into [i]Homam: An Inventor's Fist[/i] began with genuine intrigue. The pixel art showed promise for an unknown studio, hinting at something unique. The core concept – solving physics-based puzzles by [i]creating stones[/i] to navigate levels against the clock – is undeniably [b]interesting and has solid potential[/b]. [i]However[/i], that initial intrigue quickly faded under the weight of significant shortcomings. The game feels [b]distinctly unfinished and rough around the edges[/b], particularly where it matters most: the physics and level design. What should be the satisfying core loop becomes frustrating due to [i]unpolished mechanics and questionable design choices[/i]. The most glaring issue is the [b]completely broken progression system[/b]. Earning stars for level completion (based on time, breaking crates, and collecting fruit) seems impossible. Even when meeting secondary objectives, stars [i]simply aren't awarded[/i]. The time limits feel arbitrarily harsh and unattainable, especially compounded by gameplay bugs. This robs the game of any sense of accomplishment or reason to strive for mastery. Visually, the initial appeal of the pixel art gives way to [i]repetitiveness[/i]. The soundtrack is functional but unmemorable. While I encountered no major technical bugs beyond the core issues mentioned, the [b]overall experience feels rushed[/b]. The 18 levels promise 1-1.5 hours of play, but the unrefined gameplay made me abandon it sooner. [i]Homam[/i] has the spark of a good idea trapped in a very rough prototype. [b]As it stands now, I cannot recommend purchasing it[/b]. It needs substantial polish, especially fixing the broken star system, refining the physics, and rebalancing the levels/time limits. [i]Only consider it in the future if the developers release major patches addressing these fundamental flaws[/b]. The potential is there, but it's buried under unfulfilled execution.
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Languages: English*, Arabic*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Korean**languages with full audio support
《霍马姆:发明家的拳头》是一款结合了横版跳跃和解谜的游戏,玩法上比较有新意,但游戏整体的质感比较粗糙,UI、音乐、音效等各方面都透露着经费不足的气息。 在这款游戏中,玩家扮演的主角可以用拳头砸出石头(可以理解为凭空召唤),然后将石头击飞来激活装置,或者将障碍击碎,也可以将石头搬到需要的位置,凭借这些能力主角才能不断前进,相当于传统的2D横版跳跃游戏加入了主角用拳头和石头互动的玩法。不过这些互动会消耗主角的能量,能量只能通过吃苹果来获得,只要主角站在树木旁边用拳头锤树木就会有苹果掉下来。 游戏玩法比较有意思,关卡的设计也有不少的巧思。比如在游戏中往往需要玩家将石头击飞来进行解谜或者互动,这时候就需要把握好击飞的角度和抛物线,不过不用担心难度太高,因为在玩家进行这类操作的时候会出现类似《愤怒的小鸟》那样的指示线预先告诉玩家石头飞行的轨迹,这就让上手门槛降低了很多。 不过话虽这么说,若想要三星过关那还是很难的,很多限制条件都需要考虑,比如有时间限制、石头数量等等这种限制,玩起来并不轻松。 不过最为一款小品级的独立游戏,《霍马姆:发明家的拳头》在玩法上做出了自己的特色,这一点是很可贵的。不过想玩的话等打折吧,虽然在喜加一里面算是比较优秀的了,但毕竟只是喜加一小游戏的体量。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
HOMAM is a clever blend of puzzle-solving and skill-based aiming. The art style is beautiful, and the world feels thoughtfully designed. The game-play is fun and challenging — your speed and score really depend on how well you solve each puzzle and optimize your shots. My aim could use some work, so I’ve been struggling a bit, but it's still a rewarding experience.
