
Circus Electrique is part story-driven RPG, part tactics, part circus management, and completely enthralling– all with a steampunk twist. When everyday Londoners mysteriously turn into vicious killers, only the show’s talented performers possess the skills necessary to save the city.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
E muito interessante o jogo, te prende te faz querer jogar por horas e horas, tem um gerenciamento envolvido pra cuidar do circo upar tudo e etc, e chato no começo mas quando você entende bem o jogo você quer continuar jogar por horas sem parar, literalmente no mesmo estilo Darkest Dungeon e outros do genero, porem esse aqui sabe ter seu charme unico. O objetivo aqui e platinar porque vale cada minutinho.
I was looking for a game to spend a little time with here and there... and then played ´three hours until 2:30 a.m. Surprisingly good so far. Well worth the 7 bucks I spent. Very charming, some complex skills of the performers. I love the victorian steampunk flair. Story is well told, and unfolds slowly. When I read the decrition of the game, it thought the "managing part" would be quite offputting for me... but it actually isn't. Really reminds of Darkest Dungeon... and the Circus Shows you have to plan are done with a few vlivks and a little thoght, There is atill a lot to explore, and every few fights, something new comes up. Trust me guys... it's well worth it.
Es un Iratus: lord of the dead con estética circense. Para quien sea de su agrado juegos en esta línea le gustará, pero mas allá de con otra cara diferente al mencionado y similares, nada nuevo bajo el sol aquí.
A good number of well balanced mechanics keeping the story progressing and the characters leveling at a good rhythm.
I started a run on The hardest difficulty and found it too easy. After 100 battles im in the end of the 4th district. I assume there are 5 based on story progression. I am now bored. I dont know if i want to play another 10+ hours to win this one. it has become a chore. The story is transparent but the graphics are nice. Resources exist but were literally never an issue even on hardest mode. ( I assume the devs thought people would max roster size right away but that's the worst thing you can do). Tips for beating the game: To win these kinds of games, Lamp Lighters, DD, Etc. on hardest mode you have to just determine win comps, juggle eqm before battles, cheese resource generation. Keep your roster lean no more than ~10 and by the time you are in district 4 you will have over 700 meat easily. People cry about the Devotion "Mana" cost of abilities and enemies tanking your devotion but it's easy to counter. you put the right trinkets on the right people and have to juggle them before battles. You save a support enemy as the last opponent and cheese heal and devotion up before leaving. If its raining or night you need to prioritize quickly ending a battle. You wont win if you don't use items, its better to conservatively heal units since many any of them can be 3 shot. And if they are squishy they will die to an unlucky 1 shot. This makes taunt Invaluable and HP up trinkets a necessity. On hardest mode healing is critical in a party at a minimum 2 clowns or 1 fakir are needed. Get 3 units to be your circus farmers, ideally * type that can link together in a chain this will allow you to 8-9 star 2 different shows and you can alternate (occasionally a 3rd show is needed at reduced value) Use items, Use Items to boost shows,Use Items to heal in battles (cola and bandages are all you will need). Squishy will be 1 shot so you need to give them + HP trinkets. Don't get max roster because units cost resources and only ~10 will provide value at any moment. Don't waste money on level ups let them die and replace them (or use trinket to reduce level up costs on legendary units) you can change districts at any time by going back to London map,... so when you hit level 8s out of the blue you will def be under leveled and NEED to go backwards and level farm. Spinning wheel game resolves 2 to the left of when you click it.
