
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.6Kreviews | 95% | #75 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cara... Oq falar... Esse jogo é sensacional, história extremamente cativante, emocionante, gráficos absurdos, nível cinema! Trilha sonora nem se fala, outra coisa, umas das melhores trilhas sonoras que já vi em um jogo! Jogabilidade bem única e inovadora, é rpg de turno, mas é um rpg de turno que não é chato, é bom, sério, muito bom mesmo! Tava precisando de um jogo desses, me fez refletir muito... História 10/10 Jogabilidade: 8/10 Gráficos: 10/10 Personagens 10/10 Trilha sonora 10/10
玩法9.5分、美术9.5分、音乐9.5分,剧情-1000000分。编剧,我操你十八个妈!玩家用了十多个小时的主角,你说干死就干死了,然后无缝衔接一个不知道哪儿冒出来、一点铺垫都没有的油腻维尔索,直接TM继承职位、领养女儿、掠夺技能、搜刮全部家当。这傻逼一样的安排,还你妈搁那煽情,你自我感动你妈了个逼呢?我不是说“写死主角”有问题,而是死了之后的过渡有问题 -- 编剧可能以为自己是乔治马丁,必须写死主角才显得有水平。然而人家马丁换主角是换二丫三傻+囧这些熟人,大表哥2亚瑟死了也是换的熟人约翰,玩家的情感过渡很自然流畅。啊,你TM倒好,换成个粪堆里冒出来的克隆人,长相身材发型全几把拷贝主角,一点不考虑玩家的情感过渡,主打一个喂屎型悲情,把古斯塔夫当工具人,用完就扔。就这几把编剧水平,从非洲随便找个掏大粪的都不至于这么菜。真恶心呐,你哪怕把主角过渡成玛埃尔,都不至于让人恶心。玩儿不下去了,看到维尔索这张B脸就想吐,鸠占鹊巢的蛆虫。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #54, worst JP #98 · 14 markets collected
US · last 30 days
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 66.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 872ratings | 92% | #280 | not modelled |
| $49.99 | — | 98% | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clair Obscur: Expedition 33 [h1]90/100 An Experience In Art And Human Emotion. Vicious Cycles[/h1] [b][u]TLDR[/u][/b] + Interactive Turn Based Combat + Creative World + Compelling Story + Fantastic Character Chemistry + Gorgeous Soundtrack + Huge World + Tons of interesting side content + Fun builds to experiment with + Each character has a unique play style + Cosmetics can be obtained in game - There is a point at the last act where I just wanted to finish and there was a ton of side content (i love more content but cramming a lot right before the ending always irks me in jrpgs) - A few weird bugs that occasionally made things a look a lil doofy, did not affect gameplay ~ Would have loved more lore clarity ~ Some enemies were insane time sinks [b][u]GAMEPLAY[/u][/b] This game clears any turn based game I have ever played. It is exciting until the very end. Some tougher enemies can really teach you some tough lessons. It is tough to get your ass handed to you for 20 minutes straight and have to start over, but sometimes it happens. I enjoy that there is a fun lil interactive overworld to traverse and explore. This game is mostly respectful to the player's time and that is what is most important. You can acquire cosmetics and weapons through exploring side content, no mtx. [b][u]SOUND DESIGN[/u][/b] A delicious soundtrack that evokes every emotion when it needs to. This game’s intro scene made me cry hard. So so hard. And same with the ending and most of that had to do with just how powerfully perfect every aspect of these scenes were, with the accompaniment of a perfect track. All of these tracks are replayed on repeat for me. [b][u]STORY[/u][/b] The story is so powerful. So twisted. So thought provoking. I did a lot of reading on theories and a lot of it meant and it made everything so much worse. I remember thinking I knew every little bit of what was going on and boy. I was as wrong as wrong could be. The last chapter of the game really dashes everything you thought you knew to bits. [b][u]THE WORLD[/u][/b] A real world that has been warped by some sort of event… or situation. Beautifully tragic, where life is fleeting and people must appreciate the years they have rather than wasting time being simply human. Every place had a story to tell through the eyes of the painters. [b][u]VISUALS[/u][/b] Gorgeous. Wonderful. So full of life and imagination. The particle effects are cool. The bloom and lumen are exactly where they should be. When I first played, there were some places that did give me a bit of a stutter (however I was streaming as well, so heavy processing.) And the visuals cna have a lil bit of jank sometimes, but never in moments that mattered for me. [b][u]MULTIPLAYER[/u][/b] Nope. [b][u]Conclusion[/u][/b] This game is perfect. As perfect as it could be. It was executed wonderfully. It gives you a few red herrings where they should be and the resolution was truly something I had a hard time digesting, but in the kind of way that makes you appreciate life more.
