
The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions. Discover devastating synergies and create overpowered builds.
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About

Craft your own skills by wiring up modules. Some generate energy, others amplify or store it, and others convert it into effects. Pick from over 150 unique modules to construct crazy machines, discover devastating synergies, and create overpowered builds.
Connect the right modules and watch chaos unfold: Energy cascades through your circuits, triggering satisfying chain reactions. Feel like a mad scientist as you tinker, experiment, and discover new ways to amplify your power.

Every turn you have to decide where you want to put your energy: Into your blaster module? Do you have to crack a healing potion? Or do you store energy in a battery to prepare an even bigger move next turn?

Turns can be tactically pushed and pulled forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies on the timeline or throw them into a devastating Grav-Spike.

Your adventure leads you through strange biomes where tricky enemies try to ruin your day. Compose your racks wisely to deal with the procedurally generated and progressively dangerous threats.
Between runs, return to your camp to upgrade buildings and unlock permanent progression. Store your favorite modules, expand your collection, and even build your own custom character.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, French, Russian, Portuguese - Brazil, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Required manually configuring Compatibility Tools. I found the art style offputting. All the modules look like the same muddy pixel art. UI as a whole as very unintuitive. Base camp is a nightmare to navigate with dpad on Steam Deck. Labels for buildings block the view of said buildings
再好玩的游戏,如果打不开,那就是一坨大便.
This game has one of the most unique and interesting combat systems I've seen in a while. Where in many other turn-based games, you can basically just spam the same things every turn until a meter or whatever charges up, in this one you *have* to switch up what you're doing ever turn because of the way the different modules interact and their cooldowns. Combine that and the need to adapt to what the enemy is doing, and you're constantly having to think about what you need to do. The story... exists. It's decent, it's functional, and a bit funny at times. This is definitely more of a gameplay game than a story one. The meta upgrades in the game, your base camp, are helpful but don't really make you overpowered. They're more about making your runs more consistent rather than strong.
我实在是搞不明白为什么一个roguelike游戏的局外成长和局内商店用的是同一个货币,甚至自定义人物的装备也是从一局游戏里搬走。初始人物装备根本没有战斗力,我要花钱买装备,花钱改装备,还要攒钱盖房,我花了那么多力气改出一个雷霆大配件,只能在boss战之前搬走?我搬走了还打什么boss? 更可笑的是[b] 打boss通关居然一点奖励都没有 [/b]?你给点等离子也行啊?那我还费这个力气打boss干什么我请问了?我前三关多攒点等离子,盖盖营地,打完直接把雷霆大配件搬走,直接去送死还能让我再保留一个配件到下一把,显然比打boss战更优。当然你可以说解锁剧情有一个前置条件是所有人物都通关一次,但通关一次之后你的营地根本建不到一半,后期只能这种送死打法建营地。 另外进游戏前不能看人物初始装备都有哪些,实在痛苦 一把游戏40min左右,但其实事件非常之少,[b] 大量配件隔回合冷却导致完全无法实现自动化 [/b],大量时间都在接线 画风很不错,但是开场CG比主线的还多,剧情可以说是基本没有 嚯牛批,打完火箭关你又说每个人都要过一次火箭关,你有那么多内容吗,就硬拖游戏时长 [b] 一款全方位的半成品游戏 [/b]
I don't write game reviews often but this game and developer deserve a shout out. Its a clever take on a familiar genre. The gameplay balance is great requiring enough strategy to keep me engaged but never overwhelmed. If you enjoy logic puzzles and the vibe of classic 90's rpgs check it out.
Very fun little strategy game! Lots of content and build variety. Metaprogression is fun and both power enabling and option expanding - unlocking loads of new potential loadouts and synergies. Just unlocked the last boss - one point of feedback is maybe that could happen a bit sooner/faster, as I had lots of runs before that I think could have handled him on normal. Excited to finish unlocking the meta progression upgrades and take some stabs at hard mode!
I'm having a great time with this game. Very novel concept, perhaps a bit lacking in difficulty but that hasn't hurt the replayability for me yet. Putting together a strong build engine has been very engaging for me.
Spaßig, immer wieder schön exploits zu finden.
好游戏,特别好评有点低估了。多个角色可供选择 每个都自带独特模块 再用随机获取的模块进行组合搭配,每次重开有新玩法。如果不是因为流程有点短,评价绝对好评如潮。 这游戏和逻辑电路根本没关系,可以看成是单机版的炉石传说或者自走棋,重在配件之间的搭配。如果 运气好+会构筑 那上限非常高(参考炉石的电表倒转)。 个人建议: 目前的最终BOSS太弱了,当我一路辛苦收集,终于拼凑出一套逆天构筑后,BOSS那点血量一个回合就没了,爽不起来啊。期待制作组更新后续关卡,或者加个BOSS一千血的超疯狂模式。 友情提示: 一、如果你在启动电源后 发现线路连错了,可以在战斗结束前存档 再重进,战斗会重新开始 且所有东西不变。 二、如果战斗已经进入结算界面,此时存档重进 ,战斗也会重新开始 但有两点区别: 1、战斗中消失的就真消失了(血量、装备、等离子) 2、战斗中得到的就真得到了(血量、装备、等离子... ... 等离子!!!)
Underrated game. This game scratches that thinking itch with the addition of blasting enemies. When you get a good combo going, its oh so satisfying to blast enemies to smithereens! I had a lot of fun playing this during early access and recommend people pick it up. Good replayability and a fair few different characters to unlock and play.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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