
The story of a character, who finds herself in the middle of forest, but knows not how she got there. The game offers so much crafting, exploration, thrill, besides being a complete survival walkthrough. Character tries to find a way out of the forest, while working to expose the mystery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another survival crafting game that forgot to include any content. Early access doesn't mean that you throw your alpha game up on steam for $20. (It is now $3, which is still pricey for how empty this game is.) The gameplay is dreary with barely any interactions to be had. I know it's your first game (which, btw, does not excuse poor gameplay) but Steam, for $20, is not the way to go. https://youtu.be/NFD6YYO9X6E
[h1]Introduction[/h1] My name is Sarah is the debut Steam title from DMT Production. It's a survival-crafting exploration game with a weird setting; while the game world appears to be a sort of fantasy world, the introductory video shows the titular Sarah lying down in a futuristic setting, her head enveloped by what I assume is some sort of technological device for immersing her in the game world. In its current state, from what I've seen after a few hours of running around, none of that really matters yet, but it sets the scene for what might one day be an interesting story, anyway. [code]Please note: This review is an abbreviated version of my full preview of My Name is Sarah, available on the SaveOrQuit website via our [url=steamcommunity.com/groups/SaveOrQuit]Steam Group[/url].[/code] [h1]Production Values[/h1] My Name is Sarah has weird production values. The introductory video is well produced using mostly in-game graphics, showcasing the lush, beautiful world and the equally beautiful Sarah, but also immediately revealing one of the game's graphical shortcomings: the rather poor quality animations. Mostly everything looks great when it's static, but models seem to have too few bones, and animations too few frames and poor blending, leading to animals and people often looking unnatural and wooden when they move. Sarah's body shows no physics-based internal movements -- a huge lack when you consider her massive mane of hair, which fails to move independently of the rest of her body at all, like a big block of hair-coloured wood stuck to her head. Clipping is another significant issue, with Sarah's hair and body often clipping through her clothes or backpack. Together with the wooden animations and plastered-on hair, and the strange decision to make her turn her head violently from side to side when you rotate the third-person camera in front of her, the overall effect on the lovely high-quality character model is to make it look last gen, and rather out of place in the world around it. This quality dichotomy continues throughout the game's UI, too. Music is nice and atmospheric and background nature sound effects are pleasant. Sarah's accent in the intro is hard to understand and her jumping noise is irritating. The "pew pew" sounds and spoken lines when you mouse over the main menu buttons are just plain weird; I wonder if they were a developer joke that was accidentally left in for release. In some ways this mishmash of qualities is exactly what you'd expect from a game that's just entered Early Access, and I hope that the developers plan to fix these issues as the game progresses. I mention it anyway, because it looks so good in screenshots, but the impression it gives once you're actually playing is far different. [h1]Gameplay[/h1] So far the gameplay appears to be typical survival-crafting, with a big world to explore. I've only managed to play for a few hours, however, and don't plan to play any more until the game has significantly improved. It plays like there are basic place-holder modules for a number of game features and functionality, but none of them are well thought out or detailed enough to actually be any fun to play. To begin, there are only two harvestable resources that I've found: wooden logs and stone. You get stone from _some_ large rocks you see in the game world, but not all. You get wooden logs from almost everything else: sticks, trees, and, strangely, small flowering bushes. You get so many resources so quickly, that you may as well just get them for free. Sources of wood also respawn after a few seconds; just stand next to a tree and keep chopping ... . There aren't a lot of useful things to craft, either, with a good portion of the crafting list being filled with aesthetic items such as tables and chairs, with many of the resources required making no sense. Ultimately there seems to be little point to doing it at all. Again, it's a token effort in need of major expansion and improvement. The building interface, when it works, is okay, but the game is way too restrictive in where it lets you build -- rage-quittingly so! Apart from that it's probably the most stable subsystem, though. Survival consists of eating food and drinking water whenever you can, as your hunger and thirst bars decrease far too quickly. Perhaps in an effort to counteract this, and because the only other way to get food or water