
Circle Empires is a fresh take on the RTS genre, featuring a fast-paced approach to conquering the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 1/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 4.2Kreviews | 89% | — | $866.5K |
| $8.99 | 92ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不是游戏的制作方,我是一个深度体验游戏的玩家,在我看来这是一款偏向于策略性的游戏,游戏的核心就是你选择一个阵营,然后通过各种方式攻占领地,剿灭敌人,占领领地,然后以战养战的打法思路。 只看游戏本体的话,本身内容已经非常丰富,如果加上DLC的话,会更加的全面,但是美中不足的是,我自己没有找到游戏加速的方法,可能会比较磨人,再加上一些成就等级不是很好做,所以需要大量的时间,但是整体我可以给到4.5分(满分5分) 最后的意见就是希望能够赶紧上架创意工坊,交给玩家去做一些游戏延伸性内容,我觉得会更大方面的提高,玩家对于游戏的粘性
Feels more like grinding on clock than strategy and it gets repetitive pretty fast.
本质超小体量4399级别的小游戏‘ 兵种和领主之间平衡极度抽象,这里有80火抗的寒冰射手和一口痰能硬控十秒的逆天青蛙人 有压根不能自己造人机制是鼓励打架,但是有极大可能干脆越战越弱,赢了负收益输了直接退的角色是人设计出来的吗 ai逻辑似乎有问题,寻路逻辑也有问题 难度设置有问题,ai能在短时间内莫名其妙获得远超实际的大量战力,这种挫败感想当强,自己辛辛苦苦运营了很久,精打细算慢慢磨下来好几块地区,但是npc就是可以只用一块地硬生生发育和你相当甚至更高 非常折磨 半成品游戏,把后续更新内容拆开当dlc卖着实有点不要脸 没有开放创意工坊是绝对的一大败笔 但毕竟是个便宜游戏,如果在打折时购入我可以打包票,他的质量对的上他的价格,毕竟一分钱一分货 总的来说,打折期间推荐购买,原价不推荐 满分十分可以给六分及格分的小游戏,扩充库存和闲得无聊时玩两把绝对没什么问题
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Czech, Polish +1 more
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its Decent. Reminds me of one of those small flash games back in the day. The different leaders give enough variety to be entertained for awhile too. I say buy it on sale for a few sessions of fun.
Скучная игра о создании королевства и отрядов, Плюсы:1.много героев. Минусы:1:нет геймплея когда тебе надо просто ждать ресурсы для создания отрядов . 2.не имеет значения делать разнообразный отряд так как одними рыцарями можно пройти игру Прохождение:на платину можно пройти за часов 20-25 Если просто проходить кампанию то можно управиться за часов 15 Оценка:3/10
很好玩的休闲游戏,划水摸鱼很不错,就是小兵升级有点难
里面的士兵非常的呆,希望制作组修改一下,每次敌人远程兵种一打士兵也不还手,如果多线作战,一个没注意士兵就死完了,而且希望能出个区块攻击,很多次打玩指定敌人,打完就不打了,被剩下的敌人群殴。 战略性体感很差,感觉在指挥幼儿园的人打仗
好
A fun little game. More on the casual side, but overall something to relax and enjoy.
Schönes kurzweiliges Spiel, auch wenn der Schwierigkeitsgrad von 4 auf 5 brutal ansteigt. 1 bis 4 sind alle leicht und 5 und 6 sind nahezu unmöglich auf größeren karten. Bis darauf aber ein wirklich tolles spiel mit schönen ideen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.5K | 323 | 70% | $9.99 | |
| $502.4K | 1.6K | 89% | $9.99 | |
| $147K | 531 | 68% | $9.99 | |
| $6.3K | 29 | 21% | $9.99 | |
| $3.5K | 25 | 68% | $7.99 | |
| $1.7K | 7 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $866.5K | 1.3K | 84% | $14.99 | |
| $866.5K | 4.7K | 89% | $11.99 | |
| $866.2K | 1.1K | 77% | $24.99 | |
| $866.2K | 2.4K | 86% | $15.99 | |
| $865.5K | 1.2K | 68% | $19.99 | |
| $865.4K | 2.4K | 83% | $9.99 |