由于朋友的时空旅行机器出了问题,而他暂时又抽不开身,于是他拜托了我们的男主霍曼,而在得知朋友需要帮助后,男主便自然而然的踏上了冒险,朋友需要激活过去的时间来激活频率发生器。 在这款游戏当中,男主只要吃点东西像水果或者别的物品,那么男主就会获得力量,变得力大无穷,可以将石头随意击飞或者震出,而我们便是利用震出的石头,来击飞击碎道路的阻碍或者前方的路。 游戏的玩法可以说是相当简单,踢石头,作者意外的还挺有创意的,各种各样的解谜方式,需要玩家仔细思索关键点,才能在这短暂的时间里通过关。 总的来说本作还算不错,唯一可惜的就是重复性超稍微有点高,不太耐玩,玩到后期会很无聊。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
[h1]令人眼前一亮的像素解谜[/h1] 猛击地面砸出巨石,一拳打飞!在《霍马姆:发明家的拳头》的世界里,你是一名时间旅行机器坏掉了的发明家,必须在各地激活机器,你才能够回到自己的世界。你要做的,便是利用拳头!和石头!破解层层难关,相信自己,没有什么事是石头加拳头还做不到的!本作的主要游戏形式是,用拳头击打树木或者打破箱子能够掉落食物。拾取食物充能后,可以砸击地面,轰出巨石。你可以靠蓄力打飞石头、举起石头、消除石头等方法来度过难关。在本作里,石头就是万能的工具!你可以用石头来当踏板跳上更高的平台、你可以用石头来当武器打破高处的箱子、你可以用石头来当重物压倒挡路的弹簧。没有什么是石头和拳头做不到的!但也要注意了,石头只能存在30秒,而且每一次消除会消除全部石头。 [h1]总结[/h1] 作为一款像素风格解谜小游戏,本作的创意大胆、机制丰富。虽然丰富的机制导致游戏存在一些细小的bug,但不影响这是一款令人眼前一亮的解密小游戏。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
This is actually a super cute pixel art puzzle platformer. Visually it is very appealing albeit a bit rough around the edges. The music is ok too even though it doesn't sound Arabic, maybe later levels will. The game is all about solving puzzles by carrying stones and activating machines from what I'm guessing are from the Islamic golden age. The puzzles and level design are really well made and it feels satisfying when you finally figure them out. But man it's tough completing within the time limit and with the amount of stones specified to get stars (you won't fail the level if you don't tho). I played with my 6 year old son who was captivated but we didn't get anywhere near the time limit. I didn't mind too much since just completing the levels felt rewarding. So the levels need to be practiced to get stars which I guess is the developer's intention. Overall a super solid game if you like tough puzzles. But prepared to practice those levels to get stars unless you're a hardcore puzzle platform player!
[h1][b]《霍马姆:发明家的拳头》——破解机关谜题?尽情发射岩石吧![/b][/h1] [h3]【游戏玩法】[/h3] 发明家阿尔的时间旅行机器坏了,需要你前往各地激活时间频率发生器,于是你踏上了这场闯关之旅。 角色有能量条,吃苹果、咖啡豆、袋装米可以补充能量值,一个即可补充一大格;砸地召唤石头会消耗能量,成功召唤一个石头消耗约1小格,召唤失败不消耗;捶击发射石头或搬运不消耗能量。 只有在大小足够的土地上砸击才能蹦出石头,平台、窄楼梯、机关都无法砸出石头。蓄力捶击石头可以将其发射出去(这是最主要的玩法),发射的力度和方向都可以调整。利用发射的石头可以砸碎木板、转动旋转平台、压下升降平台;也可以搬起石头摞在一起搭个人造楼梯。需要注意的是,每个石头都有30秒的存续时间,时间过半会变小一圈,到时间就会自动消失。石头的用途很多,只有你想不到的,没有石头做不到的。 每一关的地图场景都很大,相对而言人物的视角比较小,有些岔路或机关阵无法一眼就看出其作用,往往需要往后走很多才看出是个什么东西,但好在没有设置什么多余的地方,有岔路都应该过去一探究竟。 除了前几关是训练关,没有时间机器,后面的关卡都有2个,必须先捶击前一个机器,第二个机器前面的屏障才会消失,所以按照地图从左往右解谜即可。 在后续几关开头的接水管放水开门的谜题中,玩家需要根据水管中的水路流向调整转盘上的箭头指向,并不算很难,稍微观察一下就可以解开了。 游戏目前共有18个关卡,整体而言,通关难度并不算太高,但要想达成三星成就挑战却非常困难,需要击毁关卡中的全部木箱陶罐、使用有限个数的石头,并在极短的时间内完成关卡,每个要求都对应1颗星。仅仅是时间这一条,就非常考验玩家的熟练度和运气,几乎容不得半点差错。当然,一旦达成三星也必会感到成就满满。 [h3]【不足之处】[/h3] [olist] [*]虽然是像素风,但主菜单页面和关卡中的文字边界比较模糊,影响观感。 [*]主界面的光标移动还比较正常,而关卡中的则灵敏度过高,且移动较卡,不流畅。 [*]升降平台似乎不太稳定,有的放1个石头就降下来了,有的要放多个,有的不会上下摆动,有的则摆动幅度很大。如果是平台等级不一样的话,希望能改下贴图以区分。 [*]人物卡进转动平台和墙壁之间就动不了卡关了,希望加一个重置到附近位置或自动卡出效果。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
这模块这画风这拳力,大大,让我体验一把双拳打遍全世界的快感不好吗。
有中文 有成就 以下写于封测体验: 中文字体模糊 鼠标滚轮按下拾取建议增加E或F之类的常用拾取按键 遇到过一次动作卡死无法继续游戏的BUG 过关的音效太大声 建议动作不要向后扭头
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