Circus Electrique is a strikingly unconventional strategy RPG from Zen Studios that merges turn-based tactical combat with circus management in a steampunk reimagining of Victorian London. The premise alone sets it apart from more traditional entries in the genre: a mysterious phenomenon known as “the Maddening” has driven much of the city’s population into violent insanity, and the only individuals seemingly resistant to its effects are the performers of the titular Circus Electrique. Strongmen, fire breathers, clowns, acrobats, fortune tellers, and other eccentric acts become unlikely heroes, venturing into the streets to subdue rampaging citizens and uncover the truth behind the chaos. The concept is both whimsical and dark, blending theatrical flair with social unrest in a way that gives the entire campaign a distinct personality. At the heart of the experience is its turn-based combat system, which draws inspiration from formation-focused tactical RPGs. Battles unfold across side-view arenas where positioning matters greatly, and each performer archetype brings a specialized set of abilities. Some characters excel at absorbing punishment, others manipulate enemy positions, while support roles bolster allies or inflict debilitating status effects. A central mechanic called Devotion acts as both a morale gauge and a performance modifier. High Devotion enhances combat effectiveness, unlocking stronger abilities or improved synergy, while low Devotion can hinder a performer’s output. This morale layer adds a dynamic edge to encounters, requiring you to think beyond raw damage numbers and consider the emotional state of your troupe. It encourages careful team composition and timing, especially in more difficult engagements where a single misstep can unravel your strategy. Outside of combat, Circus Electrique reveals its second major pillar: circus management. Between missions, you must organize performances to generate income, which in turn funds upgrades, equipment, and character development. Each show requires thoughtful assignment of performers to maximize audience appeal and ticket sales. Chemistry between acts, skill ratings, and Devotion levels all influence how successful a performance will be. This creates a loop where success in combat feeds into stronger performances, and strong performances enable further growth for future battles. The management system is detailed enough to feel meaningful without descending into spreadsheet-level micromanagement, though players who prefer a purely combat-driven experience may find the constant balancing act between battlefield and big top somewhat demanding. The progression structure moves you through multiple districts of London, each with its own escalating threats and narrative developments. As you advance, enemy types diversify, introducing new mechanics that force adaptation. Some foes disrupt formations, others target morale directly, and certain encounters introduce environmental quirks that complicate otherwise straightforward tactics. This steady layering of complexity keeps the campaign from stagnating, even if individual battles can occasionally feel drawn out. The pacing strikes a careful balance between methodical planning and theatrical spectacle, though it leans more toward deliberate strategy than fast-paced action. Narratively, the game sustains interest through its eccentric tone and stylized presentation. Character dialogue leans into period-inspired language without becoming overly dense, and the overarching mystery of the Maddening provides enough intrigue to propel you forward. While the story may not reach the emotional heights of more narrative-driven RPGs, it effectively complements the gameplay loop and enhances the world-building. The juxtaposition of colorful circus performers against grim industrial cityscapes creates a memorable aesthetic contrast that underscores the game’s central theme: showmanship as salvation in a world teetering on collapse. Visually, Circus Electrique commits fully to its steampunk identity. Character designs resemble vintage circus posters brought to life, with ornate costumes and exaggerated silhouettes that make each class instantly recognizable. Environments blend soot-stained cobblestones, mechanical contraptions, and theatrical backdrops in a cohesive artistic vision. The soundtrack reinforces this atmosphere with moody orchestral pieces that occasionally give way to lively performance tunes during circus shows. The overall production values reflect careful craftsmanship, with a polished interface and readable combat visuals that support the strategic nature of the gameplay. There are, however, some areas where the experience may divide players. Combat, while rich in tactical nuance, can become repetitive over extended sessions, particularly if you find a reliable team composition and rely on it heavily. The management layer, though inventive, demands consistent attention and may slow down the pace for those eager to jump from battle to battle. Additionally, the learning curve in the early hours can feel steep, as the game introduces multiple interconnected systems in quick succession. Players who enjoy depth and complexity will likely appreciate this density, while others may feel initially overwhelmed. Despite these minor drawbacks, Circus Electrique stands as a bold hybrid that refuses to conform to genre expectations. It successfully blends strategic combat with theatrical management in a setting that feels both peculiar and cohesive. For players who enjoy thoughtful turn-based encounters, layered progression systems, and distinctive world-building, it offers a rewarding and memorable journey. Its unique premise, stylistic commitment, and intertwined gameplay systems ensure that it lingers in memory long after the final curtain falls, making it a standout title for those willing to embrace its eccentric charm and strategic demands. Rating: 7/10
Really interesting game with similar mechanics to Iratus and Darkest Dungeon, but with a charming steampunk atmosphere. If you are into this kind of games, 100% recommended.
A very fun game
Honestly this is a much worse version of darkest dungeon, like go the combat is so god awful, they literally took the worst parts of DD and that's the game, enemies that heal all the time while your party keeps missing, character with weird kits that don't feel like the make any sense together and feel bad to play, no function to give up on a battle you just have to suffer through all the misses while the ♥♥♥♥♥♥♥ enemies heal to full hp......... just great game design over all. The art is fine looks a bit like a ps3 game but whateves, character design and animations are over all pretty generic. The story is pretty badly written. The Mc is super unlikable.
I like having a casual game around for when I'm drinking whiskey, Something calm but still exciting! This checks all the boxes with it's awesome music and sound fx and gives your imagination plenty of room to play as you drink away. Cheers!
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