
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
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The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A worthy successor to the first game. The game is somewhat more stressful, with Glitches and Broken Dice being quite frustrating, but at least on the Normal difficulty I didn't find myself in a position worse than just needing to take missions slowly and carefully to avoid issues. Needless to say, the writing is just as phenomenal as the first game.
玩法上面还是有点枯燥,做合同时队友容易刷出高血压骰子,还有无语的男npc支线。玩下来比较疲惫没精力二周目了
本作如果作为一部游戏显然是值得推荐的。 但是如果作为深空梦里人这个IP的续作,则不行。 不论是文本还是剧情,都失去了第一部的细腻。 另外强烈建议打折再入手。原价对于这个体量,尤其是考虑从多结局缩减到了单一结局,还是太贵了。
Great story, wish it was fully voiced.
太空歌剧,但感觉比起一代差了些意思
good game, soundtrack and art are lovely
Very good visual novel with light RPG elements. The writing at times can be sublime. World building and sci-fi elements are amazing. I didn't play the first game, which would have probably explained some things regarding characters and in-game politics. But the writing is so good that even without the previous game's context everything just felt mysterious and enticing, a world of endless discovery. I appreciated the lack of save states as it gave in-game decisions more weight, made my player character's attitude feel more real when selecting dialogue. If I have any criticism, I wish there was a mechanic that indicated when decisions were going to be very important (Light highlighted text or something special). But this was rare, as in-game context usually indicated when a decision was important.
Great atmosphere and story.
Ottimo seguito del primo, mantiene bene i suoi punti di forza e riesce ad integrare bene le nuove meccaniche. Ha un atmosfera un po meno misteriosa del primo ma ben incentrata sullo sviluppo delle interazioni crescita dei personaggi secondari e comprimari. Purtroppo in giochi con una presenza di testo talmente elevata l'assenza della lingua italiana si fa sentire dopo un paio di ore di gioco, ma è comprensibile da un indie che non sia stato prioritario settorializzare anche questa lingua tra le varie disponibili...un peccato ma avrebbe aiutato. Le nuove classi RPG aggiungono profondità, ma il loop core (lancio dei dadi -> assegnazione ai task -> gestione risorse) rimane molto simile al predecessore. Chi cercava un cambiamento radicale nelle meccaniche di gioco potrebbe percepire il titolo come un'espansione del primo gioco piuttosto che un nuovo titolo. Detto questo non ha veri difetti se non questi piccoli inciampi dettati da scelte di designe più che da problemi tecnici quindi per gli amanti del genere o banalmente per chi ha già giocato il primo rimane una scelta valida e un ottimo titolo.
There's no gameplay in this game, just clicking through text and rolling dice to get resources. Waste of time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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