MELHOR DO MUNDO AO LADO DE TLOU2 SZZ
陪一家人戒网瘾。。。
Still hate the combat system, but this story made me cry like a freaking baby. That was one hell of an emotional rollercoaster.
No hay nada malo que decir de este juego. La jugabilidad es muy buena, la historia es tremenda, y la banda sonora es excelente. Merecidísimo GOTY
incredible story and character development, challenging fighting mechanics. excellent.
This review contains no direct spoilers. It's nearly impossible for me to say why I don't like E33's story while being vague, but I'll try. "I'm not angry, just disappointed." A quote from a character in E33 which happens to describe how I feel about the game. Giving a negative review to a game that many consider "life-changing" and a "masterpiece" will probably make me seem contrarian for the sake of it. However, given the direction the story went and some of the more atrocious dialogue, I think E33 earned it, which is a shame because I thought for sure I'd love it. If you're thinking about buying it, I'd say be at least a little skeptical of the hype and consider whether or not the dialogue, the game's final act, and the ending all being "bad" could ruin the game for you before you do. If you expect a journey from E33, you'll probably get one, but a journey is remembered less fondly when the destination turns out to be ♥♥♥♥. Starting with the obvious positives, E33 is extremely cinematic and well-presented, the environments are stunning, and the music is amazing. Given these things, it isn't hard to see why someone would call E33 a genuine masterpiece. That said, I think this game deserves more criticism than it gets, particularly story/writing-wise. The boss Sirene feels like an unintentional representation of the game itself and how people feel about it (iykyk), and given the praise this game gets, I've had to ask myself whether or not I played the same one as everyone else. The gameplay of E33 should technically also be a positive since I do like it, but I do have to critique it a bit. Combat has a central focus on parries. This in mind, you'd think parrying would be rewarding, but it really isn't. If you parry all 7 hits of a combo string, what do you get besides AP you can easily get anyway? You get a single counter. And if you miss a single one of your parries, you are denied this small luxury. And because Elden Ring and its consequences have been a complete disaster for the human race, the developers looked at that game and really admired how many obnoxiously delayed attacks were in it and copied some homework. Have fun waiting a full 5 seconds for that one attack to land only for it to come out instantly on the 6th second. So while I like the combat on paper, and most of the time in practice, it does walk a line between being satisfying and being annoying. The dialogue in this game is usually good/fine, but weighed down by Marvel-esque quips and forced humor. You'll eventually hear characters use modern speech patterns and slang (I ♥♥♥♥ you not one of the characters says "Bromantic" + another moment where someone says "So which one is it?" only for another character to respond "Yes" in that funny internet way) to be "funny" and "lighten the mood." It's like the writers were told "make these characters feel real" and then they decided "characters feeling real" must equal "talks like a modern day person," which definitely doesn't break the tone or take you out of the setting or anything. The multiple palm prints on my face are the result of humorous dialogue, I assure you. Humor has its place in a dark story and I don't dispute that fact. The problem with E33's "humor" is that it's so desperate to be funny that it constantly breaks the tone of the story and doesn't care that it does. It irked me to the point where I legitimately did begin to care less about the story/characters after one too many forced attempts at a laugh. Some of these moments land and feel like they have a place, but the vast majority don't. Hell, even a few of the expedition journals you can find about people who died are played off as jokes, and when you compare those journals to the intro of the game, you'll probably just narrow your eyes or cringe if anything. Now for the story, as spoiler-free as possible: You're introduced to the world with some good hooks, but sadly this game peaks at its intro and goes steadily downhill. Things are fine for a time until act 1's finale, during which some events take place seemingly just for cheap shock value (plus characters acting stupid for the sake of the plot) and fail to justify themselves any other way. Actually, it isn't even that shocking - odds are you'll be able to predict what happens long