
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
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About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 80 reviews with recorded playtime.
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
评分:8/10 首先是性价比方面,我只能说给到夯爆了,py上面几块钱买的key,能支持我一口气专注3-4h的文本量与较优秀质量,无疑是一份优秀的电子零嘴。 故事方面,作为非游戏行业且非哲学以及人文社科类专业从业者,我对这部作品的文案还是挺满意的,前期的雇佣追杀塑造的压迫感还挺像回事,起码第一个小时的游玩过程很紧凑,我选择的机械师开局,因此总是会有事情做,技术点数的加一可以大大提高前期需要工作时的成功率。不过游戏在结束追杀进入自我救赎(?)阶段,就开始放平节奏了,特别是在我达成《三体》结局后,基本上就是在绿洲打工-有高点数就去研发。当然也有可能是我没有走黑帮线的原因。导致后面感觉有点像古早网络小说那样公式化了。
Сюжет второстный слоп про плохихи корпораций Выборы номинальные, часто приходилось выбирать "промолчать" потому что все другие опции максимально ебланские Геймплея мало и тот тривиализирован в хлам: размаж кубики по активным квестам в произвольном порядке, максимум сначала выполни квест на таймере. Игра ощущается растянутой из за затянутого перемещения по карте о ожидание результата действия в вставлении кубика в секунды две Лучше перепройдите диско элизиум. Получите схожий опыт но кратно лучше
Decent setting and world-building. But the illusion of meaningful choice quickly evaporates to leave what is essentially a sci-fi visual novel. Compared to 13 Sentinels, another sci-fi game with visual novel elements, this is very poor and lacklustre. On it's own merits it had enough curiosity to pull me through a 9 hour play through but I have no interest in exploring the remaining options or additional content. Okay as a sale pick up for a sci-fi enthusiast but there's not a lot of game in this game.
Well-written story game with an novel action system that unfortunately doesn't pose enough of a challenge. I really enjoyed my time with this game, especially for the story. The world of Erlin's Eye is vivid, populated with a diverse cast of characters who belong to different, sometimes conflicting factions. It's a story of resilience and resistance. The art is well done, and the model of the world is fun to navigate. As for the gameplay, while the initial resource management aspect of the game is a bit of a fun scramble and staying alive seems difficult, after you finish the first few drives, you quickly establish a very solid baseline from which the rest of the game, even timed tasks, poses no challenge at all. The system of pre-rolled dice with outcome chances is very fresh and interesting, but also quickly leaves you with no randomness at all, once you can turn almost every dice into a guaranteed success. I enjoyed RPGs like Disco Elysium or Baldurs Gate more because even on powerful characters, the possibility of failure always persisted. All in all, this was a great experience and I'm excited to try the sequel!
I cannot give this one a thumbs up, as much as I like the visual style, the theme and setting, which all feel very good. The core gameplay itself just feels like busy work, and really appears to have no other use than to move a timer along to get to the next story beat, there is no strategy, skill or even real thought required as to what actions you choose, why you should choose one over another, or any urgency in the choices, which is a shame as I was a little interested in where it was going storywise, but its not enough to get over the mind numbing gameplay, and as i played more I found it harder and harder to keep going, I just wanted a skip the crap and give me the story button !!! At the end of the day this is a choose your own adventure with extra steps if you like that kind of thing then this would be good, but if you want some actual gameplay, stakes or anything more than reading I would look elsewhere.
I really enjoyed the prose of this game, they can be breathtaking at times. It makes up for the illusion of choice I felt at times.
Its not what you might expect, but its engaging, its interesting and not bad for the price especially if you get it on sale. That being said it is heavy in Dialogue so if that is a deal breaker maybe steer clear. I personally like to diversify what I'm playing so I didn't mind it.
end of the game made me cry actual tears
Poignant.
Такая клёвая. Простая, добрая и вдохновляющая история. И всё будет хорошо. И даже хочется вернуться туда. И даже когда-нибудь я вернусь
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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