
Are you ready to take on dark winding dungeons crawling with magic and monsters? Prepare yourself for a remastered classic dungeon crawler, full of exploration, combat, and endless opportunities.
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About
A call for brave adventurers awaits at the doors of Crostini Academy. Prepare yourself for a remastered classic dungeon crawler, full of exploration, combat, and endless opportunities. Take advantage of the classes and quests available to build the ultimate, hardy cohort of students!
Build your perfect roster and handpick out your ideal party of 6 students to storm the labyrinths. Mix and match from 10 races and 18 classes, each with their own unique skill sets. Crawl through over 100 labyrinth maps facing over 250 potential enemies. Don’t forget to collect artefacts, explore inter-dimensional travel and conquer adversity. You determine the standard you thrive at, take note of recipes for weapons, potions, and any upgrades necessary.
Within this year, groups of excited students will walk through the doors of Crostini Academy to learn the tools of the trade and leave as the next Class of Heroes!
Do you have what It takes?


Enemies hunt your every forward and backward step within the dungeons. From clusters of small enemies, to terrifying beasts, there is only one way to defeat them all.


The twisting, maze-like paths that form the labyrinth are never quite the same, with different terrains and environments for your students to learn to conquer, experience builds true heroes.


The best battlers are those prepared. With plenty of choice for weaponry, armour, and ability-granting accessories, you’re never alone with protection at your side.


This time there's different schools to visit and each school has its own host of interesting characters, and even more interesting courses which your students can take!


With 10 different classes, 18 different courses, 3 different alignments, the possibilities for creating the perfect cast of students is seemingly endless.


