
Build a team of sailors to navigate around the world using only your mouse!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remember when games were simple and didn't need a science degree to understand complex stats or have to read a manual thicker than the entire LOTR book set to know the controls ? This game captures that era of simplicity and pure gameplay. The structure/foundation of this game is good. Right now it just needs more of everything, but it is Early Access so I have no doubts the developer will do so. Graphics are cute 16 bit style and sound/fx are of matching era. It is an irresistible combination for me - pirates, 16bit graphics and auto battler. Recommended by me, but in current state is lacking a little depth. Stay tuned ! Ideas I have that would be cool.... 1. Add a ship's parrot or cat to every ship. The parrot would have similar stats (maybe parrot specific stats ?) as human characters, but would fly and attack "enemies". Can die just like humans. 2. Different events for when ship is docked. As well as the fight encounters, maybe some places could just be like a sea port ? Maybe a pub with opportunities to buy stuff you can't at shops - maybe the place to hire new crew instead of at a shop.
Eng: I really liked this, the battles are automatic and the events are random, we can have a more active role as we buy items, and hire new sailors, visually I find it super nice and the music also sounds great, the price seems to me super accessible. 10/10 Esp: Me re gusto el jueguito, batallas automáticas y eventos aleatorios, a medida que compramos objetos y contratamos nuevos piratas vamos teniendo un rol mas activo en las peleas y el juego, visualmente me parece super agradable y la música también suena muy bien, el precio es casi regalado. 10/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't really see the point of it. It feels like an online version of a board game that has a lot of balance/pacing problems. I was attracted to the idea of a low-effort retro-style game and it was very cheap. I tried playing it a few times and one of my initial crew would die after the first or second battle or my money would be looted. Something always went wrong that made it feel like I was better starting over. I never managed to invest enough to feel like sticking with it. For such a simple game, I would have expected a mechanic that gets you to enjoy building something up a little before it breaks what you have. Even though it was very cheap, I plan to get a refund.
Интересная идея насчет совмещения рогалика и автобаттлера в пиратском сеттинге (или скорее условно мореплавательном). От рогалика стандартный рандом с условными "комнатами" (при покупке некоторых предметов вы можете сами выбирать тип комнат). Есть также всякие случайные события, зависящие от настроения команды. Проблема, как это водится, в реализации - ИИ весьма тупой и стоящий в задних рядах маг противника может положить всю вашу команду своими аое, пользуясь тем, что ваши тупицы бьют того, кто оказался ближе. Ну или ваш подрывник, который мог бы наносить вагон урона всем противникам сразу, тупо побежит бить врагов руками, если рядом с его целью окажется союзник. И так во всем. Что касается случайных событий, зависящих от настроения команды, то это является скорее минусом, поскольку реальных возможностей поднять настроение команды очень мало. Из-за этого в качестве случайных событий вы чаще всего будете получать мятежи и болезни, которые будут выкашивать вашу команду вернее всяких врагов. На данный момент не рекомендую. Надеюсь, что игру еще доработают - она пока в раннем доступе, но надежды на это мало - последнее обновление было 7 февраля.
I'm going to give this a thumbs down for now. This is a game with a good idea but it needs work. It's in Early Access, so there's time for improvement. What I like about the game is the random nature of what you come across on the ship and I also like auto battlers. What I don't like about this game is how the AI reacts to damage and the loop that happens if you lose a bunch of health. Once one of your crew members reaches a critical health point, they run away. Over time, they will recover a little bit of health. If all of your crew members reach this level, then they all are running away and will only fight if they heal enough to turn around...but as soon as they get hit once, they begin running away again. You have the option to run away from the encounter altogether, but if you do too late, your health will stay wherever it's at until you happen across a shop and you have enough gold to buy an item...but if you run away from a fight, you also have a good chance of losing a portion of your gold. Runs don't last too long so in my short time with the game, I ended up multiple times in a loop of running away, losing gold, reaching a shop with items I can no longer afford, get to another area with things to fight, but I'm too low on health to fight, so I run away again, and there's no end in sight unless you just go into a fight and die on purpose to try again, or manually reset the game. For $1.49, it's not a big deal. But I'm throwing this out there so whoever's designing this can take these things into account for future updates. I feel like crew should heal over time on the ship when not sailing but perhaps the longer you wait, the more likely some kind of encounter happens, or even there's a set amount they heal between each encounter, so if you get lucky and get a couple shops in a row, you might have enough HP to survive an encounter, level up and be ready to keep going. As it stands now, it seems like running away, whether it's by choice or by force, is a main part of the game, and I don't find that fun.
