
Shoot. Groove. Loot. Repeat. Cross an ever-changing city skyline, flowing through encounters in tune with the cityscape’s beat. From the weapons you fire, to the enemies you shoot, to the zen-like flow, the only way to win is to become one with the beat.
Modeled estimate, not a reported figure. How we estimate →
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About

Music is everywhere in the City of Beats and drives absolutely everything in this rogue-lite, twin-stick shooter. Listen to the beat, get into the flow, and unleash bullet hell on the rooftops of the City, blasting through legions of hostile robots.
Don't worry about the damage. Humans left a while ago, and it's just us androids up here. Well, androids and robots, controlled by an ornery rogue A.I., the Zeitgeber, trying to impose its own groove on all robo-kind. Someone should do us all a favor and get out there to pull the plug, yeah?

Everything's driven by music. Literally everything. Weapons, enemies, environmental hazards, it all grooves to the underlying beat.
Listen to the music to anticipate attacks, time dodges, and avoid traps - also knowing when to fire, use special skills, and unleash charged super attacks.
Master the flow of the beat and dance atop skyscrapers to become unstoppable.

Embark on endless expeditions across procedurally generated maps. No two playthroughs are the same, meaning different enemies, encounters, and upgrades each and every time.
Experiment with different builds during each run. What will the beat bring tonight? Damage modifiers? Shield boosts? Quirky mutators that can completely alter the flow of combat? Only the music knows!
Make an orchestra of funky friends. Rogue repair-bots down on their luck! Surprisingly honest merchants! Shady robotic bonesaws looking to take some of your juice in exchange for illicit upgrades! The beat brings together all walks of synthetic life.

You only get one life, but fret not, destruction is only an inconvenience for an android.
Back in the hub, upgrade core traits, buy new weapons and equip extensions, and make sure to stretch before getting ready for another dance number.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game,very challenging. it can be repetetive (songs), but still one of the best rogue-like rhytm game. I hope they make city of beats 2.
It's a tough game that requires a lot of concentration to simultaneously dodge enemies & bullets, shoot at your targets, utilize your abilities, avoid hazards, AND keep with the rhythm. If you're not in a quite environment without interruptions, this game becomes difficult. The aesthetic of the game is very desolate but the dialog is very quirky and silly, which is a bit incongruent. But the presentation fits the gameplay well and looks pretty good. Your shots shoot with the rhythm but you have to time your power shots with the rhythm. combining that with dodging makes the game satisfying when you're able to pull these maneuvers off. You're able to use some currency for permanent upgrades to make builds, and use other currencies for in-run power-ups for a single run. It's a fun and effective method for a Rogue-like. I do think the in-run power-ups can afford to be more out there. They were a bit basic and don't change that gameplay that much. Overall, tough but fair game that requires a lot of concentration. Getting good is difficult but satisfying.
Great little twin-stick shooter. Graphics are very moreish, but gameplay is tough. Too many enemies sometimes, gotta improve those reflexes.
슈팅 림듬은향게임 한글버전 필요ㅡㅡ
东西太少了,但总体来说还是不错的。
[h3]SNAPSHOT[/h3] More discord than harmony [h3]OVERALL - 3 / 10[/h3] [h3]PROS[/h3] + pretty visuals [h3]CONS[/h3] - combat is weirdly sluggish - gameplay has no real depth [h3]FULL REVIEW[/h3] If this game didn't have a $20 price tag this might be a very different review, but in reality it is much closer to a $5 game that you might pick up on sale. It bills itself as a kind of rhythm-based bullet hell shooter, but it feels like 90% of the dev time was spent on aligning the visual effects with the sound and that's it. While that alignment might work to make the audio not feel oddly out of sync, the gameplay itself suffers drastically because actions the players take often lag behind (or somehow weirdly take LONGER than if you just stood there) which makes it feel sluggish as a result. In a game where it seems intended to give the player a smooth, rhythmic experience the end result feels perpetually off beat. I think the biggest issue with gameplay here is the fact that there's far too many things the players are forced to try and focus on (presumably in the name of challenge?). This all might be ok (at best) for people with ADHD, but from a gameplay perspective it just ends up being a nightmarish, chaotic mess - at no point in this game did I ever feel like I was "in flow / sync" with the music as I was too busy trying to: - keep up with the constant, spasmic enemy movements so they don't hit me - avoid traps that had no indication of when they would go off - stare at my character to know when one very specific enemy would be firing a fast moving projectile - time and aim dodges so they would reflect projectiles back at enemies - pay attention to when and where enemy immunity shields would drop so I could finally hit them ... all while trying to also kill enemies that somehow always feel like they have way too much HP for no reason. It'd be one thing if this all felt fluid and fun, but everything feels like it was designed in a way to force players to take the same exact amount of time completing the game no matter their skill level. This game's annoyances are compounded by the lack of interesting or fun enemies to fight - in total there's only a handful of enemies and all of them just feel... bad. I'm pretty sure every enemy in the game either a) jumps around constantly to make them infuriating to hit or b) has an immunity shield because the devs were too lazy to actually design anything meaningful. I actually laughed when I realized how bad the design was that the first weapon the players get will automatically home in on and hit enemies if it is "close enough" - if you messed up bad enough to do somethign like that you should realize it's not the weapon, it's the game. If the entire gameplay is clunky / chaotic / unfun, you'd expect then that the game about music and rhythm would at least be aesthetically pleasing, right? If a game is based around sounds and harmony then the music would HAVE to be great? Unfortunately anyone thinking that would be dead wrong - there is semmingly only one song in this game that plays through the entirety, and it is most certainly not a banger. While sure the game is overall a bit melodic, the end result is just background / elevator music and serves no actual benefit to the player. The complexity of the music could just as well have been 8-bit chiptunes for how much it actually improved the game. Overall, I didn't have any real expectations going into this game, but at the very least I thought a game based on music would be something coherent - instead we got... whatever this is
Pessimo e inutilmente difficile.
This game is really good. I don't really know why more people don't know about it? Marketing diff I guess? Well, games don't really go away or anything, so I hope one day this game gets the popularity it should have. If you like vibey games that are still hard without being frustratingly difficult. I highly recommend this. It's fun to play with the music while you play. It really is just a fun time. Hard to talk and play though. Also, if you like crypt of the necrodancer but don't feel like tearing out your own hair... you'd like this.
The combat is challenging and relies on the rhythym of the music, which is incredibly catchy. It ticks all the boxes of what makes a rogue-lite great. Give it a go, or don't. I don't control your life. Maybe go outside today.
Very repetitive
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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