Collect recipes and get crafting! The items you find in the labyrinths can help you weather different storms.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 俺は好きだがお前はやるなゲー [/h1] シリーズファンで全作(最新作の学園クエストを除き)購入しています。 昔2だけ投げちゃったのでリマスター買ってようやくクリア。感慨深い。 1は内容忘れちゃってるしWizのファンでもないのであくまで本作単品での評価です。 シナリオとNPCは浅すぎず凝りすぎずいい塩梅。 良い意味でも悪い意味でもテンポがいい。 職イラストはかわいいし数もそれなりにある。 種族ごとに就けない職がやたらある点は残念ですが、見た目から入ったプレイヤーは期待通りのかわいいを摂取できます。 ハクスラ特有の大味スピーディーバトルも楽しい。 「こういうのでいいんだよ」なちょうどいいゲーム。と言えたかもしれません。 [b]以下の信じられない数々の不親切な点に目を瞑れば。[/b] 例えば・・・ ・基本的な用語解説すら無いから装備効果が意味不明(HP+QQって何だよ) ・マップデザインは「ぼくが考えた最悪ダンジョン」 序盤から終盤まで世界樹6層ライクなマップを延々と歩かされる。 ・わかりにくい地形と回転床で常時方向感覚喪失状態での探索を余儀なくされる。 その上ミニマップでは向き確認できないからデカいマップをいちいち開かないといけない。 ・ファストトラベルは高価な消耗品。 制限なく使用できるのは実質エンディング後から。 ・エンカ率が狂ってて1歩エンカが連続するなんてザラ。 ・レシピから錬金実行できないから常時攻略Wiki開いてないと錬金なんかできたもんじゃない。 ・ハクスラなのに選択肢のデフォが「いいえ」 売店では「売りますか?→いいえ」 探索中は「次のマップに移動しますか?→いいえ」 死人出てリセットしたいときは「タイトルに戻りますか?→いいえ」 ・LRボタンの動作が統一されてない。 LRがキャラ切り替えだったりページ送りだったりするからいつも操作迷子になる。 ・状態異常かかる度に後列送りにされるから戦闘毎に手動で並び替えしなきゃいけない。 などなど不満を挙げればキリがない。 色々言われてますけど[b]俺だって色々言いたいよ。[/b] 「破綻していない」の定義が「攻略記事に頼らずクリアできるか」であるなら本作は間違いなく破綻しています。 もっとも破綻してるのはバランスじゃなくて導線の方ですが。 2は難しいと言われてますが別に難しくはないです。 ただプレイヤーのリアル忍耐力をこれでもかと要求してくるだけです。 良いゲームでした。
A few tips for new players this game is amazing but it is also fairly difficult and you CAN and WILL have deaths or party wipes (you CAN have another adventurer party rescue you but most people don't want to go through the hassle) at the very least save after you exit the dungeon or before a boss fight if you save scum rolling a character for higher base stats you will actually also have lower stat growth (and much more likely to lose stats at level until it normalizes after a while it will be roughly the same as the lower stat point character so you don't need a roll above 10 unless you are going for an advanced job (like swordsman) defense is a flat damage reduction per hit so 1 defense means 1 less damage per hit taken defense really helps with multihit attacks (most attacks are multihit even from trash mobs) a boss monster can still shred through it though almost all attacks including both ally and enemy attacks are multi hit and can miss individually so accuracy and evade are a lot more useful than it first seems as well spell resist is hard to come by early game so keep your hp as full as possible when dealing with spellcasters (or kill the spellcaster immediately since they tend to be squishy) its normal to get killed in a couple turns if some of the more powerful enemy targets the same characters and you aren't using skills, magic, or have good gear use aoe attack magic and kill them first use healing magic to heal everyone use your tension gauge for a limit break and one shot them use class skills get good enough armor for your frontliners so they can take (or dodge)a few hits anyway make sure to use skills and spells when needed (i needed to say this twice) :) getting gear is most important for physical classes alchemy is easy at the lab and can be done at anytime by anyone with an online guide or mashing things together alchemy can also sometime make gear with a +1 or +2 and you can upgrade gear until +9 upgrading gear REALLY helps in the long run though it is not necessary upgrading armor first is a good idea as getting a new weapon is normally better than upgrading it and you can use almost any armor into postgame if it is +9 The stat growth is weighted to be higher the more you level and most stat growth comes from the affinity bonus. It can be annoying for class change though at early levels. ((racial base + 10 + reincarnation points up to 10) x (affinity%) up to a max of 200%)+equipment after all the other calculations) starting affinity is based on the race and alignment combination of party members affinity can be permanently boosted by using gambits up to +100%(they have a hidden xp bar for it) affinity is linked to the character not the group so switching groups is fine My favorite psp game is now on pc. Please release class of heroes 3 I will buy it day 1.
I enjoyed the game for a bit, but there are numerous issues that made me stop playing: -Obvious bugs like menu items being incorrect or not working. Most of these are pre-existing bugs from many years ago that were ignored and never fixed. -Translation is actually worse than it used to be. Some item names actually don't make sense anymore. -Some alchemy recipes are listed incorrectly in-game (they take different materials than are listed in the in-game recipe). -Autobattle is too poorly implemented. -There are 2 audio sliders: BGM and VFX. Neither of these affect the voiceover volume which cannot be adjusted or silenced. -The original game came with a strategy guide which listed necessary information for playing the game (like stat requirements for classes.) There is no digital strategy guide, so if you want to play advanced classes you have to use google to look up the requirements. TLDR; Nothing was improved besides the graphics. All bugs and broken behaviors from the original are still there with no fixes.
Oh, I see. I see the full picture now. [b]TL;DR: I highly recommend playing the prequel first (CoH AE) and let that be the judge.[/b] At first I truly wanted to recommend it due to this being a sequel, but this has its own issues that are somehow worse than the previous game. First thing is the localization. This is a new team of two people that is different from the PSP version. Therefore, everything was localized from scratch and everything had to be standardized between both CoH 1 & 2. You can basically forget about the old team and their efforts for their long inactivity. As for the current one, I can't say much because they're just doing their job and are mostly silent (on Steam at least). Second is that as I was going through at my own pace, there was an update that addresses some of the reviews' problem: A voice volume slider was not present in the options menu. This means people had to tolerate with loud voice acting as character bump into walls and die. That being said, I'm also grateful there was an update at all to help improve other parts of the game too, such as some text fixes and map readability - the map's walls had extremely similar color with the floor before. Lastly is the game itself. As some reviews pointed out, there are Anti-Magic + Deep Zone tiles present, and they're [b]required[/b] to traverse on to advance the main story. You need to build a team, with members preferably with the innate ability to fly (some races do this) or giving them Angelic Cuffs or Stilts. Casting