
Particus Academy is ready for a new school year! Return to school in the hit DRPG, choosing from different races and traits to create your ideal cohort of students, and throw them at the dungeons! Will you come out stronger or wind up in the infirmary, only one way to find out!
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About
Hit JRPG dungeon crawler returns, remastered!
As a first year student at Particus Academy, you must study hard and train even harder. Build up a cohort of students, educate them in the art of evasion and train them in the fundamentals of combat. Select the right harmony of classes, skills, and courses for your students, to give them the perfect edge over the challenging dungeons.
Preparation is key, with hordes of enemies awaiting you around every corner, you can’t take them all! A true hero knows when to fight and when to flee!

Choose the name, gender, class, alignment and course for your students. Allocate points against various capabilities to decide the strengths of your vanguard and rearguard.

Affinity amongst students is crucial for a team that works well together, especially in sticky situations. Pay attention to different class-alignment affinities, to ensure your party gets the boost it needs.

Strong, weak, and hidden monsters lurk around every turn of the dungeons. Tailor your team’s attacks to deal with theirs and be sure to run away when you’re unprepared!

With more than 75 dungeons that change every time you enter, you’ll never get bored of getting lost! From different terrains to different buildings, fill out your map and track it in your special yearbook.

Broken sword? Shiny coin? From priceless treasures to worthless trash; manage your dungeon haul, sell for some sweet coin or save for another adventure.

From power stones to war hammers, the vast number of recipes alongside the flexible alchemy system allows you to transform items found in the labyrinths, or customise your current weapons attributes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
最古のコンピュータRPGのひとつ、ウィザードリィの系譜を継ぐとまではいかずとも、 その因子をガッツリ体現したこのゲーム、見てくれに騙されてはいけない。 モトになったゲームは販売会社と運命をともにしたのか未だに行方知れずだが、そこから出てきた今作、出来栄えはハード極まる。たぶん。 多分というのは、どうもこのアニバーサリーエディション、PSP時代と比してすら 難易度が下がってしまっている。 まあ、wiz系の容赦の無さ、手取り足取りする気の皆無さ加減はもとより筋金入りだから (褒め言葉)、ガチ加減に慣れきったロートルゲーマーの感性は当てにならんかも(゚∀゚) 初陣でザコまるだしの敵に何時間もかけて作った高ボーナスパーティが殲滅された、 なんてザラだし。 世界に放り出されて自分で考えて、どうぞ、なんてそりゃ、こちとらお客様でございって プレイヤー様方にはウケないだろうケド。 眼の前に、何でも調べられる箱があるじゃろ? レベル4ケタ相当もアタリマエにやり込めるゲームなど、そうはありませんぜ(´・ω・`)
A Modern Wizardry game Got the credit Scene within 31 hrs, Playing on Hard mode
I got this thinking its similar to EO. Disappointed to say i don't like it. I don't even care about the rest of the game,, the fact you can only select all the mooves before the action is ♥♥♥♥. I know its a remaster, but for them no not change this is stupid.
super
:)
After about 95 hours of mapping dungeons, hunting enemy encounters, finding loot, and grinding the arena for money, I have to say that Class of Heroes was an excellent experience! Being able to create your own customized team with your own unique characters was awesome. Unlocking new and more expansive dungeons was a treat, and I have to say I thoroughly enjoyed the experience. I continued playing the game even beyond getting 100% achievements because I wanted to see the story through to its conclusion, as well as 100% all the maps. And I was not disappointed! Some things about the game are a little archaic. The menu system can be a little clunky. You can't target specific enemies, only the general group they belong to. Your back row will not be able to attack unless they have a ranged weapon or magic (though the game is very generous with "MP". You regain it on levelup, and MP is unique to the spell level which usually means you generally won't run out unless you get magic sapped a bit too often from enemy attacks). The game doesn't do a very good job of explaining what most things do. At one point you need to warp while in battle to reach a hidden area and the boss hiding within, and this can lead to certain death if your characters cannot float... OR they all die if they get thrust into a wall. Very trollsy! I don't recommend warping while in battle unless it's for that one part of the game lol. I would recommend that you make your characters float as soon as possible! You don't need a team of characters that float inherently (I had only 2 characters that had this ability. The rest I just equipped with float accessories over time), but it is helpful that they all float for some dangerous shenanigans as I mentioned, as well as when it comes to mapping. Sometimes you'll need to traverse deep water that also doubles as a no magic zone, and some labyrinths even have damaging shock tiles littered around. There is no downside that I saw to having the team float! I also recommend getting at least a few characters to learn wizardry spells as a mage for 22 levels before cross classing them to your desired class so they can keep the Ragnarok spell and have 9 magic charges. This is a guaranteed revive and HP heal, so it is well worth it in a pinch! It consumes all the MP of that spell level when used, though, so 9 charges would mostly be useful for if you want that character to also toss out Big Bang to help aoe down everything. I beat the main game with my characters mostly in their 30s and two at level 40. I only ever had 3 characters (my back row) know Ragnarok. I beat most of the early post game content with my characters in their late 40s. And the final post game content was beaten with my characters in the late 60s, one at level 70, one at 82 for the level 80 achievement, and one at 55. The only advanced class I had in my main party was monk. My other characters were 2 fighters (I had planned on making them advanced classes but I just enjoyed seeing their HP rise ridiculously that I never got to it lol), a priest, a mage, and a bishop. I played the game on the normal difficulty and generally never really got stuck for long. The one quest that did hinder me a bit was resolved by checking other trade posts around the world and buying the item I was missing (a superripe orange). If you enjoy first person dungeon crawlers, I think you will really have a great time with this one! This game also regularly goes on sale bundled together with the second game. Get them on sale if you're curious! I don't think you'll be disappointed. I certainly got my money's worth and I'm looking forward to more games in this series!
It's nice to know that after 12 hours of gameplay on easy mode, I can still get one-shotted by regular mobs... Also, the in-game weapon/gear ''Campus Store'' that never renews its stock is just whack. I understand that it forces you to make your own equipment via Alchemist, but that solution is almost as expensive as getting it from the Store.... maybe I'm just a bad gamer, idk. No hate though, if you enjoy this game, good on you. Cheers!
Dungeon crawling Anime game a blast from the past! PSP library.
Fun gayme
良くも悪くも昔のといった具合。 ただ、序盤すぎれば闘技場での稼ぎで最上位素材を簡単に稼げるし、かつかつ目なお金も簡単に稼げるのが大きいか シンボル敵が宝箱を落とすのとそこからの装備を厳選するのがメイン ただ、クリア後に装備掘りをしたのだが・・・全然出てこないなって印象 金箱でもがらくたがほとんどで稀に出てきても最高クラスの装備でないのでいらないって感じになるし、そもそも全体定期に職ごとの装備制限が厳しいので仮に落ちたところで装備できません。ってことがほとんどで結局廃品から作ったものを装備するぐらいでイマイチ強化できないのが微妙。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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