
Pirates Outlaws 2 is a swashbuckling roguelike deckbuilder. Collect & fuse cards, gather powerful relics and adapt your strategy during each run. Become a reputed pirate, loot the Sea Masters, challenge giant creatures and triumph in the great Arena!
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About

● 250 Cards – Collect cards to build a deck and strategy
● 80+ Relics – Discover varied items with additional effects
● 9 Outfits – Complete relic sets to gain extra bonus
● Multi-Class Characters - Select starter decks hero with unique attributes and ability
● Companions – Extend your game experience with special and additional contents
● Open-Sea Navigation – Navigate with more freedom, adapt your route according to circumstances, or uncontrollable changes to complete your quests
● Arena Mode - The ultimate challenge for the brave. Conquer the battles of the Arena to reach and defeat its Champion.
● Heritage Talent Tree - Strengthen the initial ability, boost each adventure journey
● Workshop - Craft Golden Cards, extend base cards effects
● Black Market - Ban and manage unwanted cards using your gemstones
● Equipment - Elegant or wild, customize your own pirate style

In Pirates Outlaws' seaquel, a new era of piracy begins in New Elysia. The knowledge of inventors and alchemists shapes both the universe of the game and its game mechanics.

Heroes have unlockable classes, each with a unique appearance, attributes, and starting deck (including ability cards). A companion can also be selected, and their ability card added to your initial deck for more advanced strategies.
In Navigate mode, sail without limit from isle to isle to explore hidden islands, to collect cards and relics in the region. Defeat the 9 sea master’s bosses and legendary creatures.
In the Arena, you fight against strong fighters to challenge its Champion. To dominate and pass each stage, you must improve your deck, optimize your relics, and choose powerful effects: Runestones.

New combat system for improved gameplay experience. Mastery the Countdown assigned to end turn based on your hand cards. Manage enemies’ actions trigger whenever you Redraw or play cards.

