
Flip fake trading cards for real profit in FeeBay Simulator, a comedic marketplace tycoon game. Snipe underpriced cards from clueless and scammy sellers, grade your best pulls, open mystery lots, rip packs and run your own storefront to build a reselling empire.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You have $500, a folding table, and a dangerous amount of confidence. Welcome to the resale grind.
FeeBay Simulator is a cozy card-flipping tycoon game about buying low, selling high, and slowly developing strong opinions about cardboard. Hunt for underpriced gems across a parody of online marketplaces, send your best pulls off to be graded, open mystery lots, and build a reselling empire one extremely suspicious listing at a time. Oh, and rip some packs of course.

Slab bags...?
Light and dark mode!
Every card in the TCG universe has a true value and a seller who may or may not know it. Scroll a living marketplace feed where a clueless uncle prices a full art for a couple Cheetos, a hype merchant swears his common is "investment grade" and a scammers "100% authentic" card is anything but. Read between the lines, check the centering, watch the fake risk, and find the hidden gems.
Seven marketplaces unlock as your reputation grows from the everyday FeeBay feed to the goblin run auction floor and the curated, wildly overpriced VaultDealer.
Think a card will gem? Ship it to one of three grading houses, speedy ZAG, prestigious PZA, or gloriously unpredictable Bucket Grading. Each with its own fees, turnaround, and chaos factor. Then reveal the slab yourself, and pray to the grading Gods for some Gem Mint 10s!
Bucket sometimes hands out a very special grade.

Feebay comes loaded with it's own custom TCG, an ever-expanding TCG with around 1339 unique cards. Track every set in the Collection Codex, lock your favorites away in an animated Showcase, and chase the cards that look as good as they're worth.
List your cards at your own prices and watch buyers nibble. Some pay instantly, some make you wait, and some bail entirely. Funds pool in your storefront wallet until you withdraw them - minus FeeBay's completely reasonable 14% cut. I heard there's some upgrades to help improve this workflow...

Hopefully everyone pays....

Prices breathe. Trend events send cards soaring and crash reprinted sets overnight, conventions pump entire sets, and a "First Edition Frenzy" that can turn a dusty binder into rent money. Time your buys, hold through the dips, and try not to panic-sell.
Feebay has a full suite for the modding community to dive into. Explore steams workshop and download community created mods! Mods expand or replace the base game in many different ways including adding several new cards and sets, modify game settings, change grading company names, new and better game balancing as well as full on funny meme mods!

- A living parody marketplace
- 1339 collectible cards
- An active modding community with updated mods
- Three grading companies
- Mystery lots, binders, packs, and abandoned storage units to crack open
- A goblin-run auction house with bidding and auto-snipe
- Build and price your own storefront
- A live market of trends, events, and conventions that move real prices
- Business levels, upgrades, achievements, automation and employees
- Card centering, condition grades, and fakes
Recently I started seeing some reviews point out no AI disclosure. AI assisted coding is the only AI usage here on Feebay, its becoming an industry standard and a great tool to speed up development process. I may use AI for translations the future. Steam does not require an AI disclosure for coding related usage however it feels necessary given the miss-information out there. No AI is used for user consumed content such and art and images. The Feebay creature art comes from an artist named AaronSprites. Mods may contain AI generated images and are not a reflection of Feebay in anyway, community created mods assume their own responsibilities.
Buy the dip. Rip some packs. Read the description. Probably do not trust @definitely_real_cards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So very obviously AI generated. Weird that there is no disclosure. As someone who has used AI generative coding to make a game for personal use, I can tell you for a fact that this is AI gen. All the UI screams claude. It even uses the same symbols as stuff in mine lol. Game is still fun though, and I'm sure a lot of time was spent on prompts. I'd expect quick updates (which they are) when they can just type out a prompt of what they want added next :p
This is one of those rare games where I can't control myself and end up spending entire days on it. [h3]What it is about and what it does well[/h3] This is a TCG marketplace simulator where you flip virtual cards, hire employees and slowly build a very profitable TCG business empire. You can pick up cards through the marketplace, daily deals, the auction house or through opening packs yourself. Purchased cards come in various different forms, like raw and graded and can be purchased either as single cards or as a part of a collection or a lot. Beside that, cards also have conditions and faults, like centering, lean and grade potential. Cards also have rarities and special attributes like error prints and counterfeit cards. This game however, is more than just about flipping cards for a profit, you can also collect cards and fill out your binders as you please. I had a lot of fun trying to complete full sets and collections. Another great addition to this game is the Steam Workshop which already has a big collection of card mods available to use now. I played with the vintage Pokemon card mod and it really enhanced the experience for me. [h3]What it could do better[/h3] This game isn't perfect and there are areas I hope will get expanded upon or reworked either as an update or as part of the sequel. First of all, I do wish this game had been slowed down a bit and that not all stats are just handed to you. It would in my opinion have been better if you didn't know anything about the cards you bought at the start of the game and as you gradually unlock new upgrades like the magnifying glass, you would actually manually have to look for creases and off centering and then take a chance on your own judgement instead of it all just being clearly visible numbers. It is just a bit too easy to profit as it is now and to guess the grades. Another thing is, that while pack opening is really fun, I did wish they were actually tradable as well, both for packs and boxes and not just there in infinite quantity with a set fixed price. It would also be cool if you could tell the scout to look for specific cards for your collection that you might be missing or would just like to own in your personal collection. I also think it is a shame that you can't put slabs into binders. It is actually a little heart breaking when you get those perfect ratings and want to make a collection out of them but you have to break them open to put them into your binder. If there is going to be a sequel in the future, I would also prefer a much much bigger marketplace selection and with a much slower restock speed to balance it and I would also love a reminder setting on the auction house for desired rare cards, so it again will be easier to find some of those ultra rare cards. [h3]Conclusion[/h3] All that said, this game is really good as it is now and I don't think I have been this addicted to an indie title since TCG Card Shop Simulator. I highly recommend it! ————————————————————————————— [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
This game is just so good especially with a certain card mod. Also the dev is very active, great job!
The dev has done updates and fixes every day for at least 5 days, don't see that often. Game is fun so far and can't wait till I can horde boxes of packs to open to feed my gambling addiction. Edit: Packs are now in game, I feel seen.
*Looks at clock*, *Sees it is 1:00am*... thought it was 9:00pm.. what the heck?
underrated asf, scratches the dopamine itch perfectly.
loved it
I really have enjoyed this unique game so far. It has a great tutorial and decent depth so far. There is something really satisfying about finding a great deal on a card, buying a lot and finding a rare and valuable card in it and making a profit or finding a card for cheap, having it graded and getting a back 10 mint. The criticisms of AI seem pretty unfair and the creator of this game has addressed them. AI was used to assist in coding the game (which is pretty typical), but not in the digital artwork or anything else. I recommend this game especially for the price.
Really fun sim game! The achievements and mods make it take a while to collect everything you really get your moneys worth.
This game is way more entertaining than I expected. As someone who did this for real for a little while, it captures things surprisingly well. I am very much looking forward to new features being added in the future! Sidenote: Would be fun to be able to bundle my bulk cards into repacks rather than selling individually.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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