
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般,还就那个美术带飞。 重操作,rouge构筑占比很少。成长路线非常固定,像是类吸血鬼幸存者游戏,在对局中凑特定的流派。 不同流派之间,基本没关联。拿到其他流派的词条,就是浪费抽卡机会。 局外内容非常狗屎。所有的物品都需要完成升级过一遍。 遗物可以从绿色升级到橙色。初始为白色的不可升级,初始稀有度更高的,升级次数相应减少。升级需要分解其他遗物,获得碎片。 遗物在紫色和橙色会有质变。不升级过一次,完全不知道效果。即使解锁过,也只能在局外的资料库里查看遗物不同等级的效果。局内看不见遗物的紫色和橙色效果,难以规划分解升级。 主动技能有1~4级,同一个技能升满需要获得4次(抽中1次,之后3次抽卡改升级)。3次分支选择。没有完整升级过一次,是看不见后续分支选项的,可能会选到不契合的选项。完整升级过之后,局内再次获取该技能并升级时可以看见升级分支。目前局外没有主动技能和被动能力图鉴。 上述2者,在局内都不知道是否已经完全解锁。 小怪超雄,进入第四幕之后,小怪强度陡增。弹幕数量激增,尸体还能狂砍几秒。
很好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚开完四个角色玩了一轮,感觉都好有特色,战斗风格四模四样的哈哈哈
好爱乌玛,喜欢我无限刺猬超高频薄纱流么
小红帽有点没玩明白,拿到小炮直接开始无双了,炮台流啥肉鸽里都强的要死,爽!
什么时候上联机什么时候上联机什么时候上联机什么时候上联机什么时候上联机什么时候上联机什么时候上联机
风格有点像咩咩启示录?玩下来印象最深的就是角色差异好大啊,不过倒是可以通过抓能力来达成和其他角色类似的效果,比如玩莉薇特抓一大堆近战cos露,但抡炮管也确实别有一番风味(
每个角色都很可爱嘿嘿嘿,要不你们和暗黑地牢联动吧,画风这一块放进去完全不违和
游戏确实还可以,但是为什么老是卡顿掉帧..尤其是玩到后面爆卡的时候卡顿一下然后又正常了...能不能优化好点啊。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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