Upgrade your deck with the new three-in-one card upgrade system. Collect 3 identical cards to choose between two evolution paths, refining your deck while boosting power.
Additional Contents
In Pirates Outlaws 2: Heritage has extended experience with additional features and new mechanics to progressively discover.
Gain level of Repute and knowledge, invest earned Gold and Gemstones at the Workshop to craft enhanced Golden Cards or banish cards at the Black Market.
Discover your Heritage passives to improve strategies and attributes to defeat legendary creatures and become a Reputed Captain.
About Fabled Game
FABLED GAME STUDIO© is a game developer studio of entertainment software. Founded in March 2018 and based in Shenzhen, the studio maker of Pirates Outlaws, Pirates Outlaws 2: Heritage and Spiritle, mainly focus on promoting and developing Chinese creativity with passionate member and in an Indie game environment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not fun. Don't care for the ammo management, with the enemy turn countdown timer coupled with energy and redraw mechanics. So much trash to mange and not enough fun. Building the deck and finding stuff worth while to buy in the shops, Oh and time limits to reach the elites. Basically they took everything bad you could do with a rogue like deck builder and said lets do that. I get the appeal. it got me too. Roguelike deck builder and Pirates! Don't be fooled.
There is so much that needs to be fixed to make this game good. Melee is much worse than ranged because melee and ranged pull from the same pool of cards and you will often get offered nothing but ranged cards when playing melee. Some cards are just plain bad. Some relics are bad, some cards and relics get worse when you upgrade them. Every game you start with a deck with one good melee card, one good ranged card and six garbage cards. Grinding gold takes forever. I liked it at first, but now it's just an annoying grind. Interesting art can't save such a poorly designed game.
玩过1代,游玩时间667小时,觉得好玩才会关注2,这游戏目前没法正常玩,卡牌3合1要么游戏直接卡死,要么合成成功后无法正常游戏,卡牌全部变成棺材框框,无法继续游戏。半成品都算不上就开售了。
不如1代
The game has a common bug where all save files get deleted. You can see it mentioned in the comments. Started from scratch twice and lost the data. As for the game, it's ok I think. Could be better as you unlock more. I'd give it a 7 and say there are better deckbuilders and worse ones.
一代叫值得挑戰的遊戲 二代則是教育玩家的遊戲 沒有打算讓玩家過關 高度懷疑製作人自己沒玩過遊戲 遊戲平衡極差 非常不友善 角色的能力相比一代嚴重被nerf
和前作比差太多了,明明在前作上加点拓展就好,比如杀戮2,想探索新玩法的精神值得称赞。想了想还是给个差评,鞭策一下制作组吧。如果有下个作品的话,希望能做好
bug多到离谱,每次都是在打最终boss的时候,我真的无语了,白瞎了你们的美术
This is a recommendation but also a wait to see how Early Access changes the game. Positives: -art style/sound design and charm from the first game return -easy to pick up and play -animal companions -simplified shield mechanics from first game make it a more strategic play -cards allow for more synergy and strategy -having items descriptions readily available at all times is huge for accessibility Negatives: -grindy and/or stingy on currency to purchase anything -upgrade system should not be forced/upgrades are sidegrades at best for most cards -convoluted countdown timer mechanic needs work; RNG determines how much can be affected If the feedback provided here and in other reviews is noted, this could be a fantastic sequel. Read the full review with screenshots at: https://www.deargamers.net/reviews/pirate-outlaws-2-heritage-early-access-impressions
edit: In the past few months, the developers have been incredibly active in their updates for their game and responsive to the feedback provided. Due to unfortunate circumstances, I've had to migrate to MacOS, making me unable to play the game. This review can certainly be considered outdated by this point, but it would feel disingenuous to swap it to a positive rating when I can't test the changes for myself. Pirates Outlaws 2, a game with potential. Not in its current state. I'm a long time fan of the Pirates Outlaws series, since playing the mobile version of the first game. I will admit, this is a solid title in the steam catalogue, but there's a significant caveat with that, and the only reason I'm giving it a thumbs down. The game does a few things that sets it apart from other rougelike deckbuilders, but otherwise follows the same formula. For one, card plays are not based on energy per turn or a set number, no. Each enemy has a timer beneath their sprite that, when you play a card, reduces by 1. When it hits 0, they act. It's a fun gimmick that does hold some real weight, but there's very few ways to actually influence that timer or prevent the action from occurring. I think, in a way, they could almost lean into some form of aspect utilizing such an ability. Every card, once you have 3 of its copies in your deck, is capable of being upgraded (edit: I lied, wolf card can't be upgraded). Most have two paths, some already have one. Whichever path you take can also be upgraded, to its third level. A majority of ranged cards (some of the strongest cards in the game) cost ammo, which can be reloaded with specific cards or by your characters unique ability. Every character has access to the same cards, except for a single one that changes between classes and sometimes changes depending on your pet. The issue with this is that it encourages a thick deck, because you want your upgrades. Maybe I'm viewing it in the wrong light. You do have the option of upgrading cards in select shops, which costs gold, of course, but it usually seems better to go for the duplicates. Because, after every battle, you have your selection of 2 cards. The issue with a thick deck is you don't get the cards you want, and the issue with a thin deck is you can't upgrade the cards you want without spending gold. That's a bit of dilemma, isn't it? Shields and healing is your only form of defense. Typical rougelike, nothing special there. Except for the fact there is one of the most egregious status effects I've ever encountered in one of these games. Wound. Wound doesn't seem that horrible at the beginning. Several of the smaller enemies have an attack that adds 3 wound. Each time wound triggers, you take damage equal to the number, and then it reduces by 1. It stacks so ungodly fast that once you have a couple, it's effectively impossible to circumvent that. edit: Much of the wound has been dialed back (although I cannot personally confirm this), and it can in fact be removed by alternate status conditions such as Drunk. The bandage, and its upgrade. You can't outheal wound. You can't shield wound. All you can do is pray the bandage appears in your deck and slap it on. As mentioned before, how you build your deck can completely screw you over. It seems mandatory to have a bandage for every finger on your hands and toes, and yet it's often you're not offered these bandages. And once you have three of them, the upgrade is forced meaning you lose 2 of your chances to remove that wound. It's truly the worst experience I've had to push through. Some of the bosses prioritize this especially, and god does it feel impossible. I also have to say, it's an ungodly amount of grinding to get new cards, classes, or pets, due to how much gold they cost and the fact you need to level. While it normally wouldn't feel that significant, their gold costs are equivalent to buying a hundred cartons of eggs just to smash them all on someone's car. For what you're getting, the gold expenditure feels excessive. Obviously this review has been a fairly negative view on the game as of right now, and I do want to love it. It has its uniqueness. It has its moments. It has potential, and that's what really matters with these deckbuilders. They just need to capitalize on it, and maybe revamp Wound. It make me want to stick a shotgun up my ass and blast my balls off from within.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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