
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 932 reviews with recorded playtime.
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PEEEEEEEEEEEEEEEEEEEEAKKKKKKKKKKKKKKKK
Je dirais juste une chose bravo! Mais surtout bravo pour la musique, rares sont les jeux qui arrivent à la cheville de ce chef d'oeuvre artistique, du début à la fin on est bercé par son charme. Cela dit il ne faut pas omettre l'importance des décors, des personnages et de la narration, le tout forme un tableau inoubliable! De la première minute à la dernière seconde j'ai été captivé par CLAIR OBSCUR (Expédition 33).
这游戏最大的问题就是不好玩,尽管有着不错的画面和音乐,但游戏性可以说没有,一个回合制游戏加入魂元素,乍一听感觉挺新奇,但玩了就会发现,这两个东西根本就是完全不搭的,因为玩魂类游戏和玩回合制的玩家本来就是两个极端,我都玩回合制想放松了,你告诉我要时刻注意着弹反,我都注意着弹反了,我还得没自由度等回合制的墨迹,这完全就不合理,一个不好玩的游戏能拿TGA就是逆天,如果说画面和音乐好,或者有创意就可以的话,那以后厂商都别做游戏了,做猎奇游戏或者文字剧情游戏得了
Best Game Experience OAT for me
Not my speed, gave the game a good go. unlucky I didn't know you coulnt refund if you play more than 2 hours.
good
A beautiful and well designed game to play. The soundtrack is spectacular and the story grips my heart in a way only a few other games can. The ending is a beautiful conclusion to what already feels to be a second life I have liven. I applaud the team at Sandfall Interactive and look forward to their works that come after.
무조건 추천 이제서야 해본 33. 턴제겜을 이렇게도 만들 수 있구나 싶음. 아무리 재밌는 턴제겜이라도 중후반은 늘어지기 마련인데 진짜 지루하지 않게 플레이했음. 겜시스템도 잘 만들었는데 cg,아트,음악도 진짜 퀄이 장난아님. 외부적 이슈가 있지만 확실히 GOTY받은 이유를 직접 플레이 해보니까 알겠음.
Queria perder a memória pra jogar essa obra prima de novo, no final chorei igual uma condenada a morte por cadeira elétrica de tão chocada que fiquei. Não me deixem encontrar o criador do Simon que eu vou quebrar ele no tapa. Recomendo
Esse jogo é a prova de que você pode consumir qualquer mídia mesmo que seja de um gênero que você não curte, desde que seja bem feita. "Ah mas eu não gosto de RPG de turno", se for bem feito, você vai gostar. Esse jogo conseguiu pegar um nicho (RPG de turno) e fazer com que muitas pessoas que não gostam desse gênero, jogassem, e isso não é atoa, as batalhas são ótimas, os visuais do jogo são lindos, a trilha sonora então nem se fala, não é a toa que papou tudo no Game Awards. Além da história ser incrível, após a campanha principal tem muito conteúdo pra você continuar jogando por boas horas.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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