
Design and build drones to take down a corrupt regime and their army of clockwork robots! Sneak and fight your way through the city of Riveton to inspire the people to rise up for their freedom in this steampunk action adventure.
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About
"There... Can you hear it? Something is off in the way this city ticks. Let's find out what."
The city of Riveton has only one hope for freedom - you.
Play as Val, a brilliant mechanic from the slums who won’t stand for the injustices she witnesses daily. While the Queen’s chosen elite flaunt their wealth, ordinary people work night and day to keep the springwork foundries running - all while the ministries breathe down their necks. Every aspect of life in Riveton is regulated, and your rations will be cut if you so much as think about protesting.
Despite this, there is beauty in this last city on earth. People try to make the most of life even while facing resource shortages and the oppression of the Queen’s regime. Val is determined to help them.
City of Springs - Features
Start a revolution in a steampunk action adventure.
Intense tactical combat.
Craft and assemble drones to aid your quest.
Stealth your way past security systems and robotic guards.
Explore the nooks and crannies of robot controlled Riveton to find valuable crafting resources.
Be the spark that ignites a revolution!
Craft and assemble robot drones to fight off a cruel regime in City of Springs. Sneak into forbidden areas, help the people rebel, and explore the streets of Riveton. Combat robotic guards with little drones you build from the scrap you find on the street. Help the populace in a time where food and water are scarce, and seek a smarter way to live.
Fight fire with fire, and fix what’s broken in this oppressed clockwork city.
For questions of help, please join our discord server!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
City of Springs est un excellent jeu d’action-aventure mêlant infiltration et combat tactique. On y incarne Val, une mécanicienne révoltée, bien décidée à faire tomber un régime oppressif. Le gameplay est varié : on explore, on récupère des ressources, on assemble des drones pour se battre ou passer inaperçu. L’univers est soigné, riche en détails, et le ton résolument engagé donne du poids à l’histoire. Les drones sont au cœur de l’expérience, à la fois armes, outils et compagnons dans une ville mécanique qui ne dort jamais. City of Springs ne réinvente pas le genre, mais il le fait vibrer avec style et conviction. Foncez !
Came across this game in a sale, and even on full price it's a steal! Didn't expect too much, but it looked beautiful, so I gave it a try. What a rare gem this game is! It looks beautiful, has superb music and sounds, and ran without a single crash on my very dated PC! An interesting steampunky story, four chapters and city areas to explore. There are lots of main and side quests to do, as well as looking for various collectibles. An unusual combat system, but clever idea and well playable. It has a few rough edges, but nothing serious or breaking the immersion. This is one of the few games unique in many ways. I could not stop playing it until everything was done and collected. Would highly recommend!
[h2]Bonjour à tous ![/h2] City of Springs est un jeu d'aventure et d'action dans un monde steampunk, dans lequel on incarne Val, une mécanicienne, qui va se révolter contre la dictature qui règne sur la ville de Riveton ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - Une DA vraiment très sympa, chaque quartier montre des niveaux de vie différents, tout en gardant le côté steampunk qui symbolise la dictature ! - Une histoire prenante, qui nous emmène vers différents PNJs qui deviendront nos alliés de la rébellion - Des combats avec des drônes, c'est très original - Des statistiques à augmenter pour améliorer sa progression dans le jeu et les combats - Des phases d'infiltration où il faut réfléchir à comment contourner les machines [h3]Points négatifs :[/h3] - Quelques petits soucis de textures - Les animations des personnages pourraient être améliorées (les yeux pendant les cinématiques, ou les PNJs qui font des actions répétées comme les ouvriers avec les leviers) - La traduction (française notamment) est parfois bancale, ça rend malheureusement des moments comiques au lieu d'être dramatique. De plus, certaines mots sont malheureusement traduit sans contexte. [h3]Axes d'améliorations :[/h3] - Comme cité précédemment, corriger les problèmes de textures - Améliorer les traductions Un bon petit jeu, qui alterne entre exploration, infiltration et phases de combat, je compte le continuer, il faut le coup pour son prix ! [b]Note globale : 16/20[/b] ------------------------------------------------------------------------------------ [h2]Hello everyone![/h2] City of Springs is an action-adventure game set in a steampunk world, where you play as Val, a mechanic who rises up against the dictatorship ruling over the city of Riveton! Review done on Twitch: https://www.twitch.tv/hyrroh [h3]Pros:[/h3] - A really nice art direction — each district shows different living conditions while keeping the steampunk aesthetic that reflects the dictatorship - An engaging story that leads you to various NPCs who become your allies in the rebellion - Drone combat — very original! - Stats to upgrade your progression and combat performance - Stealth sequences where you have to think about how to outsmart the machines [h3]Downsides:[/h3] - A few texture issues - Character animations could use improvement (especially eye movement during cutscenes, or NPCs doing repetitive actions like workers on levers) - The translation (especially in French) is sometimes awkward — it unintentionally turns dramatic scenes into comical ones. Some words are translated without proper context. [h3]Suggestions for improvement:[/h3] - As mentioned above, fix the texture issues - Improve the translations A solid little game that blends exploration, stealth, and combat — I plan to keep playing it, it's well worth it for the price! Overall rating: 16/20
