
A top-down action roguelite about catching fish, fighting them, selling their bones, and catching more fish. Upgrade your boat and weapons, hunt down sea monster bounties, delve into eldritch mysteries, and try to pay off a cosmic debt millennia in the making.
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About

FISH FEAR ME is a top-down Vampire Survivors-style roguelite where you fish up your enemies to fight, defeat, and sell them! Catch fish, uncover secrets, and hunt bounties to earn cash and forbidden knowledge, and use those resources to upgrade your boat, unlock new weapons and tools, and gain new abilities. Each region has new fish to catch, new bounties to fulfill, and new terrors of the deep. From the placid waters of Nightmare Lake to the subterranean wastes of the Shadow Sea, monsters lurk beneath the deep... Are you able to bring home the biggest catch?

You are being watched. The Leviathan, a cosmic force of death, will try to consume you after seven days on the water. At first, you won't be able to stop it; you're a mere mortal, and it's an infinite eldritch being. However, you have an advantage: a billion-dollar cosmic debt which returns you from the dead. With each new run, you grow stronger. The Leviathan is hunting you. Hunt it back.

The weapons at your disposal are as varied and chaotic as the fish you're fighting. Recruit fish into your skeleton army after thwacking them with a giant anchor. Ram into sea monsters head-on, then heal up using a magic lure. As you catch stronger and stronger fish that want to eat you, only smart build-crafting can keep you alive.

Eventually you'll make a mistake. You'll get too greedy, bring too many fish up at once, and get swarmed and destroyed. With each new run, you'll learn a little more, unlock more upgrades for the future, and get closer to your true goal: slay the Leviathan, pay off your cosmic debt, and become the greatest battle-fisherman of all time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fishing themed modern roguelike layered on top of an OG "Asteroids" style acrade, drift-heavy, top-down shooter Pure, unadulterated, stupid-fun accompanied by a banger (albeit limited) soundtrack!! A legit indie gem.
ONE DAY FISH WILL FEAR ME IN REAL LIFE AS MUCH AS WOMEN DO.
A fun game with a wonderful premise held back by wonky controls and crude graphics. Huge potential, look forward to see where this project goes in the future
a 100% accurate and exact simulation of an average day for a fisherman
The biggest issue is I just am not enjoying controlling the character. I loved the snake version of this Heather did but after an hour in this I am just not enjoying the actual gameplay. The story attached is interesting but not nearly enough to get past how annoying the anchor is or how underpowered every weapon feels. The closest I got was playing the whale where my little minions went out and killed for me and I could kinda just enjoy moving where I wanted. Then I randomly summoned the wrong fish and basically instantly died. I'm sure you get more powerful with the run to run upgrades but I am sadly not enjoying it enough to find out.
It's not quite a survivors-like, not quite a full roguelike. It fits somewhere unique, which is its greatest strength. It has the "one more run" quality of something like The Binding of Isaac with the varied playstyles and builds you'd see in something more involved like Slay the Spire. It hits the mythical sweet spot of "easy to learn, hard to master" and is worth far more than what's being asked for it. If you like any of the games I mentioned above you'll love Fish Fear Me. Criminally underrated.
Love the aesthetic, and the sense of humour: the gameplay, slightly less so. Graphics are terrible, but in a way that's endearing. Some enemies of the same level are unreasonably more difficult. Lacks guidance on how to progress and unlock the game's content. Most of the gear is situational or bad. Still recommending out of respect for the substantive free updates. Cool dev that makes funny games.
This game is an exercise in peripheral vision and multitasking. I can fish and chum with extreme precision. It's all I do, all I want to do, all I will do. As an owner of many novelty fishing hats, I relate deeply to the protagonist.
I bought this game entirely since I have a friend called "fish" who I terrorize on a weekly basis. FISH FEAR ME is a quaint fishing version of Vampire Survivors. I am already a fan of Vampire Survivors so I knew I would like this game. However when you compare FISH FEAR ME to Vampire Survivors, something that the game's steam profile does, this game is almost twice as expensive as the latter despite Vampire Survivors being a lot more fleshed out. While the spritework looks like it's been done in MS paint while on a near lethal dose of adderall and while pulling an allnighter, the gameplay itself tends to be quite fun. I personally played it on controller and quite enjoyed it, however the tutorial does not give you controller button prompts making it possible for people not realize that it can be played comfortably on controller. I did not play this game on keyboard so It's not quite something I can comment on. Progression is often hard to find, something that Vampire Survirvors, the inspiration also struggles with, however due to FISH FEAR ME having much smaller of a playerbase and being much newer, it struggles much more than Vampire Survivors in that aspect. The soundtrack, however small admittedly very well made and the lyrics during the [spoiler]Leviathan[/spoiler] fight is quite well executed! I look forward to paying off my cosmic debt! ...Eventually...
Unfortunately I can't recommend Fish Fear Me. I absolutely loved Snake Farm and hoped for a similar experience. What made Snake Farm great was that it was tough, but fair. Fish Fear Me is tough, and unfair. First off, the boat is tough to control. Having done a bit of real world sailing, this is entirely accurate. However, for a game where accuracy and avoidance against fast moving enemies is of paramount importance, It is absolutely soul destroying. Second. The fish you catch are not auto collected. Which is a super added pain on a boat that is tough to control when you have to go back and collect. Especially when you choose a boat for speed, which is absolutely needed to outrun a lot of the fish, but has an insane and slow turning circle. And if you've chummed up more fish than you can handle, you aren't going back, you're just running. And almost any amount of fish is more fish than you can handle... Because 3. Each type of chum will bring up more than one type of fish. All of which need one of the different weapons to be most effective against. Which means that whatever weapon you start with, it will not be effective against at least one set of early fish. And you can't upgrade any weapon without obtaining money which comes from getting fish, which you can't get because you can't upgrade your weapons fast enough. The game even admits this by offering an upgrade of free money through overhealing and autohealing, which turns out to be one of the best strategies by far for money in the early game. 4. The two weapons you can start with which do autocollect, the krill and the net, both curse you to terrible boats and require lots of money just to get up to slightly effective against the second rank of fish. By the time you get there you've basically wasted all your allotted days in the game which is just enough days to feel like you're getting to parity with the basic fish and absolutely nowhere near enough days to feel like you're getting powerful enough to actually start dealing with the game. i.e. Just as soon as your build gets somewhere near actually working, your run is artificially ended. And it just goes on and on. In Snake Farm, all the aspects of the game worked with each other. You could choose to level up the enemies when you felt tough enough to take them on. You made your own balance and you paid the price if you over did things. Here everything works against each other. You can see that it's trying to work the same way but you are off balance from the start and you are just fighting the controls and the unfairness until it inevitably sinks you. Even if you only choose easy enemies at the start, you will have fish that are going to break your run, no matter what your starting loadout is. Nothing synergises. Nothing feels like a hard, but viable route. Instead it just feels like banging your head against a brick wall, only eventually, less fun. There are obvious events and triggers in the game, but absolutely no indication how to get anything started. The throne room in world 2 clearly shows what needs to be done. But not in any way how to do it. I could have consulted a guide, but I just stopped caring. It was pretty much guaranteed that any event was just going to kill me even faster. There is metaprogression, but it doesn't actually improve your chances in the game at all, at least not for the four hours of grinding I put into it to unlock a few other things that would have taken hours to get that also would not have improved my chances. It took me twice as long as the review period to realise that this was absolutely not going anywhere enjoyable. So I gave it a full fair chance. I would have refunded it if I could.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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