
Use the magical device known as the Chronicon to travel into the souls and memories of fallen heroes to re-live their grand tales! Epic adventures full of loot and monsters await!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo bacana, mesma lógica de diablo/poe, mecânica simples
Yep great game. Took me a while to get into it but now I'm hooked. I may actually finally get to Lv 100 in an ARPG!
无他,爽!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Latin America, French, German*languages with full audio support
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD
可好玩了
这像素风暗黑刷宝游真的杀时间神器!四大职业各有超庞大技能树,900多种技能随便搭,满屏爆几百万伤害,金光装备掉得满地都是,强迫症直接爽到跺脚。还能喊兄弟本地四人联机炸地牢,无限专精等级加深度装备打造,刷一下午根本停不下来,解压又上头,刷宝党直接狂喜!
每次玩这游戏一会就感觉很困,我没开玩笑。
très bon jeu, je vous le recommande
刷寶遊戲模範生 爽度1000% 太偉大 自動拾取 自動放招 鍵位隨便改 做裝簡單 技能特效多了會卡無解
I enjoyed Chronicon overall, but only just enough to recommend it. The biggest strength is the character progression. I played a Berserker with Dragonkin skills. Once my build came together, it felt satisfying to combine multiple attacks instead of relying on a single skill. Crafting is also more intuitive than in many ARPGs, and the maps are generally straightforward, so there isn't as much aimless wandering as in some other games. However, the difficulty curve on Normal is very uneven. The early game was actually the hardest part for me. Some enemy types, especially those that could freeze my character, were a real threat. But after Act 1 my build snowballed. By Act 5, I was level 64 with around 10,000 health, plenty of mana and 24 unspent skill points because I simply didn't need them. Bosses often died in under 10 seconds, I had no use for health or mana potions. I spent more time looking for the next objective than worrying about the enemies. I kept waiting for the game to become harder towards the end, but it never really did. Enemy variety also started to wear thin. There are plenty of monsters to fight, but after a while it felt like I was clearing similar packs over and over again. I would've liked to see more interesting enemy mechanics instead of mostly larger groups of familiar enemies. Overall, it's a fun ARPG and worth playing, but be aware that on normal difficulty the game becomes very easy for most of the campaign once your build comes together.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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