
CLICK THE BUTTON. click the button. cLiCk ThE bUtToN. The unofficial sequel, of the unofficial sequel, of click to ten. Explore the intriguing story of how you go from 0 to 1. 1 to 2. 2 to 3. and you know the rest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's reviews total went down over this period. Stores remove reviews as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| F2P | 51 | 88% | Free | |
| F2P | 551 | 86% | Free | |
| approximately $12K | 849 | 69% | $0.99 | |
| approximately $18.6K | 88 | 91% | $14.99 | |
| F2P | 59 | 63% | Free | |
| approximately $707.1K | 11.9K | 97% | $4.99 |