Writing this from the start of chapter 3, playing hard mode, close to release day. The game is extremely rough and needs a QC run-through, but no game-breaking bugs, cool concept, and is a "thumbs up" from me. The world is impressively large and well decorated, main/side quest NPCs and stories are good, all dialogue is voiced, the combat is generally engaging, exploration is rewarding, and controller support is golden. Further, the core of the combat is engaging, the small customization for bots is very welcome, and the stealth sections are generous about detection timers. I plan to play the game through to the end. I don't think I'll replay it in its current state, but if parts were changed/improved, I'd be happy to play it again. I'll list my issues + feelings in detail below, then some parts I like the most. I see something very good in this game, and I think the changes needed aren't too hard to make. The progression of the bots in the game is way, way too slow. It took 3-4 hours + chapter 2 to unlock my first bot beyond the starters - it was simply too expensive to buy 1 ability (1-2 hours in) and 1 new bot, with completing side quests and hunting for loot, fights, etc. Even now, some 9 hours in, I have ~2/8 bots unlocked and 3/4 abilities unlocked. Enemy abilities are too strong. One enemy ability damages all player bots (even after the cast timer ends!!), killing all swarms and crippling any non-shield unit. Another hits all nearby player bots and basically kills any non-shield bots. A final enemy ability insta-kills (only) shield bots and seemingly recharges as fast as my shield bot. Any enemy with these is as hard as the chapter bosses. There's strategy in what bots I deploy against my enemy, but 85% of my fight is dealing with the sheer amount of ability damage spam. Less problematic, enemy bot variety also scales too fast. I had an enemy use 5 different types of bots and 3 abilities when I had the starter bots and 1 ability. Player abilities are bad. I'm okay with abilities having a high unlock price, being available at random, being available in very limited amounts, and still having cooldowns in combat. I don't like how, at all these drawbacks, they are all medium AoEs and weak for what they do. Heal (and heal bot): enemy abilities instantly kill the shield bot and swarm bots, so 2/3 or 1/2 of my fleet never benefit from heal. Damage: only good for killing enemy swarms or for partly defending from direct attack. Slow/Fire rate: my main problem is the enemy's abilities insta-killing my bots, so these are little value to me. Other nitpicks. The tutorial and early chapter 1 have the only typos I've seen in the whole game. Bots can be modified, but it feels like there's a "correct" mod. (I run HP-Hammer and FireRate-Swarm, other mods don't seem to perform nearly as well for each on these two.) There's no unstuck button. The jump + animation are really awkward. The bandage wrapping animation in combat is weird. The elevator/teleporter unlock animation is unskippable. Enemy stuff is spawned in during quests, including in areas I cleared previously. Near the end of chapter 2, an escort mission with B. has him start at a snail's pace. Good stuff. All the different types of bots feel different and useful. Shield bot (when it's not insta-killed) is my best unit. Enemy mortar bots kill an entire swarm in one shot, I want that! The chain gun bot annihilates things. Swarms are really, really good for adding damage to an advancing setup, or for sacrificial fodder to save my bigger bots at key moments. Heal/damage abilities feel really, really good when they work and clearly have the power to change the tide of battle by 1-2 health pips at least. I like all the animals running about, and especially that there's a quest line of catching some guy's chickens. Quest items/NPCs are within 50m of an elevator 90% of the time, huge feel-good time-saving reward for exploration. I like that the bot unlocks and character upgrades are different currencies. The minimap is stylized and useful. One of my last quests was a "hot potato," which shows I'll never know quite what to expect for the next quest. Other than some visuals, the game outperforms the majority for how few bugs there are. There's also just something about the game that's really nice, I can feel that a lot was poured into this game.
I'm loving this game already! So far I've put in 'just' 2 hours, but I know I'll put in way more than that. The steampunk look combined with the great storytelling make you want to play this game for hours on end. I really like the combination of stealth, combat and story line that the developers have created and I'm curious where the story leads. I definitely recommend this game to anyone, give it a try and you'll see for yourself!
Finished chapter 1, here are my thoughts (early access): Pros: * Solid Steampunk setting, with a good balance of tense and lighthearted. * Good story setup and a lovely protagonist. * Runs well, and looks good (no crashes or bugs in multiple hours of play, something some fully released AAA games can learn from...) * Innovative, but simple combat mechanic. * Enjoyable stealth mechanic. Just hard enough to feel the tension. Cons: * Character animations and cutscenes are a little janky. * Some quests are a little on the nose with their fetchquest-ness All in all, enjoyable, and well worth it at only €8, let alone on sale. Get it while it's hot!
An absolute steal full price or on sale, amazing depth and clean graphics. I always want to support people trying something new, and they did a good job on the unique combat system. Give it a look, you will not be disappointed
There's an expression I like to use for games like City of Springs, which is 'this is going to be someone's first and favorite game'. If you've been into games for a while, and especially if you were around in the 90's / 00's era, you have one of these: A game that maybe isn't too well known, maybe isn't *strictly* incredibly good, but something about it just scratched or scratches a particular itch and it's embedded itself on you. For me, that's stuff like Netstorm and Chaos Overlords. For this generation of new gamers, it might well be City of Springs. If you *have* been around for a while, City of Springs is mostly a decent idea wrapped in somewhat disappointing execution. Nothing about it is strictly bad or wrong, it just suffers from odd game design principles and a need for polish. Like what do you *mean* there's fall damage, and it's persistent, and I can only heal by hoofing it to healing stations around town that are otherwise totally free to use? What do you *mean* I can murder most robots effortlessly, unless it's a Mandatory Stealth Section, in which case the same robots I've been fighting directly can now instakill me -- sorry, I mean 'stun' me -- and I have to start over? It's just a lot of that. Giving this a positive recommendation because there's nothing 'wrong' with it at the end of the day, and supporting small artists in the face of Steam's algorithm nonsense is always the right thing to do. But, like, maybe check out a video or LP before you commit to this one.
I've been playing a bit so far, and honestly, it's a great game already. The story is interesting, it's visually pleasing. I recommend giving this a try!
Ist jetzt zwar nicht mein Genre, aber es ist sehr hübsch gemacht. Und es wurde auch nativ für Linux produziert. Absolut flüssig und auch für einer Auflösung von 5120x1440 konzipiert. Aus dem Grund habe ich es gekauft. Weiter so!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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