マウス一つで操作できる、シンプル楽しい海賊団マネジメントゲーム 乗組員、アイテム、レリックを集めながら島を巡っていく、StS的なデッキ構築ローグに近い雰囲気を感じるカジュアルゲーム バトル自体はオートだが回復やバフを使う判断が重要なので放置してるとバタバタ乗組員が死んでいく 英語力はあまり必要ない(テキストが説明不足なので実際に運用しながら仕様を掴むゲーム性になっている 暇つぶしにオススメ
If you purchased this game... this is you ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿ ⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠈⣿⣿ ⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⢸⣿ ⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿ ⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿ ⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿ ⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼ ⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼ ⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿ ⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿ ⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿ ⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿ ⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠙⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠁⠀⠀⠹⣿⠃⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠿⠛⠉⠉⠁⠀⢻⣿⡇⠀⠀⠀⠀⠀⠀⢀⠈⣿⣿⡿⠉⠛⠛⠛⠉⠉ ⣿⡿⠋⠁⠀⠀⢀⣀⣠⡴⣸⣿⣇⡄⠀⠀⠀⠀⢀⡿⠄⠙⠛⠀⣀⣠⣤⣤⠄ 1/16 STORY 🔲 No story ✅ Not main aspect 🔲 Bad story 2/16 GAMEPLAY 🔲 Lifeless / static 🔲 Poor UI ✅ Average 🔲 Good 3/16 DIFFICULTY 🔲 Playing asleep ✅ Some brain usage 🔲 Easy to learn 4/16 GRIND 🔲 Nothing to grind ✅ Isn't necessary to progress 5/16 GAME TIME 🔲 Long enough for a cup of coffee (1min-15min) 🔲 Short (15min-5h) 🔲 Average (5h-10h) 🔲 Long (10h-500h) ✅ To infinity and beyond (∞) 6/16 Replayability 🔲 None ✅ Once or twice 🔲 It has a few endings 7/16 MULTIPLAYER ✅ No multiplayer 8/16 GRAPHICS 🔲 Stuck in the last century 🔲 Low Effort ✅ Average 🔲 Good 9/16 AUDIO 🔲 Bad ✅ Good 🔲 Average 10/16 AUDIENCE 🔲 Children (0-5) 🔲 Kids (6-12 🔲 Young teens (13-15) ✅ Old teens (16-19) ✅ Adults (20+) ✅ Everyone 11/16 PC REQUIREMENTS ✅ Potato 🔲 Decent 🔲 > NASA 12/16 PRICE 🔲 It's free! 🔲 Not recommended 🔲 Wait for sale ✅ Worth the price 🔲 Best investment ever done 13/15 BUGS / CRASHES ✅ None / Not discovered 🔲 Frequent crashes 🔲 Complete mess 14/14 VERDICT ✅ Recommended 🔲 Not recommended
PT/BR Click to Sail Estou realmente impressionado com esse jogo. Se trata de um jogo com batalhas automáticas onde você lidera um navio pirata, podendo arranjar novos membros para sua equipe, itens usáveis como comida e itens passivos, que podem ter efeitos variados, incluindo te dando a chance de ter um pouco mais de autonomia durante as batalhas ou escolher para onde você irá em sua navegação. Prós: - Eventos engraçados e easter eggs - Apesar de não ter tutorial os controles são intuitivos (literalmente cliques e alguns poucos atalhos se quiser) - Literalmente não vi o tempo passar enquanto estava melhorando minha equipe Contras: - Infelizmente ainda tem pouco conteúdo (Estamos em early access, então é normal que mais coisas se adicionem no caminho). Realmente senti falta de um navio maior, coom uuma maior capacidade no deck. - Algumas alterações no UI seriam bem apreciadas. Acho importante saber o que cada unidade faz, se ela é ranged, suporte, etc. e algumas unidades não tem isso em sua descrição. Outro fator que achava importante seria colocar um local em que pudéssemos ver quais buffs que nossa equipe tem vigente. Eu literalmente estava com uma equipe quase completamente de unidades únicas, com um brasileiro nela (Tcheco) e toda minha equipe foi morta por um coelho. Achei genial. Do jeito que o jogo está no momento eu dou 7,5/10, mas é um ótimo jogo de conforto e por esse preço eu 100% recomendo que comprem e joguem vocês mesmos, pois é melhor que muito jogo mais caro. Para aqueles que gostam de FTL, recomendo em dobro que joguem, pois é uma versão mais simples. ____________________________________________________________________ EN Click to Sail I'm really impressed with this game. It's a game with automatic battles where you lead a pirate ship, being able to get new members for your crew, usable items such as food and passive items, which can have different effects, including giving you the chance to have a little more autonomy during battles or choose where you will go in your navigation. Pros: - Funny events and easter eggs - Despite not having a tutorial, the controls are intuitive (literally clicks and a few shortcuts if you want) - Literally didn't see the time pass while I was improving my team Cons: - Unfortunately, it still has little content (We are in early access, so it's normal for more things to be added along the way). I really missed a bigger ship with a bigger deck capacity. - Some UI changes would be much appreciated. I think it's important to know what each unit does, if it's ranged, support, etc. and some units don't have this info in their description. Another factor that I thought was important would be to put a place where we could see what buffs our team has in place. I literally had a team almost completely of unique units, with a Brazilian in it (Tcheco) and my entire team was killed by a rabbit. I thought it was great. The way the game is at the moment I give it 7.5/10, but it's a great comfort game and for that price I 100% recommend you to buy it and play it by yourself as it's better than a lot of more expensive games. For those who like FTL, I recommend playing it twice as it is a simpler version.
Really enjoying. Gets you hooked. Didnt think I would spend this much time on this game so ♥♥♥♥♥♥♥ good this is.
가격대비 훌륭함 가격이 워낙 싸서 그렇지 5000원은 받을만함 가장 큰 문제점이 1라운드 리세마라를 해야한다는것 1라운드도 못깨게 나옵니다. 지금은 패치했다는데 재시작은 안해봐서 모름 장점은 생각보다 알찬 구성 마녀의 상점에서 유물도 사고 랜덤으로 뜨는 유니크 동료들도 구해서 영입하고 랜덤 이벤트도 존재하고 근데 질림 시너지랄게 전무해서 똑같은 맵 똑같은 전투 반복임 게임을 새로 시작한다고 해도 새로운걸 기대하기 힘든 부분 층수가 올라감에 따라 나오는 몹들 티어랑 물량이 올라가긴 하는데 올라갈수록 완전 똑같은게 반복이됨 경험치 요구량은 크게 증가하는데 입수량은 거의 안늘어남 8에서 9가는데 2천 요구하는데 한판에 50밖에 안들어옴 유닛 성장은 정체되고 결국 가능한 많은 상점을 들려 가능한 많은 템을 모아서 위기의 순간에 아이템 스팸질로 때우는 겜이 됨 밸런스도 많이 안맞음
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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