
RPG-infused Roguelike Deckbuilder. Forge your hero, level up, and craft a deck that evolves based on your unique build. Travel a land ravaged by famine, uncover the prophecy, and save the people of Ruthia!
Modeled estimate, not a reported figure. How we estimate →
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RPG-infused Roguelike Deckbuilder.
Forge your hero, level up, and craft a deck that evolves based on your unique build. Travel a land ravaged by famine, uncover the prophecy, and save the people of Ruthia!
Forge your own unique playstyle
Uncover hidden synergies
Set up intricate combos
Obliterate your enemies
Win against impossible odds!
Level up your character's attributes, and find new cards based exclusively on your unique build!
Adaptive, classless deckbuilding system. As you increase your character’s abilities - Strength, Constitution, Dexterity, Wisdom, and Intelligence - new cards and playstyles will emerge
300+ fully unique cards
150+ keywords with multiple damage types, and a huge focus on synergies
50+ item cards
30+ combat-altering spicy status effects
5 main attribute skill trees with cards and additional perks
15 streamlined archetypes and dozens of sub-playstyles
Pick one of 5 fantasy races with their own starter decks and attribute bonuses
Spice things up with 11 character backgrounds, each granting you a special card and an extra attribute modifier
Fight for loot, XP, renown, and level up!
Discover new cards based on your attributes
Explore an open world map with 99 locations, and 24 settlements
Embark on dangerous side quests such as smuggling supplies in a famine-stricken world
Encounter 50+ events with difficult tradeoffs and extra choices based on your unique hero
Unlock exclusive world map abilities by committing to your favorite attribute skill tree
Fight organized bandits who hoard resources, raid caravans, and pillage settlements
Optimize your strategy to hunt down gangs, face challenging elite enemies, and slay their wanted leaders with extra spicy procedural encounter modifiers
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Usually i'm not that fond of deckbuilders or roguelites, but this game scratches an itch for me anyway. I really like the gameplay so far, the artwork is great and really helps with the immersion for me, as does the music and sound effects. Overall i'm really happy i bought the game as i can see myself putting a lot more time into this than i have so far and it has already been worth the money after 3 hours of playtime for me. Really great work!
Claymores of the Lost Kingdom can, at a glance, seem limited in scope. You will play on the same map every run, and after a tries you will start to recognize some patterns. I really enjoyed playing blind, exploring the map to find good paths and events to get me faster to the goals I've set for the run. It's easy to force a build, since the stats you choose when you level up determines the pool of cards you can recieve. The metaprogression does not increase your power, but it helps you customize your build more. There are no difficulty settings, but some starting choices are much harder to manage early on and there are multiple different endings with increasingly difficult objectives. I wholeheartedly reccomend any fan of the genre giving the demo a try, it does a good job of showing off what the game is about!
I would give Claymores of the lost kingdom a neutral review if I could, because it's not a bad game. It just...isn't great either. At first glance, this game almost looks like Choose your own adventure gamebook (like Fabled lands), but with card battles and light "survival" element with rations. But I don't think it really works all that well after couple of hours. There is not much to the story or rather proper storytelling. At least I didn't feel like I was following a story, rather just doing inconsequential things at random places. What I really miss is the option to see the whole map, see where all the places are, where can I go etc. When you get a quest (which I believe you can have just one at a time), you just blindly follow the marker to some random location, where you get rations as reward, so you can go look for another quest and do the same again. There are random encounters along the way with combat or sometimes other choices, but too often you just aimlessly move from one spot to another. Other thing missing is enemy variety. Enemies in the game are fine, but there is just not enough of them. You just fight the same 5-10 enemies over and over. Granted, they can have different passive skills, but it just feels the same after a while. Which is really sad, because the deckbuilding aspect, or character building in general, is what I like the most about the game. I like character origins, building decks based on your stats allocation, equipment system and card battles themselves, this really works for me. Artstyle is also pretty good. But the game as a whole...After couple of runs it just stopped being fun and started being just pointless clicking. It feels like there is a great game or rather potential for a great game in here. But right now, it's like you had great ingredients and ideas to cook awesome meal and then just put something in the microwave and also forgot to add flavour. It's serviceable and fills you up for a day, but that's about it.
Its ok, Not worth the price though.
I enjoy the game! To me it has a unique feel, scratches the rpg itch, the art is nice and it's a chill feeling. I also enjoy how much you can customize your character/run since the spontaneous events have a lot of choices. I didn't find it that hard, my first run I lost but the next 3 I won easy. Seems more geared to experienced players and those who played old school rpgs, or those who thrive on challenges. It's a mix of a deckbuilder, rpg, and survival kind of game. There's a good amount of replayability to win with every character and finish all the metaprogression unlocks. It's true that the game has an original idea which has a lot of potential, if they got a big team working on it, they could do so much with this model and add more content.
first-ever soundtrack I wrote. do try it out and lemme know what you think. cheers!
Very good concept. RPG with card battling system. The only real thing to complain about is that it's short. But the game is $13.50... That's cheaper than my lunch. And it lasted longer. So it's not really a complaint.
The game is not entirely bad, though I do have some complaints such as the lack of variety of the same repeating enemies and replay value where I wished it to be completely revamped, instead of the jobs and races determining the stats maybe each race has their own unique passive instead of being difficulty based and lowered stats like a WoW class system. But I believe with time this game will improve
This game feels like a very fresh concept to a pretty saturated genre of roguelike deckbuilders. The take of free exploring the map, interacting with NPCs and questlines, as well as the D&D flavored themeing of this feel really unique and fun. The actual combat mechanics itself are additionally really fun, and its been exciting to explore what kind of card unlocks you can get by the way you build your character. I really hope they expand the game with more encounters and enemy types, as well as some other run-to-run progression elements. Overall, I would recommend this game especially if you're already an enthusiast of the genre!
A fun deckbuilder where leveling your stats unlocks cards. Worth replaying to max each stat/combo to see all the cards. Limited number of baddies (like.. 5?) I am at about 30 hours, and feel done. Final boss is crazy hard vs any other fight in the game. Still a solid recommendation as a StS style deckbuilder with some story and light rpg.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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