
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.
Modeled estimate, not a reported figure. How we estimate →
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Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.
Minimalistic gameplay that is easy to pick up, with a very high skill ceiling and constant opportunities for skill expression
Return to the 32bit console era
Vibrant N64-style graphics and art direction
Soundtrack inspired by atmospheric/intelligent DnB music
Easy to pick up
Every level simply asks you to reach the goal
Every level can be played with a single analogue stick or WASD keys
Hard to master
Later levels will test the movement mastery of even genre veterans
Replay levels to try and earn elusive gold medal times
Master 100 levels across Campaign and Arcade modes
Grind individual levels in Campaign mode to hone your clear times, collecting medals and gems
Or sweat through the life-based endurance challenge of Arcade mode
No hidden secrets.
There are no hidden secrets.
Create custom user levels for endless replayability with our FOSS level compiler
Tooling to be finalized on release
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Very fun little in-between cross of Super Monkey Ball, and Marble Blast. I had a great time 100%ing it. However, I must point out some things I want to stress. The game is short, only taking me about 5 hours to 100%. Not an issue on its own, but in conjunction with the fact that I personally think the game is quite pricey for its size, at only 99 levels that are done twice at minimum throughout Campaign and Arcade modes. Custom levels can alleviate this concern, but this game is quite hidden under the slop, and as a result, naturally, custom levels don't really exist yet. Share it around with people who are fans of marble games! I know I will be. The game currently misses some QoL that would make it fantastic. As far as suggestions go, I'll just list off what I think the game could use, if the dev is still working on this game. In campaign mode: - Having buttons to go to the next level, or retry the level you were just on in the level results screen would be fantastic, instead of having to back out and go back in every time. It's not [i]so[/i] bad to go in and out, there's practically no load times, but it would be nice, since I tend to play the levels in order anyways. - Selection wrap-around when picking the world and level, as well as sustained movement while a direction is held. Very minor nitpick, yes. In general: - A quick reset button while playing a level. I imagine it would behave identically to pausing, and picking Restart. The left bumper isn't used for anything, so that would be a great button to use. Maybe make it double tap by default to prevent accidental resets, and then have a separate option to make it single tap to reset. - Input buffering for fast forwarding level intros. It doesn't speed up until you have pressed the A button during the level introduction sequence. Probably the most nitpicky thing I could have suggested, yes, but that's who I am. - Game advertises 100 levels, but it actually has 99. I'll forgive this egregiously false claim because you can import custom levels into the game, but that's definitely the biggest sin on this list. (This one isn't actually serious)
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
The game feels like it does few things very well, and few things very poorly - and unfortunately, the parts it gets poorly drag down the experience quite a bit for me. Firstly, the music and look of the game is great, and I enjoyed most of the stages going for the golds - the game is fine on this front, these are its strong points. The camera control is truly awful, and while there's an "8 directional lock" mode, it doesn't feel very useful when its an ordeal to just line up the ball in the direction you want to go. There's no button to move the camera outside of moving the character as well, so if you need to turn around, you have to actually move the character all the way around to see where you're going. This leads to some rather annoying scenarios. The arcade modes feel really poorly done as well. The first few are a total joke, and then the later ones are all backloaded with some of the most inconsistent levels in the game, where you're required to either send it and launch yourself into the air and hope you get the right bounce, or fight against the camera & inconsistency of the controls on super tight precision levels which don't fit the mechanics of the game. Other complaints are small stuff/QoL. To retry a stage, you have to go into the menu and hit restart. There's no quick retry button. Why? This is 2026 - even if the game was made to look like a PS1 game, it doesn't have to have QoL like one too. Another is the sound/voice acting. The dude's voice saying "go!" and "goal!" every stage was really offputting to me, I had to mute the sound after the first few levels.
初代モンキーボールのような雰囲気 ボールの挙動はモンキーボールより素直な印象、高所からの落下時も割と思い通りの場所に落下できる。 残り時間の秒数が小数点第二まで表示されてるので、メニューボタン連打でモンキーボールのように 狙ったフレームでスティックを傾ける技が使える。 青春が帰ってきた
you could easily sink hundreds of hours into this if it gets a proper steam workshop/procedural generation update. Even an expansion DLC with a few hundred levels would be nice 10/10
i love ball rolling games, but the camera is ATROCIOUS and makes this game unplayable. its sickening and feels like it's ALWAYS rotating. I really want to like this game, because the level design looks solid, but the camera needs a huge overhaul such that it doesnt give me nausea anymore. please add an alternate handling mode in accessibility options or something. edit: sorry this review is hillarious, i literally cannot help getting motion sickness
if this game had a dedicated Time Attack gamemode with leaderboards and a replay system i might never stop playing it
this game rules. its extremely satisfying to pull off just about anything and it hits the vibes so incredibly well. its relaxing, stress-inducing, and gratifying all at the same time.
I love this game. Good vibes. Good marble.
ball
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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