appears to be chopping down trees and eating the apples that drop from them -- yes, all trees drop apples -- the game has little tornados of daffodil seeds that spawn random consumables. Mmmm, raw meat from a flower tornado? Yes please! Combat should simply be avoided. The only enemies I've found run at the same speed as Sarah, do more damage than Sarah, and take more hits than Sarah does, so once they've been pulled, they're basically a guaranteed death sentence. [h1]Exploration[/h1] So, crafting is a bit of a non-event, building is finicky, survival is a hassle, and combat isn't worthwhile. What does that leave? Well, it looks as though it has quite a large and nice-looking game world. But there's no map or compass, much of the landscape looks basically the same as what's around it, creatures that you accidentally pull by wandering too close pursue you relentlessly, and, if you do happen to die, you lose everything you're carrying, since you'll have no hope of finding the small unmarked inventory sack that drops at the location of your death. So exploration of this world seems to be actively discouraged. In spite of this, I spent a couple of hours heading off in random directions from the starting location and I found a couple of interesting locations. Both of them were inhabited and resulted in Sarah's death, but this at least suggests that the world has a few things to see. I suspect at some point there will be a story woven into this, too, allowing us to somehow return Sarah to her normal world, but at the moment exploration is as frustrating as most of the other elements in the game. A map that gets filled in as Sarah explores would be a great addition to this game, and a craftable compass or some other sort of navigation device would be a boon, too. [h1]Bugs![/h1] My Name is Sarah, like most EA games I've played, has bugs. From trivialities to game breakers, Sarah has enough bugs to make me sometimes wonder why I was even trying. The building-placement and save-game issues need to be fixed immediately. For a survival-crafting game, it's ridiculous that it's so hard to find somewhere to build something, and all the time and effort lost when a saved game doesn't load harvested or converted resources is inexcusable. These two bugs should both have been fixed before the initial release; together they make the game essentially unplayable and not really much good for anything more than a tech demo. [h1]Verdict[/h1] I gave it my best shot. Honestly, I did. But I haven't played a game as frustrating as My Name is Sarah in a long time. It was all I could do to not throw my mouse across the room in a fit of rage after wasting so long trying to find somewhere I could build. The interface is hideously broken, saved games don't work properly, and the game world is beautiful, but seems to be basically empty from what I could see without becoming stupidly lost or killed by the abysmal combat. At the moment it's a tech demo, and sometimes feels like a barely useable one at that. If survival-crafting games are your thing, then by all means add this to your wishlist. When it's not moving it looks wonderful, and it definitely has potential. But I'd recommend you wait for at least a few major updates before you buy it. This one needs a LOT more time in the oven. [h1]Pause[/h1] https://youtu.be/GcwHvnDj_xg [quote]For daily, detailed game reviews please visit the SaveOrQuit website via our [url=steamcommunity.com/groups/SaveOrQuit]Steam Group[/url]![/quote]
This game should be called "My Name Is Cobbled Asset Waste Casserole (C.A.W.K.)" It is nothing but a perfect example of what I call a A.R.S.M. (Asset Reliant Sloppy Mess) because it's not an asset flip. It's just a mess of purchased Assets with no cohesion, no functionality what-so-ever, and bugs galore. This is seen well in my first impressions video where this game made my list of truly amazing Steam games I call M.I.S.S. games: https://www.youtube.com/watch?v=mYmHpSqOvYk My score is a 3% out of 100, only because the developer made a decent intro trailer. Everything else sucks. Usually I try and give constructive feedback on this indie games, but there's really nothing here to praise.. How hard is it to buy a bunch of assets on the marketplace and mash them together into a big mess and extract it to sell on Steam? $20 is ridiculous as this game isn't even worth 49 cents in its current state.
Don't be fooled by most of the bad reviews out there. Most players couldn't understand the logic and they just died. There is a fan-made guide for the game, but no one bothered to open it and look. Only one person wrote the game. Moreover, this is his first game. Unconsciously, most people expected rockstar quality. In addition to all this, there is an audience like me who still enjoy the game very much. Because we don't compare the game with others. I think you will have fun if you live the moment like us and give it a chance.
This is game has clearly been abandoned. The last update was more than a year ago (as of May 2021) and there is no content.
Oyuna başladığımda biraz şaşkınlık yaşasamda, şimdi daha iyi ilerliyorum. Atmosfer muhteşem! Tebrik ederim.
