
RPG-infused Roguelike Deckbuilder. Forge your hero, level up, and craft a deck that evolves based on your unique build. Travel a land ravaged by famine, uncover the prophecy, and save the people of Ruthia!
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RPG-infused Roguelike Deckbuilder.
Forge your hero, level up, and craft a deck that evolves based on your unique build. Travel a land ravaged by famine, uncover the prophecy, and save the people of Ruthia!
Forge your own unique playstyle
Uncover hidden synergies
Set up intricate combos
Obliterate your enemies
Win against impossible odds!
Level up your character's attributes, and find new cards based exclusively on your unique build!
Adaptive, classless deckbuilding system. As you increase your character’s abilities - Strength, Constitution, Dexterity, Wisdom, and Intelligence - new cards and playstyles will emerge
300+ fully unique cards
150+ keywords with multiple damage types, and a huge focus on synergies
50+ item cards
30+ combat-altering spicy status effects
5 main attribute skill trees with cards and additional perks
15 streamlined archetypes and dozens of sub-playstyles
Pick one of 5 fantasy races with their own starter decks and attribute bonuses
Spice things up with 11 character backgrounds, each granting you a special card and an extra attribute modifier
Fight for loot, XP, renown, and level up!
Discover new cards based on your attributes
Explore an open world map with 99 locations, and 24 settlements
Embark on dangerous side quests such as smuggling supplies in a famine-stricken world
Encounter 50+ events with difficult tradeoffs and extra choices based on your unique hero
Unlock exclusive world map abilities by committing to your favorite attribute skill tree
Fight organized bandits who hoard resources, raid caravans, and pillage settlements
Optimize your strategy to hunt down gangs, face challenging elite enemies, and slay their wanted leaders with extra spicy procedural encounter modifiers
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very Fun Rogue Like. 1 single large map. You Acquire cards for your deck per the 5 different stat types you level up. Not a ton of enemy diversity, but rather they acquire buffs and change their actions depending on their difficulty rating. The whole point of this game is to survive until the end, not necessarily kill the boss. By surviving you gain new character backgrounds and unlock higher trait levels (and I'd assume stronger cards with them) It's a little disappointing how ridiculously strong the final boss is, as you have to decide on an anti-climactic run-away or chance not getting achievements and try killing the boss. Overall, very fun and addicting. Hard recommend for the price point.
The game still needs some love, but I highly recommend it. The main game play loop is fun and challenging. The variety of strategies is enjoyable and makes each run unique. Anyone who enjoys deck builders should give Claymores of the Lost Kingdom a shot.
Game does a great job of blending Open world RPG with a Roguelike deckbuilder! And I love the art style! You draft cards based on your stats. So you end up with a very open style RPG class system. Very fun/new twist on drafting cards. There is also a trade system if you are interested in Roleplaying a merchant but there is no real way to play as a pacisft. I think the RPG parts do kill some of the replayability of it. Kind of same issue I have with Griftlands where the game play is good but all the text just gets in the way after you have seen it a few times. Still has a good 10-15 hours of gameplay there for trying to do all 3 victory conditions and trying out the different races and "classes". If you want to see Gameplay Here is a link to first impressions video: https://youtu.be/Y0I6Ax1UwuQ?si=2pU7zfzn2PLWzxJ3 I make content on indie games and got a key from the devs
Half of the fun comes from discovering the different builds available and how thematic the cards are. Half of the misery comes from runs taking ~2 hours, events getting repetitive before that, and maybe I will gain more game knowledge in the end - maybe not. I'd compare Claymores [i](it's plural?)[/i] to a fun, mysterious, and challenging single player boardgame; however it's the first edition and it needs some QoL updates [i](not everything should be mysterious)[/i], balancing, and more content.
There's a lot of things to do and discover, I just wish that there was more marketing for the game and maybe a wiki. Strength is too strong compared to other attributes.
Good game but brutal, is only one dev so ofc there's balance issues but also is mostly because people dont read, while this kind of games are not my thing i liked it enough to have 2h on it , i just gave because of lack of map .
I was reluctant to try it, because from the outside the mechanics looked overwhelming, like too many things thrown together. However, I decided to give it a shot in the dark, and was pleasantly surprised. The mechanics build well on top of each other, learning what the game is really about is very rewarding (while difficult), and wisdom is fun to start with. Give it a shot!
Very interesting concept, can be a little confusing to start but super satisfying when it clicks.
Up to you if the price for this game is worth it to you - IMO it's pretty solid. ~5 hrs in, I would be surprised if it has as much depth and/or features as slay the spire or monster train. If you like deckbuilding, your own knowledge of the map and mechanics is the roguelike aspect.
Русский язык добавьте. Add Russian language
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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