
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
底子不错就是地图太少了,多加点分支地图和事件
就目前来看, 推荐是肯定不推荐的, 但是值得期待, 而且如果正式版上线还是这个体量, 那真的不值60块了
就挺好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is good
所有职业全部体验了一遍并且全部通关难度8了,锐评一下: 最轮椅的当属小红小蓝,其中小红比小蓝我认为还高一个档次,属于机制上的领先,重点就在于防御方面的隐身太超模,一隐身怪就成木桩了,尤其是那个在地图边缘可以一直隐身的技能,再配合随便一个击杀隐身或者位移隐身再来个烟雾弹,等于全程隐身,公主根本看不到你就挂了。输出方面小红属于机制不多但是都是叠乘区间,几个飞刀BUFF一叠加,伤害就看不懂了。 小蓝更像是个数值怪,属于力大砖飞的那种,当然输出打起来肯定也比小红爽,就说一个职业能同时拥有腕豪W和R是一种什么体验,一拳轰死一片小怪简直爽翻天了,其他机制也很友好,比如有个开车的技能,开车期间居然免疫任何伤害,基本等于最适合新手的套路了,一个技能见到公主不是问题。还有高手才能玩的盾反,输出确实爆炸,虽然被怪抽了一个小时的陀螺,但是秒杀公主还是值得的。 剩下两个比较牢的职业,小黄作为ADC还是有炮塔流喷射流火花流和攻速流可以玩的,分别对应大头、男枪、泽丽、小炮,就是虽然伤害也不差,防御方面完全不如小红,因为刷易伤标记需要中距离,炮塔的攻击范围也是中距离,输出的同时和小红比危险很多,如果最远射程,打的又慢,反正属于SL几下也能顺利通关了。 小绿就牢的多了,打的时候一度把我气笑了几次,毕竟是德鲁伊加增强萨,皮锁双废想不牢都难,什么地震流风怒流狼人流全都是要命的近战解决不了一个问题——防御怎么办。并且草果花的机制也不明所以,以为是原神的那种草伤结种子,结果完全没有任何联动。最后唯一能玩的还是召唤流,兽王猎玩的还是很开心的,尤其是猫头鹰,入场击飞那个天赋,基本怪只要出来就被击飞,动不动十几只鸟一直叫,也挺爽的,BOSS也是一直被击飞,但是爽点完全比不过其他三个职业,属于打完长舒一口气了。
美术我很喜欢,然而游戏玩的非常难受 1.难度过高,没有回复手段,关卡流程太长,很容易掉血,我几乎每次打boss都是半血以下 2.技能太多不见得是好事,想要的技能组合拿不到 3.技能和被动都是三选一,而物品却是随机给一件,没有选择余地,导致拿物品收益极低 4.大多数角色都是近战,而最终boss却是一个弹幕射击型的,用近战打难度非常高 5.boss的数量和攻击过于单一
!!!!
好玩的遊戲 有持續更新 推薦可以入手
好玩,构筑多,角色多,关卡BOSS设计还不错,就是BOSS种类少了
ローグライトとしていい出来だと思います。値段相応の価値はあるかと。 戦闘の感じはカルトオブザラムとかアイザックに似ているような印象で、見た通り絵柄の雰囲気もそんな感じです。なのでその辺の作品が好きであればおすすめです。Steamの評価は若干過大評価かもしれません。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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