《我的名字叫莎拉》游戏可谓简单粗暴,一语中的说出游戏女主角姓名莎拉,不是沙拉,不能吃但是耐看,莎拉穿着帅气的外套和皮仔裤,强壮的大腿套上柔和的长筒袜,手持做工粗糙的石斧,英姿飒爽弯着身子,虎视眈眈看着前方,时刻保持警惕,给玩家留下深刻的印象。看到这个莎拉,我想起《古墓丽影》的女主角劳拉,因此我开始对这个游戏充满了兴趣。 https://steamcommunity.com/sharedfiles/filedetails/?id=2020176669 不同于《古墓丽影》的动作冒险,这是一款生存类游戏,把游戏环境置于3D空间,采用第三人称视角,操作莎拉收集材料、制作物品和修建房屋等等。莎拉从昏睡中醒来,不知何因迷失在森林之中,她感觉周围的一切昏暗无比,潜意识中有股强烈的危机感,她担忧自己的生存空间,但又勇敢的面对挑战。 https://steamcommunity.com/sharedfiles/filedetails/?id=2020178944 《我的名字叫莎拉》游戏没有新手教程,开发者仿佛认为玩家游玩过生存类游戏,一定会很快上手这个游戏,我不敢苟同这种想法。面对广阔的空间,我刚开始游玩的时候,很迷惑我该收集什么,能够做什么?没有新手教程,我只好慢慢摸索,观察周围的花草树木和岩石水塘。幸好遇到一些东西,屏幕会显示交互提醒,不然很是茫然。我认为有必要增加新手教程,做出一些说明。游戏环境有些昏暗,许多地方看不清晰,长时间容易视觉疲惫。或许为了模仿原始森林的环境,白天的阳光会被树木遮蔽,偶尔有些地方会有阳光照射。游戏有昼夜变幻,因此玩家为了应对黑夜,需要尽快收集材料,制作手电筒或火把等照明物品,不然只能摸黑瞎,可能受到一些袭击。这里我不得不吐槽一下,游戏穿模问题的严重,莎拉举斧头砍树亦或是榔头敲矿石,都很容易卡模。人物有多种属性,健康值、饥饿度、需水量和体力等,玩家要注意这些属性的变化,游戏中消耗很快,尽量补充充分。人物背着一个很好看的背包,有种科幻质感,材料携带有数量限制,因此最好按照道具配方收集,避免做些无用功。如果丢弃背包物品留在某地,等着一起使用,这个想法不容易实现,材料会原地消失。游戏毕竟处于开发阶段,有许多不完善的地方,等待游戏的改善。目前我不是很建议玩家购买游玩,但是游戏折扣力度很大,你想喜加一也是个好想法。 https://steamcommunity.com/sharedfiles/filedetails/?id=2022312343 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
early Accress darf buggy kaputt und auch nicht ordentlich funktionieren... aber wenn noch nicht mal wowas wie steine hacken in einem survival game funktionieren geschweige den irgendetwas zu bauen ist das schon ganz schön traurig und dafür dann 16€ verlangen... und um nur in einer schönen landschaft rumzulaufen um nach ca7minuten an durst oder hunger zu streben... da kann man gleich den walkingsimulator spielen.. und der ist kostenlos!
Oh dear god, I`m sorry but this game is down right terrible! https://youtu.be/U5CKXiPkOFU Graphically it is ok, but the gameplay, mechanics and the world are just a mess. Also the lead character just seems so out of place, it makes no sense that your in a "survival" situation yet dressed up in a very inappropriate costume from the start. It`s fine to look at for curiosity at the cheap price, don`t expect to get much gameplay out of it though.
[quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] 《My Name is Sarah》是一款第三人称下的探险生存类游戏,目前处于EA阶段,由来自土耳其的ONUR GENCAY GÖKÇE, HAZAR DEMİROK 等人开发,并由DMT PRODUCTİON发行商发行。其背景设定于女主萨拉从一场睡梦中醒来,发现自己出现在了森林的中央,她必须寻找足够的食物和水源,并勇敢地面对当地的猛兽或怪物的侵扰,找到一个能走出森林的方法,以最终揭露其中的谜团。 https://steamcommunity.com/sharedfiles/filedetails/?id=2009952051 [h1]野心勃勃的作品能否博得众人眼球?[/h1] 如今Steam上的游戏可谓是层出不穷,为了区分各自的质量,不少游戏被贴上了“小到3消,大到3A”的标签,借此希望能得到确切的划分,能在相同的定位下与其余的作品相互碰撞、摩擦。然而并非所有的游戏都能被准确地定位,例如某些游戏虽有着3A的雏形但又因其余各种优化或玩法上的原因导致其“略胜2A而低于3A”。有着这种现象的游戏有很多,可以用一种奇葩[spoiler]这里是褒义[/spoiler]的术语“四不像”来称呼它们,其很难划分到任意一个品级中,且最终出现的情况很可能只有两种:褒贬不一或差评如潮。那么本作是处于怎样的一种定位呢? 来自土耳其的开发者们声称本作是他们开发的第一款游戏,先不说其开发水平如何,从单方面来讲,如果他们先前没有任何游戏开发的经验,上来的第一个作品野心就如此之大,这让我十分得佩服。众所周知目前开发世界、生存探索等玩法都是绝大多数3A游戏所具备的核心元素,而值得赞叹的是本作对此都有所涉及。那么其定位究竟是在何处,下面我将从以下两个方面对此进行展开分析。 游戏设定开放世界元素的本质和初衷是为了给予玩家更多的自由度,让他们沉浸在探索游戏世界过程中的同时,增加游戏一部分的代入感以及新鲜度。然而本作设计开放世界的初衷貌似并非如此,其给人的感觉就为了单一地扩大世界,延长游戏的寿命以及给予玩家一种“说不定往这个方向走走就能看到不一样的东西”的感觉。而且本作在剧情上没有任何的设定或推动,当过场动画结束后女主突然出现在森林的中央时,玩家似乎也能感觉到自己和她一样一头雾水。无论是漫无目的地在庞大的世界中来回奔波,还是反复地退出重进游戏观看过场动画等,都不能看出任何剧情上的端倪。本作究竟想要表达给玩家些什么,究竟想要打造什么样的世界,目前我们不得而知。 https://steamcommunity.com/sharedfiles/filedetails/?id=2009951945 本作设定生存系统的初衷很好,希望能给那些喜欢真实、刺激的玩家一个不断挑战自我的平台和空间的同时,也给游戏创造出了另外一种玩法,而不仅仅是单一地探索世界,那就和步行模拟器没有任何区别了。本作在屏幕左下角设有女主的耐力条、血量条、饥饿值以及口渴度等,让人一目了然,非常的直观和便捷。同时本作的各种声效例如女主跳跃、小鸟飞翔或狼群嘶吼等都刻画得栩栩如生、十分细腻,而且本作还设有烹饪以及造家系统,玩家可以大显身手创造属于自己的家园。然而除此之外,本作其余的生存内容就显得较为单调普遍、缺乏特色,例如物品的UI设计较为简陋以及角色移动时的动作十分僵硬等。此外,当女主受到敌人攻击掉血或饥饿值即将归零死亡时,系统都没有给予玩家任何图像或声音上的提醒,往往使得那些沉迷于探索世界的玩家突然看到屏幕上跳出Game Over时而感到不知所措。 https://steamcommunity.com/sharedfiles/filedetails/?id=2009951747 由此可见,本作的野心很大,希望能将许多3A游戏拥有的元素都融入其中,可惜这些都只是如同“蜻蜓点水”般一点即过,很难博得众人眼球。因此目前笔者是不推荐各位在EA阶段入手此游戏的,希望开发者们能在此期间准确地找到适合自己的定位,完善这款游戏各方面的不足,期待EA阶段过后本作能给玩家带来不一样的惊喜。 [h1]在此做一个小总结[/h1] [b]闪亮的优点:[/b] [i]开放世界的设定+ 丰富细腻的音效处理+ 生存探索元素相互邂逅+[/i] [b]不足或缺点:[/b] [i]优化较差- 人物动作十分僵硬- 没有任何剧情的设定-[/i] [h1]推荐分:(5/10)[/h1]
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