
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 很值得入手 [/h1] 内容很不错,有深度,也有广度。我玩了3个小时还没打到大boos,流派感觉也挺多样的,画风也讨喜
啥时候上联机啊,单机玩厌了
戦闘が楽しいです、キャラと性能も面白くて十分に楽しめます。 これからのアップデートにも期待したいと思います。 たまに場面移動時に画面がブラックアウトするけど、私の環境の問題かな?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,不是那种升级加数值的肉鸽,联动起来每个角色都可以爽。
Fresh take on the Hades-like recipe, with interesting interactions and items.
重开了很多把越试越气,冰龙施法体系不想给人玩可以删掉,吐息要拖拽预瞄施法已经很大前摇了效果路径窄得不知道怎么设计的,怪基本能一脚脱离范围,预瞄之后龙飞过还有前摇,总是眼干瞪着怪就这么miss过去只有自己被吹成SB。再说冰风暴,施法几乎没有安全位升满级给了自动盾还以为美滋滋,然而才发现真正的核心缺陷是飞龙是真的跟不上怪的移速,想要更加多机会命中怪只好让怪不要跑那么远自己走过去当靶子,躲了怪好多攻击跑出一个冲刺距离抓紧释放技能你居然还有一段前摇,怪一转身还是那长得要命的攻击范围还是能一巴掌拍断你,遇到BOSS更过分,BOSS永远会移位攻击拉开距离永远追不上。可恶,我喜欢看龙喷息所以玩这个体系难道是我贩剑吗!
挺好玩的,目前小红和小绿都通关了,在研究小黄和小蓝怎么构筑
Joguei por cerca de 4,9 horas e finalmente cheguei na chefona final. Fiquei tão fascinado pelo design dela que, no automático, tirei um print da tela. Eu já tinha feito isso várias vezes durante o jogo, então nem pensei muito... até perceber a merda que tinha feito. Meu jogo travou por causa do print e foi aí que eu lembrei que o jogo não pausa automaticamente Em resumo: enquanto a tela estava travada, a chefona estava me arregaçando. O jogo é lindo visualmente. Cada inimigo tem um design bem interessante, e as personagens são simplesmente fofas e com designs sensacionais, cada uma com seu próprio estilo de combate próprio. AMEI O JOGO!
消磨时间的不二选择,技能全看脸,真不错,希望照顾手残档
堆怪就算了jb的不清怪boss无敌是几个意思?我一边打怪一边躲技能躲技能boss刷怪纯死循环。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.3K | 595 | 79% | $10.99 | |
| $45.3K | 110 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.9K | 76% | $19.99 | |
| $1.7M | 1.3K | 63% | $49.99 | |
| $1.7M | 4.1K | 82% | $19.99 | |
| $1.7M | 1.2K | 79% | $39.99 | |
| $1.7M | 3.3K | 55% | $19.99 | |
| $1.7M | 3.1K | 82% | $13.99 |