before it does, so it doesn't justify itself that way either. The events aren't "bad" in the moment, but looking back later in the game, you realize they happened for no reason other than to set the stage for a ♥♥♥♥♥♥ plot twist. In the context of where the game goes, act 1's finale is garbage. It feels like someone said "Hey wouldn't it be cool/funny/random/shocking if we did this at this moment in the game?" and everyone just unanimously decided to throw it in for how quirky of an idea it was. Act 2's finale is even worse and tries too hard to pull off an M Night Shyamalan twist to the point where it just feels super jarring and random. Think of the dumbest, most random plot twist a story can have and there's decent odds you just guessed THE major plot twist of E33, or close enough to it that I wouldn't be able to say you were wrong. Act 2's finale pulls the rug out from under you so it can say "Ha, gotcha!", then takes the story in a bizarre direction and proceeds to hide behind annoyingly contrived twists. And despite the fact that these events are the storytelling equivalent of upending a set table for fun, you're still expected to care about what happens next and participate in like 60 hours of sidequest hell to provide explanation as to what the ♥♥♥♥ you just witnessed and learn more about things you have no reason (and/or no longer have reason) to care about. Lmao no - I rushed the final boss because I was that out of ♥♥♥♥♥ to give. E33 was so focused on painting a plot twist that it didn't care whether or not what it painted made sense. The start of act 2 and onwards feels like it was taken from a separate game idea and inserted clumsily into this one, with no regard given to whether or not it'd fit with the rest of the game, and all regard given to how unlikely it'd be for someone to guess the plot twist(s), which is obviously stupid writing that is doomed to sabotage any story and E33 is no exception. Given the previous points, my capacity to care about the rest of the story was already getting low, but I pressed onward hoping I'd see that life-changing masterpiece everyone talked about on the 25th hour or so only to run into act 2's finale and the game's ending(s) and encounter two middle fingers from the story as my reward. I wish my $40 a happy Gommage. Act 2's finale punishes you for caring, and so do the endings, both of which are bad, but one of which is "moral"/"good" by the game's standards. That ending finishes what act 2's finale starts. To continue my "set table" analogy at risk of spoilers:[spoiler]It lights the upended table on fire because you were too attached to it and it wasn't a "real" table anyway. The other ending is resetting the table but putting mannequins in all the seats.[/spoiler] Both defeat the purpose of having a table. With how often you hear "for those who come after" in act 1, you'd think the story would continue that theme, but nope, it just shreds that in favor of a dumb plot twist that makes it ring hollow. The messages of the final act should flow well with the messages of the first but they're conveyed in the form of such convoluted twists that it feels more like the final act overwrites the first and doesn't pay off the story's hooks in a satisfying manner, destroying all intrigue, and rendering previous stakes and tension pointless. And that is the most I can say spoiler-free. Everything else about the game is so well-presented, but the story and some of the dialogue are the exact opposite. I guess you could say that's a very "Clair Obscur" contrast.
[i]Dodging is super important to not die.[/i] Great! How do I–[i]*Hit*[/i] Wait, so how do I–[i]*Hit*[/i] [i]You have to do it at the exact right time during the attack.[/i] So when is the right time? Is there some kind of animation or indicator? [i]No. *Hit*[/i] So I just have to know... somehow? [i]Yes, that's right.[/i] But I've never encount–[i]*Hit*[/i] I've never encountered this enemy before... [i]*Hit*[/i] [i]That's right. *Hit*[/i] Okay, well I've seen enough of these attacks now, so–[i]*Hit*[/i] Wait, that was something new! [i]Yes, that's right.[/i] So I'm basically [i]*Hit*[/i] just supposed to somehow [i]*Hit*[/i] know all the [i]*Hit*[/i] timing for all these [i]*Hit*[/i] attacks for all these [i]*Hit*[/i] enemies, even though I've [i]*Hit*[/i] never seen [i]*Hit*[/i] any [i]*Hit*[/i] of [i]*Hit*[/i] them [i]*Hit*[/i] before? [i]*Hit* *Hit*[/i] [i]Yes, that's right.[/i] In short, the complete guessing game of when to dodge is utter BS... I might change this later, but right now it's making the game utterly unenjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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