
Shoot. Groove. Loot. Repeat. Cross an ever-changing city skyline, flowing through encounters in tune with the cityscape’s beat. From the weapons you fire, to the enemies you shoot, to the zen-like flow, the only way to win is to become one with the beat.
Modeled estimate, not a reported figure. How we estimate →
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About

Music is everywhere in the City of Beats and drives absolutely everything in this rogue-lite, twin-stick shooter. Listen to the beat, get into the flow, and unleash bullet hell on the rooftops of the City, blasting through legions of hostile robots.
Don't worry about the damage. Humans left a while ago, and it's just us androids up here. Well, androids and robots, controlled by an ornery rogue A.I., the Zeitgeber, trying to impose its own groove on all robo-kind. Someone should do us all a favor and get out there to pull the plug, yeah?

Everything's driven by music. Literally everything. Weapons, enemies, environmental hazards, it all grooves to the underlying beat.
Listen to the music to anticipate attacks, time dodges, and avoid traps - also knowing when to fire, use special skills, and unleash charged super attacks.
Master the flow of the beat and dance atop skyscrapers to become unstoppable.

Embark on endless expeditions across procedurally generated maps. No two playthroughs are the same, meaning different enemies, encounters, and upgrades each and every time.
Experiment with different builds during each run. What will the beat bring tonight? Damage modifiers? Shield boosts? Quirky mutators that can completely alter the flow of combat? Only the music knows!
Make an orchestra of funky friends. Rogue repair-bots down on their luck! Surprisingly honest merchants! Shady robotic bonesaws looking to take some of your juice in exchange for illicit upgrades! The beat brings together all walks of synthetic life.

You only get one life, but fret not, destruction is only an inconvenience for an android.
Back in the hub, upgrade core traits, buy new weapons and equip extensions, and make sure to stretch before getting ready for another dance number.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boring. After more than 2 hours, there's no variety in the gameplay. Always the same enemies and level. That's it?
[h1]Felky Fun Meter[/h1] [h1]|-------|---| [7/10] Pretty fun![/h1] I'll just say this first since I assume most people are going to look at this game for the "Rhythm" tag : [b]I wouldn't consider this a Rhythm game at all.[/b] Yes when you shoot your gun it makes music; yes when some things happen you can hear them in the song, but there is no input that you have to do [u]on-beat[/u] like a real Rhythm game would make you. That being said the game is pretty good and above average for most of its content; upgrades, enemies, biomes, meta-progression. It does lack weapon diversity which was disappointing especially since I bought it for the 1.0 release and there was only 3 available with a 4th one [i]coming soon[/i] that really felt underwhelming. Overall I had a good time, a run doesn't take too long to finish; the main story isn't too easy or too difficult; and there is some post-campaign features available as well cuz why not. Fun game!
Man, underated as hell... such a neat concept, enemies and bullet on beats and not forced to fire but just hold the button and it will fire beats... it will create music, even enemies.. I reached 2nd zone and even poison ticks are on beat.. <3 love it!
This game is great. I love anything that puts a rhythm aspect into a genre, and City of Beats uses rhythm tastefully while also having some great soundtracks. Highly recommend for any rhythm fan.
Hotline Miami but you gun goes bee bo boo bo bee bo boo bee bo bee bo
This game was pretty unique. I felt that the balance of rhythm game and bullet hell didn't quite work out but I like the graphics and music.
見た目は近未来チックな感じですが、ゲームのシステムはハデスにとてもよく似ている。 各ステージをクリアするごとに3択のアップグレードを選択したり、ショップマスでアップグレードや回復と引き換えに通貨を払ったりといった感じ。 死亡するごとにハブに戻り、ステータス強化 (緑の通貨) 、武器の購入、スペシャル特典的な強化 (紫の通貨) を行い、また次の遠征に繰り出す... といった感じです。 操作はマウスとゲームパッドの両方を試しましたが、実質的にはマウス一択だと思います。 それは、操作のしやすさではなく、ノーマルアタックを弾幕のように常に出し続ける (ボタンを押し続ける) という基本戦略上、ゲームパッドを使っていると、数十分で右腕がすごい筋肉痛になってしまう。マウスならそういう症状はでないので、マウスが断然オススメです。(通常攻撃を常時オンにするオプションがあれば、ゲームパッドでもプレイできると思うのですが...) 難易度調整としては、設定画面のSurvival Assistの項目からダメージ25%、50%引きを選択できます。自分はアクションが得意ではないので、50%引きでカジュアルに楽しんでクリアしました。結果程よく楽しみつつラスボス撃破までいけたので良かったと思います。 体感としてはこのゲームの通常クリアは、他の類似アクションゲームのハードモードくらいの難易度です。(僕は最初通常設定でプレイしていましたが、途中でこれはムリだと感じて50%下げました。結果的に正解でした。ノーマルのままならクリアできなかったと思います) また、こうしたアクションゲームで、バグらしいバグも一つも見かけなかったのも高く評価したいです 結論: 小さくきれいにまとまったアクションゲームで、とても丁寧に作られおり、現状過小評価されています。 この出来で100レビューにも達していないのは気の毒だし、もっと注目されていいと思います。 開発者の次回作に期待したいですね。
It's a tough game that requires a lot of concentration to simultaneously dodge enemies & bullets, shoot at your targets, utilize your abilities, avoid hazards, AND keep with the rhythm. If you're not in a quite environment without interruptions, this game becomes difficult. The aesthetic of the game is very desolate but the dialog is very quirky and silly, which is a bit incongruent. But the presentation fits the gameplay well and looks pretty good. Your shots shoot with the rhythm but you have to time your power shots with the rhythm. combining that with dodging makes the game satisfying when you're able to pull these maneuvers off. You're able to use some currency for permanent upgrades to make builds, and use other currencies for in-run power-ups for a single run. It's a fun and effective method for a Rogue-like. I do think the in-run power-ups can afford to be more out there. They were a bit basic and don't change that gameplay that much. Overall, tough but fair game that requires a lot of concentration. Getting good is difficult but satisfying.
Amazing game,very challenging. it can be repetetive (songs), but still one of the best rogue-like rhytm game. I hope they make city of beats 2.
Great little twin-stick shooter. Graphics are very moreish, but gameplay is tough. Too many enemies sometimes, gotta improve those reflexes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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