
Clash of Puppets is a 3D hack’n’slash platformer, featuring classic b-movie style.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No save/checkpoint system within a level. If being forced to repeat the same series of boring jumping/dodge puzzles time and time again only to reach a battle and get endlessly stunlocked by two vampires while Frankenstein pummels on your helpless puppet is your thing, then by all means give this a go. I didn't care for it.
https://youtu.be/b-GeZmKijWw Simple strait forward character action that despite various themes are limited to a small set of animations and actions, occasionally with input issues.
Vou carregar um revolver e vou atrás do developer 1 Tiro pelo level design agoniante 1 Tiro pelos efeitos sonoros enlouquecedores 1 Tiro pelas tristes boss figthts 1 Tiro pela inutilidade de querer coletar as moedas 1 Tiro pelos péssimos momentos de parkour que o personagem escorrega na beirada e com a última bala vou me matar por ter zerado isso
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clash of Puppets is an action-platformer that wears its inspirations proudly, combining the energy of old-school arcade combat with the campy appeal of vintage horror films. Developed by Drakkar Dev and published by Crescent Moon Games, the title places players in the role of Charlie, a man trapped in a bizarre nightmare populated by murderous puppets and grotesque creatures. Rather than focusing on an elaborate narrative, the game emphasizes atmosphere and action, presenting a surreal journey through a series of strange worlds that feel like a tribute to classic B-movie cinema. The game's campaign takes players across three unique settings, each filled with enemies, hazards, and environmental challenges. The level design constantly encourages movement, whether through platforming sequences, hidden paths, or combat arenas packed with enemies. Charlie's arsenal is one of the game's highlights, offering everything from blades and heavy melee weapons to firearms and futuristic laser technology. This variety keeps encounters entertaining, as players can adapt their playstyle to suit the situation. The combat itself is simple and accessible, making it easy to pick up, though it lacks the depth found in more modern hack-and-slash titles. Visually, Clash of Puppets shows its age, but it retains a distinctive identity. The puppet enemies are creatively designed, balancing creepy and absurd in equal measure, while the environments successfully capture the dreamlike quality that the story aims to convey. There is a nostalgic charm in its presentation, especially for players who appreciate independent games from the early 2010s. The soundtrack complements the experience well, helping establish an eerie atmosphere without overwhelming the action on screen. While the graphics are undeniably dated by contemporary standards, the artistic direction gives the game enough personality to stand apart from many generic action releases of its era. Outside of the main campaign, the inclusion of Infinite Survival Mode adds extra longevity. These arenas challenge players to survive against endless waves of enemies, providing an opportunity to master the combat system and chase higher scores. Steam achievements and collectible trading cards further enhance the package, offering completionists additional objectives beyond simply reaching the end credits. Controller support is another welcome addition, as the game feels considerably smoother when played with a gamepad, particularly during fast-paced battles and platforming segments. However, Clash of Puppets is not immune to criticism. Movement can occasionally feel rigid, and the camera sometimes struggles to provide an ideal perspective during busy encounters. Enemy AI is relatively basic, often relying on numbers rather than intelligent behavior to create difficulty. The story, while serviceable, remains little more than a premise to justify the journey through its bizarre locations. Players expecting a deeply layered action experience may find the gameplay repetitive over extended sessions, especially since many mechanics are introduced early and receive little evolution throughout the adventure. Despite these limitations, Clash of Puppets succeeds as an entertaining and unapologetically old-fashioned action game. Its blend of horror themes, accessible combat, and retro sensibilities gives it a unique place among indie titles of its generation. It is a game that understands its audience, delivering a straightforward experience that values fun over complexity. Those with an appreciation for classic monster movies, nostalgic platformers, and lightweight hack-and-slash gameplay will likely find themselves enjoying Charlie's strange descent into nightmare. Rating: 6/10
bellino, per passare un pò di tempo ma niente di più
i left it on by accident. this game is a poor attempt at a puzzle game and now its one of my most played games. yikes
The game is awful. An obvious bad port of a mobile game. There is nothing that I could say good about it, but the bad... oh there is a lot that is bad. *Unresponsive double jump that you have to fight to get to work (yes, I'm using a keyboard) *Speaking of keyboard. If you don't use a controller you can't change your key bindings on the keyboard and are stuck with crap controls. * Combat is just button mashing. * Enemies in combat will regularly stun lock you. You will have seven enemies beating on you at the same time. All performing combos, and you can't move, attack, jump or do squat. *The game is made up of three worlds with all assets and enemies just re-skins of assets and enemies you fought and dealt with in world one. *There is only one boss and you fight him three times for each world. same skin, same model, same attacks. Only the arena changes. *Level layouts are extremely simple and basic with little or no thought or care put into their design. *Levels love to pad themselves out by having you pull a lever that opens a gate way at the start of a gauntlet of hazards and jump-puzzles. Only to have that lever open a door to another lever that has you do it again. In one level I went through the same gauntlet of traps and obstacles over four times back and forth. and I got real sick of making the same jumps and avoiding the same hazards as I went back and forth in order to clear the level. In conclusion, This game is garbage.
Players by region
Where this game's players are, estimated from review languages.
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