
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 692 reviews with recorded playtime.
Reviews
Themes across 690 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I rate it 33/10 ! Verso ending is the correct one!
弹反的加入让战斗变得很有意思,前中期打的很开心,但后期数值太崩坏了,以及这个神秘快慢刀宫崎英高来了都要甘拜下风。不过好玩还是好玩的,两天打了30个小时。音乐和美术没得喷,每张图风景都很美啊。剧情不好评价,没有时间全收集,准备去看看解析,总的主线打下来没有什么很印象深刻的点,代入感还是差点
Unpopular opinion, but i think the game is massively overrated. It deserves all the praise and awards it received for music, artstyle, voice acting. But for me the actual gameplay just doesn't do it! I found the entire system of pictos/luminas confusing first and annoying through the entire game. Mastering pictos didn't feel like a natural progression to me and pulled me out of my pace. I didn't really understand why damage was capped, it felt like a cheap solution to bypass problems with the difficulty or balancing. Not a fan of this. Eventuall i took a break from the game. After coming back weeks later it still didn't click for me and quit near the end of Act 2. While i liked the exploration, some content was obviously not meant for lower levels, so there was some backtracking (and i like to complete games and turn every stone). There is a map of the world, but we can't set markers for places to revisit at a later time? Thats a huge oversight in my opinion. Still curious about the story, but the gameplay is off-putting. Maybe i try it again in a distant future.
There are no words to describe the way this game made me feel. Absolutely speechless. Other game developers need to take note. This is what a real game is. This game has touch me in a way a game is never touched me before. Phenomenal. A cinematic Masterpiece.
[h3]Я устал, босс...[/h3] И с места в карьер: я ещё расскажу и поясню за все "за" и "против" в этой игре, но вот вам наперед моя затравочка в лице общей оценки, а она для меня составляет целых 8+/10... Кто-то скажет: "Как так, это же абсолютный шедевр!". А я же предложу взглянуть на сей продукт трезвым взглядом, ну или как минимум прочитать этот обзор. Так вот, [b]Clair Obscur: Expedition 33[/b] — это целая буря событий, и не малая доля эмоций. Где-то драма пронизывает тебя насквозь, где-то мозг полыхает от невероятного сюжетного поворота, А ГДЕ-ТО КРИК ДУШИ И ЖЕЛАНИЕ УДАЛИТЬ НЕМЕДЛЕННО ЭТУ ИГРУ С ДИСКА!!! ... Кхм-кхм, да, геймплей у игры увлекательный. Боевка здесь пошаговая, жанр ведь у нас здесь в лице JRPG, со всеми вытекающими из этого последствиями. Все бы ничего: ходи по очереди, вовремя уклоняйся или парируй, но будь всегда на готове, потому что игра в моменте может подложить тебе своего рода "свинью", с которой будет ТАКОЙ ХАОС, что натурально сломаете то, на чем вы там играете... Иногда кажется, что за спинами разработчиков стоял дядя Хидэтака Миядзаки, с ремнем в руках, ибо сложности и испытания здесь частое явление. Некоторые бои требуют запредельной концентрации... В особенности это касается КОЕ КОГО из глубин. Но это все, на самом деле, относится лишь для филлерных (необязательных) эпизодов игры. Чисто сюжетная составляющая не должна принести вам каких-либо особых трудностей. Помимо боёв игра предлагает исследовать окружающий персонажей мир. И это пожалуй одна из самых приятных частей всей игры. Визуал здесь, как говорится, [b]magnifique[/b]! Глазу всегда есть за что зацепиться: от красоты различных биомов, до заигрывания различными яркими цветами, или, если быть более правдивым, красками. Не могу так же пройти мимо музыки... Давайте так, если вы считаете, что видали и слыхали куда более крутую музыку в играх — смело кидайте свои любимые сборники мне, ибо я так давно не балдел от крутой и разнообразной музыки... [i]Так что же там с оценкой? Почему не абсолютный шедевр? Так вот, знаете... А шедевр ли это? Это игра действительно тот продукт, в который вошло далеко не мало идей и крутых реализаций. Обычная нормальная игра, коих последнее время становится все меньше и меньше. Да, в [b]Clair Obscur: Expedition 33[/b] определенно есть особые изюминки, но сюда входят и довольно спорные решения, и на это стоит тоже обращать внимания: лично для меня это не совсем удобная глобальная карта (да ещё и с отсутствием возможности создания заметок), местами чересчур слишком зависящие от парирования бои, да и местами просто большая затянутость игрового процесса... И это темная сторона игры. Что касается светлой стороны, так это отличный сюжет (что очень редко встречается в мире игр), великолепная музыка и просто неповторимый визуал. Но конкретно на сюжете стоит заострить особое внимание: вот именно такого опыта мне так давно не хватило! То, как игра особенно любит в сюжетные повороты, заслуживает особого уважения! Но, я устал... Вся это беготня в третьем акте, попытки помериться длинной и остротой меча с местными боссами... Ой не знаю... Под конец уже просто захотелось пойти с мечом на финального дядю и просто натурально отдохнуть... Ибо чувствуется во всем происходящем одновременно и затянутость и недосказанность... Но да ладно. Возможно когда-нибудь, я вспомню все прекрасное об этом приключении, сяду за него вновь, но уже в составе НГ+... А пока могу лишь сказать, что игра вполне себе годная. Однако не стоит преподносить ее так, будто это что-то черезчур особенное.[/i]
Об этой игре написали и расписали, казалось бы, все ,что только возможно... Но моя личная рекомендация - просто слушать ( или читать субтитры) внимательно. Все не то ,чем кажется =)
Музыка,сюжет,графика,управление,механика на высоте.
