
The timeless RPG classic returns loaded with upgrades! Journey to the forgotten past, to the far future, and to the end of time. A big adventure to save the planet, now begins…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game Maybe its because i played CT in 26, three decades later that i dont think its that good as everyone said it would be.
Great game, not so great port.
玩了半小时,闪退卡死2次,这么个这么老的游戏这么多年了完全没一点点修的迹象?只能说真不愧是你啊SE
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень кривой порт очень хорошей JRPG...
Great game, I love Robo
Ótimo game! Não jogue com pressa! Pois é um RPG que você precisa apreciar cada segundo - se não fizer isso, vai achar o início meio arrastado. Mas digo com sinceridade que é um dos melhores RPGs que já joguei! A história é incrível, OST muito boa, personagens cativantes e a cenas de anime (que tem em uns poucos momentos que possuem maior importância) são memoráveis! O sistema de combate é de se estranhar no início, mas depois você não só se acostuma como também começa a gostar bastante. Quando falavam que esse game é obrigatório para quem gosta de RPG, eu achava exagero, mas não é! E recomendo até para quem não é familiarizado com esse gênero para começar a gostar!
J'imagine que ce chef d'œuvre n'a pas volé son titre de meilleur JRPG de tout les temps.
Just like original except now on your PC! I like that you can connect a controller for the real nostalgia feel. I like that they kept the graphics the same as the original.
it's a good game, and when I was growing up this was a mind-blowingly good game. now, I feel like it checks some boxes and doesn't check others. -long story provides lots of game play -interesting story and characters -the real time RPG battles that are almost turn-based are unique -sometimes lacking directions for the player -shows its age in mechanics, controls, visuals, SFX, music a good game, but it doesn't need to be on your bucket list
The combat is snappy and forces the player to make snap decisions on the fly, allowing for a frenetic flow that forces you to become intimate with each characters abilities. From what I've seen of the story so far, it seems to value player choice, not too much but just enough where I feel I have an effect on the story even if it's mostly scripted. The characters are quick to endear and I found myself caring for them minutes after first meeting. I'm excited to continue playing and see what else the game has to offer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.3M | 8.1K | 89% | $8.74 | |
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|---|---|---|---|---|
| $2M | 8.6K | 95% | $19.99 | |
| $2M | 915 | 52% | $37.49 | |
| $2M | 14.3K | 95% | $6.29 | |
| $2M | 5.9K | 81% | $14.99 | |
| $2M | 4.6K | 82% | $11.99 | |
| $2M | 2.8K | 91% | $29.99 |