
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great iteration on the original. Story based, fun, the contracts feel tense and there's a fair bit of decision making that's actually meaningful. I was put off by the negative reviews, but if you enjoyed 1, you'll enjoy 2.
The death spiraling gets annoying, moreso for the fact that there doesn't seem to be any meaningful consequences to a bad timer filing up besides yet more glitches, making it impossible to recover. I'd much rather the game let you die and retry, rather be stuck in this crippled state, fleeing across the galaxy from a threat that can cripple you, but seemingly can't catch you as you starve to death.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 247 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真没想到我会这么说但好无聊……不如前作,至少前作的文本质量更高一些,也有一些的确令我触动之处。而且对我个人口味而言,前作的美术更精美。本作的行动系统更复杂了一些但我的心情是这有什么意义呢,提高了策略的难度但策略的意义不大。我对前作耿耿于怀的一点就是选择没什么意义,[strike] 角色扮演但玩家选择被主创的ego凌驾于其上的话还搞角色扮演干嘛,把骰子卖了换冰棍得了。 [/strike] 策略玩法略无聊,和文本结合得不太好,但也和本作的文本本身撑不起来有关。总而言之是比较失望的游玩体验 [spoiler] 但看到前作的故人时依然会有点想哭x [/spoiler]
A worthy successor to the original, I enjoyed playing through this and it does have some improvements in this iteration. I loved all of the characters and locations and call-backs to the original. It felt like it went by real fast, just means I wan't more! I hope there will be DLC in the future for this like the original. Overall I think a game worth playing, especially if you played the first one. It's not without its flaws - the critique about death spirals is real, the punishment for poor variance in critical contracts can be very defeating and sometimes result in permanent changes to the story and experience. Since there aren't save slots the game is always pushing you forward and if something gets messed up due to bad luck there's no going back. I straight up lost one of the characters to bad die rolls and lost access to that storyline for that run. There can be some real feel-bad situations, especially during sections that are under a time-crunch. If they dialed this back just a bit I think it would be a lot better.
I could not put it down because of how much the story and the characters drew me in. An amazing sequel that stayed true to the original, and expanded upon it beautifully.
Beautiful game. Great visuals and music. Basic but satisfying gameplay and decision making challenges, story has some genuinely moving moments which are impactful through text and presentation alone
both citizen sleeper games left me in the end feeling hopeful. both games managed to make me tear up in the end as i think about what makes me and those around me beautiful. tell your friends you love them and think about all the people whose lives you've touched in some way. you're all beautiful
The first game did the dice rolling mechanic and pretty well, but had a weak plot. Unfortunately the second entry adds too many roadblocks your with no ways to recover via gameplay. And the cost makes it a chore to play from either progressing an event with its own stress meter or from recovering from any type of crisis when you have 2 broken dice with 5 stress and a single permanent glitch mechanic all eating up from the same pool of dice. I was liking the plot for the first few hours until you got introduced to the varying cast, but then it feels like all storylines is same sympathetic villain and we should try to understand and this is the outcome regardless of how milder of the two options you select.
It keeps the same strong writing, atmosphere, and emotional storytelling that made the first game so memorable, but this one feels tougher and more demanding. The choices feel tense, resources matter more, and I found myself having to think more carefully about what to do next. It is harder than the first Citizen Sleeper, but that also makes the survival side of the game feel more intense and rewarding. The world, characters, and writing are still the main reason to play. It has that same lonely, thoughtful sci-fi feeling, with moments that really stick with you.
Pretty much the same thing as the first installment, albeit with a fresh coat of paint and some new ideas. Overall, I think it might be somewhat better? Shame there is really only one [spoiler]ending[/spoiler], that’s something that Citizen Sleeper 1 has over 2. Anyway, if you liked the 1st one, you should end up enjoying the 2nd one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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