
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very underrated and fun roguelike
第一次玩,玩了仨小时,连手柄给我玩爽玩上头了,我必须严肃好评
Only played for two hours but I’m already hooked. One thing I like about this game is that all of the upgrades you can collect are unique in some way (for example, adding or removing attacks from your m1 string) and not just “deal 10% more damage”. The build diversity is pretty strong too, 4 characters each with their own different upgrades, actives and passives. The gameplay is reminiscent of hades mixed with cult of the lamb which feels pretty good too. The taint mechanic also adds a level of risk to the gameplay and makes you think about whether you should take an upgrade or not. My only gripe is that some of the bosses and enemies feel a bit overtuned and some minor issues with some boss names being mismatched and the dialogue sfx overlapping when you skip through it, but the game’s only in early access for now, it’ll probably get fixed soon. Overall 8.5/10 pretty solid, especially for an early access game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]《灰烬之国 Cinderia》——很上头的一款动作 Roguelite[/h2] 整体来说,这是一个[b]非常合格,而且玩起来很容易停不下来的 Roguelite[/b]。 战斗手感很好,动作感很强,不同角色玩起来也有明显差异。 每一局重新凑技能、被动和装备的过程也很有乐趣,经常会有一种: [b]“再打一把,看看这一局能不能凑出更有意思的 Build。”[/b] 这种感觉。 作为 Roguelite 来说,这一点我觉得它做得非常成功。 [hr][/hr] [h3]比较遗憾的是,打到后期以后,真正强势的 Build 好像还是集中在少数几种。[/h3] 尤其是[b]普攻流[/b],我自己尝试了不少组合,但始终没有找到特别有竞争力的玩法。 还有一部分道具存在感比较弱。 它们既不会明显改变玩法,本身强度也不高,拿到以后很难产生那种: [b]“这一局我可以围绕这个道具重新构筑。”[/b] 的感觉。 这就导致打到高难度或者想稳定通关的时候,最后还是会倾向于选择已经验证过的强势套路。 一些看起来很有趣的东西反而不太敢拿,多少会削弱一点 Roguelite 最重要的 Build 探索感。 [hr][/hr] 不过这些更像是目前[b]数值和平衡上的问题[/b]。 游戏本身的底子我觉得非常不错。 几个角色都很好玩,战斗爽快,重复游玩的吸引力也很强。 [b]总体好评。[/b] 是一款让我很容易一局接一局打下去的动作 Roguelite,也很期待后续更新能继续加强弱势流派和一些目前比较鸡肋的道具,让更多 Build 真正有通关价值。
çinliler yapiyo bu işi
So good and fun game
好玩捏
En règle général j'ai beaucoup de mal avec les Rogue-lite, mais celui-ci m'a un peu réconcilié avec les jeux du genre. Même pour un EA, il est déjà bien ficelé : - Pas besoin d'attendre 10 secondes entre chaque esquive, - Un panel de compétences et de capacités très varié, - Un très large éventail d'équipements ( Bien que certains Builds vont tout de même avoir du mal à trouver des objets très intéressants comme par exemple Invocation / Blocage / Poison ), - La progression est bien construite, surtout au niveau des Boss. On ne vous met pas d'entrée de jeu un Boss avec 250 effets pyrotechniques qui nous donne la sensation que si l'écran était éteint, le résultat serait le même, - On ressent très bien la monté en puissance du personnage, et ça c'est très agréable ( Plutôt que certains jeux où dans la même Run, t'as l'impression d'avoir gagné 10 points de dégâts, après les 2 premiers chapitres, pendant que les ennemis ont pris +1000 HP ), - La réactivité du personnage est bonne, pour ne pas dire excellente, - Graphiquement, c'est propre et le style est assumé jusqu'au bout, Pour ma part ça été une très agréable surprise, j'en suis à plus de 40 Run et le jeu correspond clairement à ce qu'on peut attendre en terme de rapport qualité prix. Je ne le dirais jamais assez, mais les AAA à 70€ qui ont 30h de durée de vie... Au bout d'un moment faut arrêter. Petite note tout de même si les Devs passent par ici : On note un gros déséquilibre au niveau des collectables d'amélioration. On vient très vite à bout des Pages et des Matériaux de construction alors que les Bougies et les Fragments d'Âme... Faut s'accrocher pour tout finir. Après, jeu en EA, donc, ça évoluera sûrement. Mais en l'état actuel des choses, je me retrouve avec 250 Matériaux de construction que j'attend de trade chez l'Alchimiste pendant que la Statut vient me mendier des Bougies. En tout cas, si vous deviez hésiter pour prendre Cinderia, je vous le recommande chaudement. Surtout si vous êtes adepte de ce genre de jeux, il vous occupera pendant quelques dizaines d'heures. Après, faites gaffe, c'est typiquement le genre du " Allez, une petite dernière et ensuite j'arrête ". Comptez 4 ou 5 Runs de plus après avoir pensé à ça ^^
豪丸
挺有意思,希望正式版能快点上线
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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