
Corporations control the entire global government. Injustice has inspired a revolution in Suits City. Follow the journey of a businessman's descent into corruption...
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About


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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Наглядный урок того, как нужно делать RPG
[h1] This one seems pretty bad, no joke. [/h1]
Played through it back in the day, don't remember much but it was good enough to finish. It has its ugly charm and the tech side has no issues. The satire on capitalism is on point. For 0.99€ it's well worth it.
So, I'm gonna recommend this and tell everyone I like it. And I do plan on playing the sequel, along with any other games from this studio that seems interesting to me. However, between you and me, this game is slightly disappointing to me. Not too much, ultimately I had a good time with the game, but admittedly it was not as strong as it seemed at first. However, before we get into all that negativity, lets focus on the positive stuff, the reasons you should buy this game if it seems interesting to you. As one of those small indie RPGMaker games with a slight focus on narrative over gameplay, it more or less checks all of the boxes: -Interesting art style that keeps you captivated throughout the entire game -Off-kilter story that almost immediately drags you into it and never lets up -Simple and easy-but-not-completely-braindead gameplay -Surreal sense of humor -All killer, no filler So yeah, if you've played something like OFF you should know what you're getting into here. Not really in terms of actual content but more or less the structure. Also, if you're wondering why I'm not really focusing on all this too much it's because I feel like I'd be repeating myself. I feel like I've already kinda talked about all this stuff in the past with other RPGMaker games. Besides, I feel like all of this stuff is better just experienced through the game rather than first through a review. But yeah, now that all of the positivity is out of the way, let me explain why this game wasn't fully amazing for me. Really, it has to do with this games sense of humor. When I came into this game I was expecting a more serious tone and playthrough. Not 100% serious, of course, but I was expecting something that took itself more seriously than I think this game does. Now, that may be an issue with my expectations, perhaps I should've read more about the steam page before buying, but either way this game is far more humorous than you might initially assume from getgo (if you had the same expectations I did). Most of the dialogue with NPCs is played for goofs, as is the architecture of the maps you visit and most of the story beats. On top of this there's a lot of visual gags and, of course, [i]references[/i]. Oh boy. Now, this isn't bad in and of itself, as I think this is all done fairly well and thought that the vast majority of the game was pretty funny and fun to watch unfold. I don't really have any criticisms of the execution itself. However, I'd be lying if I said that I didn't wish the game took a darker approach to things, mostly because all of this feels at odds with the awesome hand-drawn visual style that always manages to look ominous and foreboding. Most of the time I was simply thinking that I'd probably be enjoying this a lot more if the tone matched the visuals more. And that's because I think the general idea of a world that literally runs off being a business is a legitimately interesting idea, and to the devs credit a lot of the ideas they put down do manage to fit the game and feel like either good worldbuilding, social commentary, or both. But it eternally feels undercut by most of the game being a comedy, unfortunately; either that or it just is never expanded upon, which is a shame. Though, to jump back into being a positive a bit, this isn't the worst thing ever, it's still generally good (but could be so much more). However, what did end up kinda getting on my nerves is the constant reference humor this game employs. It's not all the time and it's not always in your face, but man it feels like there's at least one reference to another game/movie/media in every single room in this game. And similar to the games constantly comedic tone, this ultimately just feels like it undercuts the game, this time by constantly taking me out of it; worst of all though, most of the references are completely in your face, so it's hard to even ignore them when you do run into them. They're not horrible, and thankfully the devs have spent time actually making the references fit into the games' world, but either way it just got old after a while. So, yeah, I enjoyed this game, but not fully. It's a shame because again I really love the idea of the world and the art style, but it just never fully comes together for me, always hanging on the edge of turning into a favorite of mine. Instead, it just sits there, being simply a [i]great[/i] game, and that just doesn't feel fully satisfying.
В рамках жанра "офис-панк" создается имитация типичной офисной среды, характеризующейся монотонностью и отсутствием ярких элементов. Использование серой палитры графических элементов способствует созданию атмосферы, соответствующей унылой и однообразной обстановке рабочего пространства. Звуковое сопровождение, представленное глубокой и насыщенной музыкальной композицией, эффективно передает ощущение рутины и повседневности офисной деятельности.
The devs have this vary funny joke were you sit there doing nothin for 5 minutes, except it actually takes 10 minutes because every 30 seconds there will be a prompt to make sure you need to sit there and "interact" even though nothing is happening. The game is already average at best so I don't know why the devs thought putting in time wasting garbage like this was a good idea. Buy a different game, odds are you will have a better time with a different game than you will the little bit of humor found in this game. Edit: There are a lot of positive review for this game. Counterpoint, endgame achievements for this game are less than 10%. A majority of the people who gave this game a positive review did not take the time to finish this (relatively short) game.