Incredible game, possibly the best game I have ever played. Some things are weird because of unreal engine but it is easily ignorable and still the game is one of the best.
As for this game, there was a lot of hate towards it. For example, people were saying things like "GOTY 2025 was sold to exp33," "they deliberately gave a bunch of awards to exp33," and "why not Death Stranding 2?" There was so much hate about exp33 being the Game of the Year. I believe the main reasons for this are that a small studio released such a massive game, and because the game mechanics were fresh and new, a lot of people just couldn't accept it. Most of this hate comes from people who haven't even played the game (larping). Before I played it, I thought it was going to be boring. But playing it changed my mind. The plot, world, music, and everything else in it are incredibly well done. Me when I meet its haters: https://i.redd.it/v8s2glrb8t7g1.jpeg Let them take it as ragebait
Well, no. GREAT idea, truly innovative, never played anything like it before, high praises for a first-time game, and all that! HOWEVER - I'm an old man, and this game is basically unplayable. Dozens of different enemy types, each with several different attacks that need to either be dodged, parried, jumped, or gradient countered. I have absolutely ZERO desire to look at a few weirdly-shaped blobs (enemies -- couldn't they at least have put their names above them so I can remember if that weird-looking thing is a Goblu or an Abbest?), and basically memorize literally dozens of millisecond-precise sequences of button presses to parry their attacks (simply fighting may work early on, but later on in the game you literally NEED to parry/counterattack, or else some of these enemies will literally take HOURS to take down [assuming they don't just plow right over you and wipe you out first]). Maybe you younger folks might enjoy this - the story certainly took some very surprising twists and turns, and there was a pretty decent gradual build-up of abilities and all that -- but the stupid (&^@#$(*& parry mechanic literally RUINED this game for me. Also, it suffers from the same thing that the two good South Park games suffered from - along the way, you acquire literally dozens of various power-ups, and it is essentially impossible to equip all of them on all of your party members, so you have to choose between "25% increased chance of blahblah against burning enemies" and "25% greater chance of filling the enemy's break bar" and "applying a healing item also restores one attack point" and "recover 10% of your health at the beginning of each turn" -- there are literally DOZENS and DOZENS of this type of thing. AND, perhaps worst of all, during battle there is no reminder of which thirty or so of these dozens of things you have equipped on each character, so you just hafta remember that, for example, Sciel's base attack does 50% more damage after the first free aim shot, and maybe Lune's free aim shot has a certain percentage chance of generating another stain for her weapon, but using Gustave's free aim ability really doesn't do anything special. And there are SO MANY things like this. Sure, it's great if you wanna custom-build your characters, but there is simply an overwhelming number of choices. Go ahead and say "git gud". I do not want to spend whatever time I have left in this world memorizing, and executing over and over and over again, countless sequences of button presses - with MILLIsecond precision, or else you die! - just to parry enemy attacks -- ESPPECIALLY since the developers have already included a "auto QTE" option (yes, there are ALSO tons and tons of quick-time events, where you have to memorize even more times where, DURING EACH ATTACK TURN, you hafta press a button within a very restricted time window in order for your attacks to land properly), but there is NO "auto parry" option. One good thing came out of all this: at least now, if ever, for the rest of my life, I see that "Sandfall" has released another game, I will avoid it like the plague, and never even consider looking at it, or trying out a demo, or gawd forbid playing it ...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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