
In the life of every Clergy Priest, there comes a moment when it turns out that there is no other solution than.... to just drop bombs everywhere and blow everything up... Clergy Splode is a fast paced, casual-arcade game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is dog nuts
Эта игра — как будто взяли Team Fortress 2, добавили туда монахов, святую воду и гранаты, а потом сказали: «Пусть всё взрывается каждые три секунды». Ты выбираешь одного из безумных служителей церкви — кто-то стреляет молитвами, кто-то бросает распятия как бумеранги, а кто-то вообще вызывает ангелов-камикадзе — и лезешь в бой против других таких же фанатиков. Всё происходит быстро, громко и очень глупо. Один выстрел — и половина карты в огне. Второй — и твой союзник случайно убивает себя святой гранатой. Третий — и ты побеждаешь, потому что все остальные просто взорвали друг друга, даже не заметив тебя. Графика мультяшная, но с чёрным юмором: монахи в очках, папа на реактивном кресле, дьяволы в костюмах… Всё это летает, кричит, молится и взрывается с одинаковым энтузиазмом. Есть режимы: король холма, захват флага, просто «убей всех» — но суть одна: чем больше хаоса, тем лучше. Идеально для вечеринки с друзьями, особенно если вы уже немножко устали друг от друга и хотите виртуально порешать это вопрос. Управление простое, баланс — никакой (и это круто), а смерти — мгновенные. Но перезапуск быстрый, так что злиться некогда. Понравилась? Ещё как. Это не игра про стратегию или мастерство — это про смех, случайные победы и моменты, когда ты кричишь: «Я же хотел подлечить! А не взорвать всю церковь!»
[h1]Clergy Splode: Cómo Explotar el Clero sin Remordimientos[/h1] [h2]Resumen[/h2] ¿Alguna vez has soñado con ponerte la sotana solo para resultar siendo vanagloriado en una aventura arcade extremadamente explosiva? Bueno, pues aquí tienes Clergy Splode, donde tus explosivos sueños clericales ¡básicamente explotan en tu cara! Podríamos decir que es un intento de holy game, pero más se siente como un \holy moly, ¿qué acabo de jugar?\ [h2]Aspectos importantes e interesantes[/h2] Voy a intentar con todas mis fuerzas ser justo aquí. La premisa de Clergy Splode es hilarante: un sacerdote que explota en nombre de la redención de pecados. Es como si Super Mario se uniera al Vaticano y ellos decidieran que saltar sobre tortugas ya no era suficiente. La mejor parte es definitivamente intentar explicar el juego a tus amigos solo para ver sus expresiones confundas y algo horrorizadas. [h2]Aspectos por mejorar[/h2] Oh, amigo, ¿por dónde empezamos? Si tuviéramos que hacer una lista de pecados capitales para los videojuegos, Clergy Splode podría ser acusado de perezoso diseño y glotonería a la hora de repetir niveles hasta el cansancio. Los controles son más inestables que un monaguillo en su primera misa, y los gráficos te harán preguntarte si realmente no estás jugando algo hecho para una consola antediluviana. [h3]Tabla de Valoraciones[/h3] [table] [tr][th]Criterio[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Se siente como intentar rezar el rosario con guantes de boxeo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]3[/td][td]¿Es difícil? Sí, pero justo como lidiar con un sermón aburrido.[/td][/tr] [tr][td]Contenido[/td][td]2[/td][td]Tan variado como el menú de una cafetería de convento.[/td][/tr] [tr][td]Video / Gráficos[/td][td]3[/td][td]Visión celestial no incluida.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]La única redención aquí es apagar el juego.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Es como una reunión de oración … pero nadie vino.[/td][/tr] [tr][td]Efectos[/td][td]3[/td][td]Explosiones más aburridas que un debate teológico.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]Preferirías el silencio monástico.[/td][/tr] [tr][td]Voces[/td][td]2[/td][td]¿Voces? Más bien susurros de espíritus perdidos.[/td][/tr] [tr][td]Diversidad[/td][td]2[/td][td]Tan diverso como el Vaticano en el siglo XV.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]34[/td][td]Amén, hermanos.[/td][/tr] [/table] [h3]Recomendación de Compra[/h3] [b]<50 no lo compres[/b] - a menos que quieras experimentar un exorcismo virtual de tu tiempo y dinero, claro está.
