
Roguelike game with a unique art style and experimental shooting mechanics
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I reached the boss, but could not kill him yet. I'll definitely keep trying! The idea of colors, choosing them depending on enemies and mixing 2 colors into one is simply amazing! I liked the idea and the unusual visual style so much that I’m already confidently writing a positive review, even though I’ve spent not so much time in the game. I wish the authors to develop this project, now everything looks very cool. Well, I'll go and fight the boss again!
Игра прикольная, музыка и задумка с хендмейд дизайном очень крутые! Задумка с цветами очень необычная и привносит разнообразия в геймплей, приходится очень быстро думать, когда на тебя прут толпы врагов. Очень хочется, чтобы игра развивалась и стало больше контента.
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Concurrent players on Steam, sampled daily since tracking started.
Очень прикольный рогалик в необычном стиле, для prologue очень даже хорошо, 10/10
Игра очень интересная, из-за сложности не даст заскучать, в вообщем 10/10.
Довольно любопытная игра с необычным визуальным стилем. Видно что продукт сыроват ещё, но я желаю разработчикам успехов
Strange, but I like it!
I did not like the game. I cannot think of a single thing that I liked or enjoyed about the game. That's not to say that the game was horrible, rather it was uninteresting. The game's main elements are in color focused combat. You choose colors from slain or deceased enemies in order to more easily defeat enemies of the same color as your ammunition. The second element to the game is a roguelike addition that adds random buffs to the player. These are typical of rogulike games, however this game has no attractive elements. It's not visibly pleasing, audibly pleasing, or rewarding. I am limited to fighting in a box and with boss fights you get half of a box. There is not enough happening in the game for me to stay entertained and want to continue playing. The enemies are slow, my character is slow; it's boring. It's going to have to pick up either throughout the game or from the get go. The environment is visually uninteresting. Everything is a single texture. Have a child draw a sunshine land with clay creatures or something. That would be more visually interesting. It would make me feel as if I've entered the Clayers world. I think that the game is dull. I'd like music that's more energetic. I'd like quicker movement from my character and the movement speed of some enemies should be quicker. That would make it more difficult in the limited space of the box arena and so the arena should also be bigger. It shouldn't be simply an arena either. Add obstacles and maybe even buffs around the arena. I'm beginning to think of PacMan. Once the arena is cleared then a new arena with different obstacles, etc, could be generated. It needs elements that demand adaptability. Problems I encountered: The first time I loaded the game I was trapped in the room with no enemies spawning. I thought that I was supposed to go through the doors and so I dashed through double doors and became stuck on the other side and I could see a tutorial tip. I could not leave that space and so I restarted. Add middle mouse button to control indicator on bottom left. The hitboxes are weird. Sometimes my lips pass through the enemy as I try to bite them and other times I bite from afar. I'm sure the main weapon is the pea shooter despite that.
Задумка крутая, реализация достойная, визуал волшебный, музыка прекрасная, но мало.
This game is quite interesting. Very unique style and idea. Gameplay feels very raw. Encountered multiple bugs like getting damaged by enemies that are not even close to me and getting stuck in doors and walls of the level. Got killed by the boss without it even hitting me with the hitbox. Overall very good game for its price and just yeah, keep it up!
Не Neverhood, конечно, но пластилиновый закос понравился - дизайн Горыныча особенно ржабельный. Никогда не был фанатом The Binding of Isaac, но даже захотелось попробовать поиграть в неё, пока Clayers доделывают (если ее собираются доделывать).
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