
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
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Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple at first glance. 8 combats per run ~1h to 3h per run (the latter if you're like me and take your sweet time) (more game modes unlocked afterwards, like endless mode) 2 or 3 enemies at a time (with 1 or 2 waiting to replace them between turns) Each creature has "talents" (passives or effects when they come into play) and "moves" (active skills) You know which move enemies will take in advance. You can capture an enemy using limited food items. That creature is now yours to control on subsequent fights. As I said, simple. Now here where it becomes a good roguelike. You start with 4 syringes (varies with difficulty level) which you can use to remove either a talent or move from a creature (can be done in down time or even during a fight) and use it on another creature you own. Finding the right set of skills, good synergies, is where the fun begins. Now here where they add flavour: There are around 180 creatures you can come across. 1 star creatures at first, up to 5 on later stages (+ boss fight) The majority have "variants". (Variant A, B, or C) This means if you see the same creature in another run, it doesn't mean it will have the same talents or moves. This adds tremendously to the replayability. Each run feels different, and that's what you want. Each creature you meet can even have a talent or move from another creature. Capture those and add your own skills on them. Say you have some creature that can use a skill that fortifies them and then leave at the end of the turn. But hey, you also add a talent "Heal 4 when this creature leaves". Making them a good intermittent tank. You can have a starter creature that has a talent saying "the enemy in front takes 1 additional damage when hit". You remove it and add it to another creature that does 3 attacks with a single move (net value of +3 damage now) The different options in difficulty settings is appreciated The artwork is refreshing (getting tired of pixel arts lately) And the music is growing on me. Bought this thinking if I get 6-7 hours it'll be a win. 25 hours in and I still have monsters to unlock in the bestiary. Let's start another run...
THE ART was amazing, the story with each creature was great, it's a very fun game to master if you have the time, but each journal in the bestiary was facinating pls get this game, it was fun
This game definitely deserves more attention. I enjoyed every aspect of it: fresh mechanics, art, music. I give it thumbs up hoping more people will find it. For developers I have a separate piece of feedback: - Replayability is low. After 10 hours of gameplay, it gets hard to find anything new or challenging. It was enjoyable 10 hours but I'd prefer to enjoy deck building games for hundreds of hours - 'Undo' button ruins the experience. It only useful during the tutorial when I don't know the mechanics, but during a normal run it diminishes the value of making right decision cos I can always roll back my mistakes. Pretty much any other card game does not allow to roll back which causes a lot of adrenaline pumping during the later stages of the run knowing that any mistake will cost me everything - Fight action priority is weird. A creature on the left cell will always have a priority to creatures from the right regardless of their speed. As a player, I would expect my creature with max speed at the right most cell to go first but no, all the enemies from the left will go first. It gets especially critical when my creature does mass buff or attacks all enemies - The challenge debuffs should be randomly drafted, not predefined. This would increase replayability, especially if there were creatures that benefit from debuffs
有考虑拉长单局游戏流程,细化难度曲线,让人能够获得成长感和完成感吗。说实话感觉如果能够把所有事件的强度平衡一下就好了,实在太非了摸不到想要的事件也可以玩,或者你来个可以选事件的道具也可以啊。
底子不错,建议上创意工坊直接玩宝可梦大战
Not sure why but I just couldn't get into this game. Perhaps the slow pacing of the moves and UI. The game seems cool so take my No as an outlier.
Really enjoying this! Won my first run. excited to try to get all the creatures.
我很少给差评的,打个全成就发现太麻烦了,远古之物通关最高难度,真是搞笑,蝌蚪鲸出现概率不到1/20,遇到的时候又没有怪化人事件,反复刷了10+小时没出现,力竭了,这是我目前打出的唯一一个差评游戏
no diff, he calls me mommy
Very cool
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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