
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ガワが美少女のHadesライクなローグライクゲーだが、とても非常に作り込まれていた。 各キャラの性能差もしっかり作り込まれていて、プレイ感がキャラごとにがらっと変わるのが面白かったです。特にイスダラのパリィは操作していてかなり楽しかった。 スキルやアビリティも種類が多くて、ビルドもそれなりに広いです。またアイテムもユニークな効果があるものが多く、それでもそれなりにバランスを保てているのがとてもすごいと思いました。[strike]だが枕おめーはダメだ[/strike] ただ同種のゲームにはありがちな問題ですが、やはり高難易度になるとどのキャラも実用的なビルドが1つか2つ程度に限られてしまう印象です。 特にイスダラの試練8では、無敵で延々敵を倒せるアイスラッシュが安定しすぎて道中はほぼこれ一択といった感じ。なんならこのゲームトップtierのチート装備である魔法の枕を拾えればボスですら延々スケートする始末。敵増量+50%だと敵が多すぎてステージ1とボス以外まともにパリィできないのは辛いよ…。 同ジャンルの作品と比較すると現状ボリューム不足は否めませんが、インディーズ作品であることと価格を考えれば、全体的には十分納得できるクオリティといったところ。 個人的にはできればあともう1キャラと今と同じボリュームのダンジョンをもう一箇所くらい出してほしいかな。
肉鸽游戏性做的非常棒,有一个问题,小红帽太废了,伤害刮痧,经常挨打,本身血就不厚,后面怪到处都是,两个位移根本闪不掉小怪aoe,所以要么加强背刺伤害,要么在加个冲刺,要么加个吸血,至少不是战5渣
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good, but too much like Hades.
手感不错,bd尚可 boss很疯狗,但我更疯 不过每个装备一个成就是不是也太多了点 期待更多的地形和boss
赞
房间太小,怪物太密集了。 装备作用不明显,与角色之间没什么联动(可以看一下这个游戏对比一下:Sephiria) 伤害来源不明显,小的伤害来源很难注意到,房间小就更加凸显了
The game is way too fast. I don't have time to plan or check cooldowns i just constantly spam every button while dashing madly around which makes every combat encounter feel the exact same. The difference in enemy types is made trivial as I don't have time to focus on anything but big wind up telegraphed attacks so they all get the exact same dash in their face and start spamming treatment. I like the art, characters, and progression but none of it really gives the game its own identity or clarity of purpose.
四个角色体验下来确实各有特色,画风看着舒服,音乐也不错;不足的是BOSS的一些小技能弹幕指示太小,画面内容过多时很容易注意不到导致掉血,感觉对于这种画风而言技能提示还是应该更明显一点
局外成长上去之后很容易通关,后面就是继续局外成长和更高的挑战难度。但是内容整体较少,通关玩法目前看也相对单一吧
好久没玩到这么好玩的游戏了 主要可以无脑冲冲冲,不用动脑子去解迷。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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