Clergy Splode (2015, разработчик — PiGravity, издатель — Back To Basics Gaming) — казуальная аркада в жанре roguelike. Суть: играть за священнослужителя, который бросает бомбы во врагов (зомби и нежить). Нужно проходить уровни, выполняя задачи: взрывать определённое число противников, набирать очки и т. д. Ключевые особенности: 30 уровней с разными заданиями; сбор бомб и усилений; отсутствие текста — интуитивно понятный интерфейс для любой аудитории; достижения и коллекционные карточки Steam; одиночный режим; платформа: PC (Windows); очень низкая цена (около 4 руб. по скидке). Минусы: нет сюжета; слабая графика и музыка; проблемы с управлением и хитбоксами; долгие ожидания после смерти персонажа; отсутствие настроек и достижений для повышения реиграбельности. Итог: подойдёт для короткого развлечения (на 1–2 часа), если не ждать многого. Лучше брать ради карточек Steam и из‑за копеечной цены — как нишевую и откровенно простую аркаду.
So bad
Clergy Splode feels more like a messy joke than a game. Repetitive bomb‑dropping, clunky mechanics, and shallow design make it boring fast.
Oyun kart düşürmek için alınabilir. Oyunda tam ekran yapılamıyor, bu yüzden Alt + Enter tuşlarına basarak pencere modunda oynayabilirsiniz.
This is a good game. Very fun and addictive gameplay. Definitely worth playing through. But there's a lack of polish that keeps it from being great. 1. The collision boxes around terrain objects like trees and bushes are so big, the go way beyond the actual size of the object. This means you can't intuitively trust your eyes in regards to where you can and can't move. 2. It's sometimes possible to move sideways through terrain objects, even though you're not supposed to. 3. There is very little apparent logic to what bombs damage. Sometimes you kill just a single enemy in a cluster of six, some of them even being in the exact same space as the one that got killed. Other times you kill an enemy both above and below you, but you take no damage. And sometimes you kill an enemy and damage yourself at the same distance you've previously been safe from harm. The fact that the visual effect of the explosion don't indicate where the bomb deals damage does not help. 4. It's really difficult to know where the player character's hitbox is, so sometimes you get surprised when taking damage, and other times you get surprised you didn't take any damage. 5. Some data that should reset on level change, doesn't. If you've used a powerup at the end of a previous level, that power up will still be active when starting the next. For example, if you completed the previous level by using some Crazy Bombs, you'll find the next level starts with red bombs spawned. Other things that will move over to the next level are unexploded bombs or if the Lady is active and ready to help. 6. The game does not run properly in Win11, possibly also Win10, showing up in a borderless window that goes up above the top of the screen(cutting off some of the top, so you can't see your score, or your hearts). To fix this, go to the properties for game.exe in the game's folder, then set the game to run with a screen resolution of 640x480 in the Compatability tab. 7. The game has 30 levels, but on the fourth level select screen(where you only see level 28, 29, and 30) the remaining, empty spaces are filled with "locked level" icons when you start at that screen. If you click your way to that screen it works as it should, making those six spaces empty instead. 8. There's a level that I think is supposed to be a snow level. However, in that level you're practically unable to see most of the stuff you need to, like souls or the numbers for your challenge progressions. 9. The freeze effect often doesn't show the ice graphic. Also, if an enemy gets frozen while spawning, this can lead to many tiny versions of their head being shown as the graphic instead of their full character sprite. 10. Enemies will often spawn right in front of you just as you throw a bomb, which will make the bomb explode right on top of you, damaging and possibly killing you. This was easily the #1 way I died in the game, and it's frustrating because there's really nothing you can do about it as a player. Solutions to fix this would either be to give the enemies invincibility frames/no collision while they're spawning, or make it impossible for them to spawn within a certain radius of the player. 11. If there were a single frame of art with some text telling a simple story in between each scenery change, that would add a lot to the game. Because there's no actual story here, but everything says there reallly should be: The Priest, the Lady helping him by turning him into a vampire for a bit, the undead crawling around, and the linear change in scenery. It's like the designer had a story in mind, but never actually told it. All in all, a good game. It's just sad to see the potential for greatness wasted like this, because I think this game could've done a hundred times better financially if most of these things were fixed. And speaking as a programmer myself, a lot of this shouldn't be too difficult to fix in the first place. I hope they make a sequel where these things are fixed. Because even as it stands, I can still recommend this game, as it's very fun to play.
NE BOK YİYECEĞİMİ TAM KESTİREMESEM DE GÜZEL
<3
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fariwalk: The Prelude | $11.9K | 71 | 65% | $9.99 |
| Gold Rush! Anniversary | $11.9K | 201 | 58% | $2.24 |
| Demonslayer AKA Me | $11.9K | 59 | 81% | $7.99 |
| Body Pay "OMG! The girl with the big titties is too hitting on me!" | $12K | 140 | 78% | $4.99 |
| Blood will be Spilled | $11.9K | 83 | 69% | $5.99 |
| Vignettes | $11.9K | 103 | 95% | $7.99 |