float spells will mean your team's unfair demise past the first three maps. Now for the fact that it's a [i]sequel[/i]. It should be one that improves and builds on the prequel. It is only true to a small degree. The pros are using an MP pool for all spells, having a single inventory bag from the player's perspective, much better gold income, great Japanese voice acting in dialogue, and the game being absurdly faster than the PSP version. The cons are not having MP recovery items, maps being less friendly early on (after the Forest of Beginnings), and low inventory limits for a game that gives you a lot of synthesis junk. Tutorials are either absent or extremely subtle with zero explanation on what each race and course (character class) does. The prequel has its tutorials to explain most of the mechanics, so why can't those be transferred over? As for the courses, there are Steam and GameFAQ guides for what they do so I'll leave that there. If it weren't for the tutorial and map issues, it would be much easier to give a thumbs up. But after beating the last boss in the story, I can't. Instead, I recommend playing its prequel (CoH AE) first and let that be the judge. You need knowledge from the prequel to know what you're doing here. Of course you can dive in blind and expect the worst, but you will have zero rights to complain afterwards. Regardless if you decide to get this game or its prequel, I highly recommend saving often. Good luck.
難易度は据え置きでいいけどUIや操作性まで据え置きにしてはいけない
Played[strike]Emulated[/strike] the PSP version so I bought this version. Can't recommend, even with the current first-person dungeon crawler drought, but its far from unplayable. - RNG is present in almost everything you do (E.g. Random stat ups/downs on level up, what rarity the chest you found is, whether or not said chest instakills your party even if you have a thief class), makes everything feel outside of your control and encourages savescumming - Certain enemies are magnitudes more powerful than others in the same area, destroying your party in ~2-3 turns. I think this is meant to encourage running away from certain encounters? - No BGM while in dungeons. Tense at first, but makes each dungeon experience feel samey the further in the game you get - Playing without a mage on the team is absolutely miserable long-term, which just restricts early teambuilding - Classes have stat and alignment requirements, but these are never shown to the player. At its best this encourages experimenting with stats [i](Or going on gameFaqs)[/i] and at its worst it makes reclassing into advanced classes a nightmare because you need to either gamble for stats or grind alignment - [strike]Can't adjust voice volume, so you can't turn off the flat voice acting without muting the whole game[/strike] Voice volume setting got added with a recent patch - New translation is more... normal. Takes away from the batsh*t old-school energy the original game has in my opinion, but it's still fine Also dungeon textures/ui elements start rapidly flickering while in a dungeon, unless anti-aliasing is set from 0 to 2x then 0 again. Probably an issue with my smelly laptop though, unsure In summary, Pimp Hand
個人的には楽しめたけど、とてもじゃないが人には進められない内容。 特に玄室相当が削除、基本的な職業が種族限定(人間以外)。 は全く擁護の余地が無い。 あとリマスターとか言って、なんで闘技場くらい実装出来ないんですかね? 宝箱に期待できない分こっちは1よりボスドロップが重要なんですが…
-レビュー後、100%クリアしてきました 悪影響及ぼさないバグがありましたが、 そんな事より[h2] はよ音声環境なおして[/h2] 環境により偏ると思いますが OS側のシステム音量を10にするとキャラクター 音声が丁度良い音量になります -- PSPの小画面以来だったので触れてみましたが。、、 察してはいたけど、ゲーム開幕音声(キャラボイス)の 爆音にやられました レビュー投稿現在耳が遠いです ZERODIVゲーム殆どこんな感じですよね、音量調整しっかり してれば間違いなく全体の評価は上がりますよ ゲーム内容はちょっと緩めのWizです。緩めとはいえ 迷路は少し鬼畜かもしれません そこに可愛気のキャラスキンかぶせました的な感じです。 キャラボイスの爆音だけ直せばとりあえずゲームをおすすめできます ちなみにBGM,SEの調整はできますが OS側のシステム音量20、ゲーム内音量10%以下でも 結構な音量でした 私はこの作品好きだし、PSP版コンプもしました だから本当に音量調整だけはやってほしい あとはまあ、はよとともの4出しぃな
日本語表記だと、ゲーム起動するたびにカタカナがバグる。 再起動なりスチームの使用言語を日本語→英語→日本語にするなりすれば治るものの、ゲーム再起動するとまたバグる
First off, I'm glad to see Wizardry-likes making a comeback. I am not one of those "Wizardry has to be like the original to be fun" as I love spinoffs, and this should've been a good fit for me. I just have too many gripes. After ~40 hours, I'm not enjoying it. + Maps are pretty neat. I like the different environments. There's not just one dark dungeon with changing wall patterns. + Great class variety. - It's bogged down by a completely worthless happy-go-lucky plot that doesn't even remotely resemble dungeoneering/adventuring. The quests are entirely too many and utterly pointless, often giving garbage equipment and useless loot. The cast of characters in its entirety is much more annoying than interesting or endearing. I'd be fine if they were more of an excuse to go out and die in the dungeon, but they're far too intrusive. - That great list of classes is bogged down by set-in-stone and implied requirements. Set in stone: certain races aren't compatible with certain classes, the weirdest being that Gnome, despite high mental statistics, can't become a mage. Implied requirements are related to the affinity system. Race X doesn't get along with race Y, alignment E doesn't get along with alignment G. Many combinations I'd have liked to try were hampered by the affinity system. - Utterly unbalanced. The best party is apparently straight gnomes due to instakill attacks later on, and their levitation avoids certain death with a trap I'll mention in a bit. Trouble is, gnomes get trash HP and can't become mages, so good luck if you start with 6 gnomes. The encounters are also all over the place, difficulty-wise. The Swordsman's Pass is my prime example, where all trash mobs are ridiculously easy except for the flying sharks, who absolutely murder low-level parties. - They combine deep zones with anti-magic zones in the same square, and sometimes it's unavoidable. It's pretty much the ultimate middle finger to the player. Any members that don't levitate naturally or have floating equipment die immediately. Floating equipment isn't exactly common, either, I might have found just one iirc. - Alchemy's a nightmare. Be prepared to go through huge lists of items to find what you're looking for over and over again. You can't get by without it, either, because most loot you find will be broken stuff. Anything that's not broken is probably cursed with a -X modifier. You can sell it and buy it back to fix that, but that's pretty expensive. - Very little information is out there in English for this game. Hard pass from me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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