
Clash of Puppets is a 3D hack’n’slash platformer, featuring classic b-movie style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is awful. An obvious bad port of a mobile game. There is nothing that I could say good about it, but the bad... oh there is a lot that is bad. *Unresponsive double jump that you have to fight to get to work (yes, I'm using a keyboard) *Speaking of keyboard. If you don't use a controller you can't change your key bindings on the keyboard and are stuck with crap controls. * Combat is just button mashing. * Enemies in combat will regularly stun lock you. You will have seven enemies beating on you at the same time. All performing combos, and you can't move, attack, jump or do squat. *The game is made up of three worlds with all assets and enemies just re-skins of assets and enemies you fought and dealt with in world one. *There is only one boss and you fight him three times for each world. same skin, same model, same attacks. Only the arena changes. *Level layouts are extremely simple and basic with little or no thought or care put into their design. *Levels love to pad themselves out by having you pull a lever that opens a gate way at the start of a gauntlet of hazards and jump-puzzles. Only to have that lever open a door to another lever that has you do it again. In one level I went through the same gauntlet of traps and obstacles over four times back and forth. and I got real sick of making the same jumps and avoiding the same hazards as I went back and forth in order to clear the level. In conclusion, This game is garbage.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No save/checkpoint system within a level. If being forced to repeat the same series of boring jumping/dodge puzzles time and time again only to reach a battle and get endlessly stunlocked by two vampires while Frankenstein pummels on your helpless puppet is your thing, then by all means give this a go. I didn't care for it.
Tags: 3PP - Third Person Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: Recycles assets. Too clunky for children and too shallow for adults. Sokoban and leverpulling elements are unengaging. Combat is streamlined to a fault. Xbox360 pad detected out of box. Offering real PC monitor resolutions. Art style is interesting but not enough assets overall. Map design is linear and uninspired. Not much in the way of crafting a world, setting a lore, or even implementing any dialogue. Action and platforming fight for the spotlight but neither is done brilliantly, and in the case of platforming, suffers greatly due to broken controls. The fixed over the shoulder camera mostly works but is again a symptom of limited design. Gives a confused impression. On the one hand you have simplified arkham style combat and simple sokoban and lever manipulation for progression. The game recycles a lot of assets but is cute and vaguely distracting. You'd think its aimed at children. However you get no checkpoints whatsoever, implying somewhat of a roguelike tradition which does not fit here. The platforming starts intensifying and double jumping becomes required, at first it is just taxing your health, but then you get pitfalls with sliding rocks and missing a platform can trap you under the rock killing you deep into the level. Many times over. Simply because the game does not register the input for the double jump... it is so finnicky and clunky. The ranged combat feels woefully inadequate as foes tank too much damage and the ammo is limited. Melee autostuns however which gives a respite.
Nice game...
https://youtu.be/b-GeZmKijWw Simple strait forward character action that despite various themes are limited to a small set of animations and actions, occasionally with input issues.
Vou carregar um revolver e vou atrás do developer 1 Tiro pelo level design agoniante 1 Tiro pelos efeitos sonoros enlouquecedores 1 Tiro pelas tristes boss figthts 1 Tiro pela inutilidade de querer coletar as moedas 1 Tiro pelos péssimos momentos de parkour que o personagem escorrega na beirada e com a última bala vou me matar por ter zerado isso
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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