I really love this game, have around 15 hours in it and don't regret buying it at all.
Juego muy divertido, tanto visualmente como a nivel de narrativa. RPG Maker, es sencillo jugablemente, pero para lo corto que es se hace muy ligero y no se hace pesado. A nivel de historia plantea una comedia negra sobre el ultracapitalismo y todos sus tejemanejes. Con un final si bien dentro de lo clasico de ciudadano Kane pues... apreciable.
Suits: A Business RPG is an eccentric and boldly unconventional role-playing game that wraps classic RPG mechanics in layers of surreal humor, corporate satire, and deliberately chaotic worldbuilding. Developed and published by Technomancy Studios, the game takes familiar genre foundations and twists them into something strange, comedic, and unexpectedly thoughtful. Rather than chasing polished realism or epic fantasy tropes, Suits embraces absurdity as its guiding principle, presenting a dystopian world where corporations run society, business jargon replaces magic spells, and revolution is just another line item on a balance sheet. The premise immediately sets the tone. Players step into the role of a freshly graduated businessman in a city where corporate entities control law, politics, and everyday life. What begins as a seemingly mundane corporate existence quickly spirals into a bizarre struggle against corrupt systems, populated by surreal characters and offbeat scenarios. The narrative is not presented as a tightly plotted drama but as a loose framework for satire, allowing jokes, references, and unexpected encounters to take center stage. The story constantly oscillates between parody and earnestness, mocking capitalist excess while still offering a clear motivation to push forward and dismantle the absurd world it portrays. Mechanically, Suits relies on traditional turn-based RPG combat, clearly inspired by classic JRPGs and RPG Maker-era design. Battles unfold through familiar menus, with standard attacks, items, and abilities forming the backbone of encounters. Enemies are as strange as the world itself, often literal embodiments of corporate concepts or exaggerated caricatures that reinforce the game’s themes. While the combat system is not especially deep or finely balanced, it functions effectively as a vehicle for progression, providing enough engagement to support exploration without overshadowing the game’s humor and tone. Exploration plays a significant role in defining the experience. The game world is filled with optional areas, hidden paths, and side interactions that reward curiosity. Many of the game’s best jokes, strangest encounters, and most memorable moments are tucked away off the main path, encouraging players to wander and experiment rather than rush through objectives. This design choice gives Suits a surprising sense of depth, as repeated playthroughs or thorough exploration can reveal content easily missed during a more direct run. One of the game’s most distinctive strengths is its writing. Dialogue is dense with wordplay, internet humor, corporate satire, and deliberate absurdity, often shifting tone without warning. Conversations may veer from sharp social commentary to completely nonsensical jokes in the span of a few lines. This approach gives the game a strong personality, though it also means that its humor is highly subjective. Players who enjoy off-the-wall comedy and genre parody are likely to find Suits consistently entertaining, while those who prefer tighter narrative focus or subtle humor may find it uneven or overwhelming. Visually, Suits adopts a rough, hand-drawn aesthetic layered atop traditional pixel-art foundations. Character sprites and environments often look intentionally sketchy or exaggerated, reinforcing the game’s surreal tone rather than aiming for visual polish. While this style can appear inconsistent at times, it contributes to the game’s identity, making the world feel unstable and slightly unhinged in a way that matches its themes. The presentation may not appeal to players seeking refined visuals, but it aligns well with the game’s irreverent spirit. Audio design complements the experience without dominating it. The soundtrack provides a mix of atmospheric and playful tracks that support exploration and combat, while sound effects offer functional feedback rather than cinematic impact. Like much of the game, the audio feels handcrafted and personal, emphasizing charm and mood over technical sophistication. It reinforces the feeling that Suits is a passion project more concerned with expression than with production values. Despite its many strengths, Suits is not without its rough edges. Combat repetition can set in over longer sessions, and certain encounters feel either too easy or oddly punishing due to uneven balancing. The narrative’s loose structure can sometimes feel unfocused, with jokes and ideas piling up faster than they are resolved. Players expecting a deep business simulation or a tightly written political allegory may be disappointed by how often the game prioritizes humor over cohesion. Ultimately, Suits: A Business RPG is best understood as a cult indie RPG that thrives on personality rather than precision. It is a game that values experimentation, satire, and surprise over refinement, offering an experience that feels handmade, unpredictable, and unapologetically weird. For players who enjoy quirky RPGs, absurdist storytelling, and exploring strange worlds filled with hidden jokes and unexpected encounters, Suits delivers far more than its modest presentation suggests. While it may not satisfy those seeking mechanical depth or narrative discipline, it stands out as a memorable and distinctive entry in the indie RPG landscape, proving that a strong voice and creative confidence can carry a game a long way. Rating: 8/10
we need cloud save, chinese. 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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