
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 732 reviews with recorded playtime.
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
С первых минут мир буквально завораживает: эстетика ар‑нуво вперемешку с мрачной, почти сюрреалистичной стилистикой создаёт очень узнаваемое настроение. Всё выглядит как ожившая картина — от локаций до дизайна врагов. При этом мрачность здесь не ради мрачности: она отлично подчёркивает эмоциональную подоплёку истории. Сюжет подаётся постепенно, через записки, диалоги и события, и в нём много личных драм: у каждого члена экспедиции есть своя история, свои страхи и надежды. Мне особенно понравилось, как игра балансирует между масштабной угрозой и маленькими человеческими трагедиями — из‑за этого персонажи ощущаются живыми. Боевая система — это крепкий тактический гибрид. Здесь есть пошаговые элементы, но с активной реакцией на действия: нужно вовремя уклоняться, парировать и использовать способности, чтобы не потерять темп. Поначалу кажется перегруженной, но буквально через пару часов всё складывается в чёткую систему, где каждое решение имеет значение. Плюс прокачка гибкая: можно собирать разные билды и экспериментировать со стилями игры. Исследование мира тоже радует: локации не просто красивые, а продуманные, с секретами и дополнительными заданиями, которые раскрывают лор. И при этом нет ощущения «пустого» гринда — каждый бой или находка что‑то добавляют к общей картине. Из минусов могу отметить разве что редкие мелкие баги и местами затянутые переходы между крупными сюжетными моментами, но они не портят общего впечатления. В итоге Clair Obscur: Expedition 33 — это стильная, глубокая и по‑настоящему атмосферная игра, которая отлично подойдёт тем, кто любит вдумчивые сюжеты и тактические бои. Однозначно рекомендую.
The hype is real
No denuvo. Good fps.
Wow...just wow. I've never left a review for a game before, but this isn't a game, this is art. And that's coming from somebody who really dislikes smug artsy-types. You'd think a game would either have great gameplay, or a great story, but this has amazing gameplay and somehow an even more amazing story. The graphics are superb and the soundtrack is even better. I stopped many times to just star at the environments and go "wow". My wife heard me listening to the soundtrack and now I randomly hear her say "Alexa, play the Clair Obscur soundtrack." The ending is haunting, but better yet, I actually did a deep dive and researched the lore. The more I look into it, the deeper and better it becomes. This is truly a once in a generation game and I cannot possibly recommend it enough.
Expedition 33 is the best game I have played since Red Dead Redemption 2. The story is incredible, the art and music are amazing, the gameplay is great, and there is a ton of content. Easily in my top 5 favorite games now.
很好玩
Jogaço
This is a masterpiece. What [i]Dragon Age: Origins[/i] or [i]Final Fantasy 7[/i] were to their respective eras, this is to this era. While I will almost certainly play the next game the studio makes, it just won't be as good as this. [h2]The good[/h2] [list] [*]Music. Wow. [*]The camera work during combat is novel and really well done. [*]The worldbuilding including story and art are phenomenal and truly unique. [*]The combat is new. The dodge mechanics end up working well (but see below for an early drawback), and there are a fair amount of synergies and counters that are fun to discover. [*]The overworld. This took a bit of time to grow on me, but it's really well done. It harkens back to old school SNES/Genesis era RPG overworlds but with a modern sensibility. It gives the world a depth and life it would otherwise lack. And like the rest of the game it's beautiful. [*]No minimap. Yes some players will complain but it's far too easy to use minimaps as a crutch. Wonderful to see a game drop it and do it well. [/list] [h2]The bad[/h2] [list] [*]The various dodge/parry mechanics have weak tutorials. The game pauses and tells you what button to push, but it takes a fair bit of time to figure out how the mechanics actually work. A bit more guidance would have helped early on. [*]More generally tutorial cards are just thrown at you when you first encounter core mechanics and basically forgettable. Not useful. There needed to be a better in-game guide to reference things you need to know. [*]Beyond that, some mechanics go almost entirely unexplained despite the tutorial cards. Overall, this game relies on looking things up online, which is a shame. [*]Combat with flying enemies are pretty repetitive , very little variety. [/list] [h2]The ugly[/h2] [list] [*]There are some bugs and UI issues that have not been addressed even a year after release. With such an otherwise polished game I am surprised by this. [*]Minor issue. Occasional weak/lazy translations. Don't get me wrong the core writing is great, but sometimes something is just off. [*]Minor issue. Occasional "way too obvious" asset reuse issues here and there. Seems like an oversight given how the variation and hand-crafted placements of all objects in this game. [/list] Buy it, play it, enjoy it. Oh yeah, this one is not for kids.
Definitely the most overrated game of the decade, without a question. Unfortunately Steam doesn't have a 'neutral' review, but i definitely wouldn't go solely into the 'recommended' territory with this game. Upon completing the main story and some of the optional content, i can confidently say that the combat is absolute dogsh*t and i was on the verge of falling asleep, wishing the combat encounter would just end as fast as possible, and sometimes just avoiding combat entirely, especially when you have to fight the same 2 enemies 10 times in the row. But the worst part about the combat is most definitely the fact that despite how 'complex' it may seem, it's just the most generic parry slop. All that building your characters, weapons and finding the best pictos combinations does is make the combat last shorter, but it's a completely optional mechanic, you can just skip ALL OF THIS and just parry and you'll be fine. On the other hand, you're absolutely ♥♥♥♥♥♥ if you even dare to miss one parry (especially in act 3), which for someone playing on PC can be QUITE frustrating, considering that more times than not, your parries don't even get registered. Outside of combat, the gameplay 'loop' and exploration is extremely bland, you're just collecting the same 3 or 4 materials, which majority of them you won't even get to use. The story itself was actually very good and enjoyable, but by act 3, it started to fall off hard, and it's nice that you get to decide the fate of the characters at the end. As for the characters, they are all pretty likeable, which helps a lot in a story driven game. There's luckily not too much dialogue, which is common in modern games, and mainly, the dialogue isn't half bad. I also liked the hangout events with the characters, definitely helped in making the characters likeable. Overall, there's not much woke stuff in this game either, except for the very dysgenic NPCs (you will see a LOT of black people when walking around Lumière, which isn't exactly accurate to how France looked like BACK THEN) Probably the best part about the game is the music and visuals. Undeniably, the game is very pretty, and i most definitely agree that the music in this game is top notch. Despite all the positives, i wouldn't recommend this game to anyone solely for the terrible combat. If it was purely a story game without the AWFUL combat, then sure, it would be a much better game. But even then, it is most definitely not worth all the praise it got. And this is absolutely NOT an indie game, so the fact that it won both 'Best Independent Game' and 'Best Debut Indie Game' at TGA is very undeserved and also proves that Geoff Keighley is a sellout hag. If this is considered the best turn based RPG ever, then you all must have lost your mind, absolutely ridicilous that people call this 'one of the best games made EVER' 😭🙏 Definitely wouldn't buy this for full price, even the 18€ i spent feels like a waste. There's so many other better games(even some that came out in 2025), so there's no reason for this game to be glazed THIS hard. I think people forget that gameplay is the main element of videoGAMES.
great game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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