
Survive two in-game days in a living post-apocalyptic city. Build trust or spark conflict with NPCs and factions, and watch the world change with your choices.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 28, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $246.9K | 202 | 74% | $19.99 | |
| — | 584 | 66% | — | |
| approximately $15.8K | 65 | 75% | −50%$3.49reg. $6.99 | |
| approximately $3.6K | 42 | 50% | $3.99 | |
| approximately $11.9K | 32 | 75% | $10.99 | |
| F2P | 77 | 68% | Free |