
CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.29/day in the week after.
About

You awaken in a cold, dimly lit room, your senses slowly adjusting to the surroundings that, oddly, feel familiar. A strange sensation lingers in you, reminding you that something is not quite right. As you find your bearings, your attention is drawn to a peculiar item on the ground. A notebook labeled "CLeM" lies before you. As you delve into its pages, covered with intricate sketches of insects accompanied by vague symbols, you find a note containing a cryptic message: “Bring me BEAUTY.” Lost in deciphering the contents, a voice interrupts your focus.

Puzzles intertwine with exploration, weaving a unique narrative experience we call “Puzzlevania” with a shadowy story to unravel and countless challenges to overcome.

Craft magic toys to unveil hidden secrets, access unreachable spots, and reclaim items from the past as you uncover new revelations in familiar spaces.

Investigate a seemingly desolate house accompanied only by an obscure voice and a notebook full of annotations and drawings on alchemy, insects, and other creepy crawlies.

Choose your fate in this dark story of manipulation, pride, forgiveness, and redemption.
Features:
A new genre, “Puzzlevania,” intertwines puzzles and exploration. Discover hidden secrets in each room as you delve deeper into the mysteries with every crafted magical toy.
Unique and beautiful art style with hand-drawn elements.
2D graphics with 3D environmental navigation.
Challenging and diverse puzzles to solve.
An enigmatic story with a dark turn.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 299reviews | 91% | — | $74.4K |
| $15.99 | 48ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the dark vibes and the animation. The puzzles are fun, and the story is interesting.
In questo titolo impersonate un pupazzo che deve obbedire ai comandi di una ragazzina che non si fa vedere all'inizio. il vostro compito sarà quello di procurare vari ingredienti, ossia vari insetti, lumache e altro che si trovano in giro per la casa disabitata dove vi risvegliate. Questo titolo è un'avventura grafica della breve durata, Diciamo che lo finite in un paio di ore se non poco più, io ci ho perso più tempo per via di alcuni enigmi che non capivo e del enigma della lucciola che ha una soluzione random per ogni partita, così come la cassaforte. Fortunatamente l'enigma del pianoforte non è difficile come sembra altrimenti ci starei ancora giocando. lol. Il gioco è carino ma ha la pecca delle 50 lingue tranne l'italiano, peccato. Ah, questo titolo fa parte della lore di mecha nika e aghata knife. Anche se le protagoniste dei giochi nominati non si fanno per nulla vedere. Solo durante i crediti si vedono. ^^; Il mio consiglio è comprarlo solo se avete preso i due titoli che ho nominato, ma se, come me, vi dispiace che non ci sia l'italiano come sottotitoli allora, prendetelo solo con uno sconto superiore di questi saldi. La longevità, anche se bassa è ottima per ciò che racconta senza allungare il gioco inutilmente. P.s: Il gioco ha due finali e tranquilli, arrivati ad un finale è possibile risvegliarsi a pochi passi dalla parte finale e qui fare il secondo finale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, German, Korean, French, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Catalan*languages with full audio support
| $15.99 |
| 33ratings |
| 92% |
| — |
| not modelled |
| $7.99−50% | 9ratings | 74% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clem es un juego que puedes jugar sin haberte pasado MechaNika o Agatha Knife, pero si los has jugado quiza veas algunas referencias que te los recuerden. Hay muchos puzzles, algunos mas complicados que otros, y mucha investigación, ¡pero no es nada tedioso! Cada paso que das te descubre una porción más de la historia y poco a poco comprendes que está pasando. Lo recomiendo muchisimo a los amantes del misterio, puzzles y con corazoncitos sensibles, ¡no me esperé el final, me tocó la fibra sensible! <3
despite this game looking cute and fun, its the opposite. No this is not the average point n click puzzle game. The puzzles are kind of random, sometimes its really weird and you cant really figure it out without her clues, so if you want a game with too much text and cryptic illogical puzzles go ahead. ALSO the whole marvin thing was so broken and annoying.
Игра очень интересная красивая рисовка история интересная и сюжет, багов я не нашла и это большой плюс, ещё игра в моей коллекции и я полностью довольна, игру рекомендую.
Really good chill game, easy to beat, nice puzzles, easy 100% achievements
I had such a lovely time with this charming little game. It is filled with fun, thoughtful puzzles and interesting stories that kept me engaged from beginning to end. And that ending—oh, it really made me cry! I seem to be especially emotional about these things lately, but it was such a sweet and touching way to finish the experience. Some of the puzzles were definitely tricky, although a little patience and persistence usually paid off, which made solving them feel all the more rewarding. My only small criticism would be the repeated “uh-huh” sound. Because I was not always sure what I was doing, I ended up hearing it quite a lot. I could have turned the sound down, of course, but I did not want to miss the rest of the story and its lovely audio. Overall, this was a warm, enjoyable, and memorable little game that I am very glad I played.
Good, but sad. I think there was a nice mix of different puzzles and mechanics given the length. Biggest critique is how long it takes to navigate the environment for most of the game, even with the faster walking speed toggled on.
CLeM is a ploddingly slow point and click (but not, read below) adventure game made for the Nintendo Switch, although it feels more like a cheap Flash/browser game. The game itself has you control the little fabric guy from Little Big Planet (Sony gonna sue) as a disembodied voice makes you go collect crap to make her "pretty" which means collecting butterflies and making stuff. Now, I said this was a point and click adventure and if any sane game developer was behind it, it would be, but this was made for the Nintendo Switch and so the developer deliberately disabled all mouse input on the PC port to make the game even more crap for PC gamers (they still want your money, though). As a result you shuffle Little Big Planet around with WASD and hit space when you get near doors/objects you need to collect. It's all so tiresome, and it makes an already bad "I Can't Believe It's Not Adobe Flash" experience even worse. There's an overwhelming amount of mediocre e-book type cutscenes/intersituals in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but plodding through endless lines of poorly written VN cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not sit through hours of garbage intersituals. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. The artwork here is mediocre at best, while it's genuine (not flipped or plagiarised or AI slop), it's all just amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. Arrogantly, the developers demand you should find a way to plug headphones into your gaming PC to experience the craptastic audio they shovelled into this terrible game. I run a 9.2 surround sound system for my gaming rig, I'm not interested in downgrading just because the developers demand I experience the game in a compromised manner. Developers must never dictate to gamers how a game should be consumed, it's their JOB to ensure a game is experienced well on any gaming rig. Failure to do this is a failure on their part, and not the gamers. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. Let's talk about price and the value this represents for us gamers. Should you buy this game? Is it among the best the Steam catalogue has to offer? CLeM has the farcical price of $16 USD, for which you could easily get any number of older AAA games. For comparison, the $16 asking price for this game could get you games like "Red Dead Redemption 2", "Detroit: Become Human" or "Stray". Quality, professionally made games like those are frequently on sale cheaper than this. There's enough defects and quality problems with this game that it's really impossible to recommend to gamers. They seriously want sixteen bucks for a Nintendo Switch Adobe Flash reject. Jesus wept.
Impressive game with a moving story.
Players by region
Where this game's players are, estimated from review languages.
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