
Ghostlore is an 'Eastpunk' Action-RPG where you fight supernatural monsters from Southeast-Asian folklore. Inspired by classic ARPGs such as Diablo 2 and Titan Quest, Ghostlore features detailed item and character customization systems, procedurally generated maps, and awesome 90's retro graphics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Filipino, Indonesian +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Ghostlore has been selling, slowly and steadily. But it would take a pretty strong resurgence of interest, let's say hitting 1000 reviews, to make it so that coming back to implement online multiplayer would be worth our time. " Lets make it happen. Solid isometric arpg, very unique skill and stat system. Online multi pls.
This game reminds me of a genre of game long dated (Conquer Online) without any of the predatory nonsense that come with that style of game. The loot is interesting. The game itself is janky and rough around the edges but nonetheless is fun to play. It's a worthy addition to any ARPG library. Shamelessly this review is to hope it one day gets to 1k reviews though because if it had true seamless multiplayer, even with shared progress LAN play or similar, I'd get even more of my friends to buy it in a heartbeat.
fun arpg with surprisingly interesting mechanics that are deeper than you think, downside the game is too short
Great game with a cool aesthetic and a Diablo II feel. In hopeful waiting for a sequel or added online multiplayer.
[h1]Premise[/h1] You're a late 70's Singaporean ghostbuster and your mentor has just given you the reigns. Machine technology has arrived, but as you will find in your environment - only industrially. Appliances don't immediately change ones old habits. And then there's the influx of spirits. One might well say, this is the old in the new world. You, however, are also not of the new. Clinging to old culture, wield weapons of the old era in a time where the new era dominates. So be it. Ghostbuster-san sets off, belly filled, to do these missions for the locals. Surprisingly, these "monsters" drop all sorts of paraphernalia. Lucky you. [h1]Ghostlore[/h1] Three phrases come directly into mind when playing / thinking of this game:[list] [*] [i]Hidden gem[/i] [*] [i]Janky[/i] [*] [i]Super vibey[/i][/list] This is a wonderful game, the music really helps set the vibe and overall the atmosphere is bustling. There's a sense of productivity, as you go about and do the things you need to do, you come "home" to a place of illusory activity. One can imagine village/city folk busy-ing about. The "ghosts" themselves are folklore from the surrounding Singaporean countries, so is the food. [h1]Janky[/h1] There is some jank, however nothing gamebreaking. Like the screen becoming slightly too dark or map sector population being generated that makes the game stutter. Just small things. [h1]Verdict[/h1] This is a really short review, as one should experience the game on their own and find out whether those 3 phrases come to your mind. Am giving this a full-hearted recommendation: [h2]78%[/h2] [b]Wonderful aRPG[/b] - looking forward to Ghostlore 2~!
These developers really understood diablo 2. They aren't copying and pasting classes/abilities and calling it a day, like these guys really get what worked in diablo and torchlight games and made it their own. The design choices they made with the grids are really interesting. Its extremely complex but like a good puzzle, its simple enough at first glance to make you engage with it. It did take a while to get my build going, but I managed to make something good enough to at least finish the story, so I'm happy with it and it was pretty fun doing my own build. Min maxing for these must be insane, or at least take you a couple of hours. My only complaint with the game is that the visibility is kind of rough, even at the start. I'm not quite sure why, but it feels like the background/floor has too many detailed sprites. A couple of skills in the late game make it really difficult to see too. But I swear to god, the grid and class systems are like a slam dunk, it makes this game highly replayable along with the short story. You also can get a good grasp of most builds by the end of the story imo (at least skill interactions and such) Highly recommend, and I can't wait to see more games from them.
I wanted to like this, but it seems insane ever for an indie game. I level up but can't find anywhere to buy stats. I go to a Power menu and can just pick whatever I like as much as I like until I run out of spaces on a grid? I summon some attack pets and they last 5 seconds before dying against the first mission's enemies. Items on the ground are super hard to pick up with a controller. When something as basic as picking up loot is a chore you know there are issues. Your dodge roll is hardcoded to dodge towards your cursor, not where your character is facing. You know where my cursor is? On the enemy. Why would I want to roll into the enemy? You can't open your character menu with a controller using the default controller scheme. Tried to hide my character's dumb headgear via a menu option. Didn't work. Neither did auto-aim with a controller unless the enemy was already up my ass. Then I got to the first non-tutorial level's boss. That's the first level, in case you were wondering. It has 5000 hp. I do 40 damage a hit and I have to kite constantly because the boss summons adds that kill you in seconds. That's about where I realised I could be playing Diablo 2 right now and exited. Devs. Come on now.
First off I want to say that this game isn't for me. I've never been much into east Asian aesthetics and story telling. HOWEVER I think mechanically this game is insanely creative and deserves a positive review. If you like south-east inspired mythos and are tired of the standard arpg class systems this is defintely worth checking out
Fantastic old-school ARPG especially for a long-time fan of Titan Quest. Would be even greater with online multiplayer.
Great game with aspects of Southeast Asian monsters and Singaporean stories and even language. A lot of experimentation and action!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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