
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 279Kreviews | 95% | #80 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3482 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
◎おすすめポイント 映像美 ・映像表現が非常に美しく、場面ごとの雰囲気が丁寧に作り込まれています。 音楽演出 ・音楽はシーンに合わせて効果的に変化し、緊張感や高揚感を自然に引き上げてくれます。 視覚と聴覚の両面から作品世界に引き込まれます。 戦闘システム ・パリィや回避を選択しながら進める戦闘は手応えがあり、特にパリィが決まった瞬間の爽快感は 圧倒的です。 △不満点 ダンジョン探索 ・戦闘に必要なアイテムが多く落ちているため探索自体は重要ですが、ミニマップが存在しないため道に 迷いやすく、元のルートに戻ってしまうこともしばしば。 探索に時間を取られやすく、ここがストレス要因となりました。 トロコン済みですが、ミニマップがあればよりスムーズに進められたと感じます。 ★総評 おすすめポイントが不満点を大きく上回り、全体として非常に楽しめる作品でした。 映像・音楽・戦闘の三拍子が揃った高品質な体験が得られます。
非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #42, worst UA #99 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 89.14/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 87.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $49.99 | 875ratings | 92% | #178 | not modelled |
| $49.99 | — | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of a kind
this game is really weee abd without it im wooo
Jeu extraordinaire, qui est magnifique (paysage, visuel des personnages,...), qui a une histoire original et plaisante (dont les personnages sont bien présenter et écrit), qui a une bonne dynamique, qui sait gérer humour et serieux, qui a une OST magistral. Foncez car même si ce jeu est un tour par tour, il est génial. Il dure environ 30h et il demande de bien comprendre les mécaniques des personnages. Vous pouvez jouer sur le skill (faire des parades au bon moment qui rajoute une difficulté supplémentaire pour ceux qui aiment les souls) ou normalement. Histoire : 19/20 Personnages : 18/20 Jouabilité : 17/20 Beauté : 18/20
治好了电子ed
As a general rule, I don't replay games. Not because they don't interest me, but because the game developer doesn't create the game with the love and care required to craft an artwork that is worth looking at more than once. Sometimes I barely give games more than a second glance after watching a trailer or reading the premise behind the story of the game. Clair Obscur: Expedition 33 (E33) is one of more than a few exceptions. Built by Sandfall Interactive, it sits in my library as one of those games that I will play for a long time; rubbing elbows with such giants as TESV: Skyrim, Fallout 4, Assassin's Creed, any of the Burnout series, and oddly enough simlife games such as Paralives or Sims 4. The moment I finished E33, I sat back and thought to myself, "I need to do this again!" And I have not been disappointed. Let's start with the obvious: this game is gorgeous. The Belle Epoque-inspired art style is unlike anything else in the genre, a world that looks like a painting. Every area has it's own identity from sun-drenched ruins to landscapes that feel like floating in a dream. It is the kind of game where you stop walking just to look at things, and the second playthrough only makes that worse because now you notice the details tucked into the backgrounds and cutscenes that you blew right past the first time through. Nothing in the world feels like filler. Someone cared about every corner of it. And then there is the music. I'm not exaggerating when I say I sat in the main menu for a good 15 minutes listening to the theme before I ever pressed start. Okay maybe I'm exaggerating a little bit, but again like several of the other giants that this game rubs elbows with the soundtrack is not just background noise. It is a character in the game in its own right, carrying emotional weight through scenes that dialogue alone could not. I think what surprised me the most about E33, besides how good it is for an indie game dev, is how open the world feels for a game that was deliberately designed to be somewhat linear in its story-telling. E33 knows exactly where it wants to take you but lets you figure out where that path is on your own. Side quests, secrets, and optional (and HARD) encounters tucked away everywhere not only encourage, but reward exploration. It threads a needle that a lot of bigger studios fail: A focused narrative that still rewards curiosity. Because the game is built on Unreal Engine 5, the modding community is able to step in and tweak the game to give it that final coat of polish. QOL things like a minimap or the ability to turn off some of the heavier visual effects means that the experience can be enjoyed by everyone, not just those who are good at gaming or with a powerful rig. It's a small thing, but it matters. For a debut title from a small studio, this review is well-earned. E33 is about loss, memory, and what people leave behind. Play it once for the experience and then play it again to see what you missed. It earns both. 11/10 would play again because there's probably something in there that I'm missing right now in the middle of my 2nd playthrough.
Amazing Story, Gameplay is super nice but takes some practice on higher dif. the soundtrack is ♥♥♥♥♥♥♥ fire it was Game of the Year for a Reason amazing piece of Art
Ну, реально игра года, а че ты думал?
10/10 made me cry (in a good way)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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