
Hunt the legendary Beast of Gévaudan in Chronicles of the Wolf! Step into the boots of Mateo Lombardo in this epic adventure featuring brutal bosses, vast castles, and secrets to uncover. Narration by the legendary Robert Belgrade and other special appearances!
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About

The Beast is real—and it’s waiting for you.

In Chronicles of the Wolf, you’ll play as Mateo Lombardo, the last apprentice of the Rose Cross Order, on a quest to hunt the infamous Beast of Gévaudan. This dark and thrilling platforming adventure blends fast-paced combat, challenging exploration, and deep storytelling, making it a must-play for fans of the genre.

Explore vast castles, treacherous forests, and mysterious ruins, all teeming with danger and secrets. Talk to locals, collect powerful weapons, solve intricate puzzles, and unlock game-changing abilities to forge your own path through this sprawling, interconnected world. Along the way, you’ll face brutal bosses that will push your skills to the limit.


Featuring a special guest appearance from Bloodless, the iconic crimson-soaked adversary from a critically acclaimed gothic action series, voiced by Kira Buckland.


Adding further depth, the narration is brought to life by Robert Belgrade, a legendary voice talent known for his work across the Tekken series, as well as Castlevania: Symphony of the Night (Alucard) memorable roles in Mega Man X7 (Signas) and Soul Blade (Rock).


With its stunning illustrated cutscenes and a haunting soundtrack composed by Jeffrey Montoya, Chronicles of the Wolf delivers a deeply immersive and cinematic experience. Enhancing the game’s rich atmosphere is a breathtaking guest track by Óscar Araujo, acclaimed for his powerful compositions on Castlevania: Lords of Shadow, Lords of Shadow 2, and the cult film Neon Flesh.

Combined with deep historical inspiration and intense gameplay, this is more than just a game—it’s your next obsession.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game with great music!
The tried and true classic metroidvania formula is absolutely firing on all cylinders here. Brings you right back to the golden years of the genre. There are a few bits that are a little rough around the edges, but overall - a really good time.
This game rocks. It has a lot of SotN-like traits but controls more like classic Castlevania. I wish the fast travel options were a bit less spaced out and that where to go next was sometimes a little more obvious, but the gameplay outweighs any complaints I have there. Progression is satisfying, trying out different weapons is fun, and the twist midway through made me smile. Easy 9/10 for me.
Im refunding this game because the controls are so bad, im sure the game is good and all but ive never had such clunky controls in a MV. Shame because the game feels like SOTN, but with controls that are worse than the one in aeterna noctis this isnt funny
Migami has been going at it for ages now! Great game, it evokes the Castlevania-ness I'd been wanting for a while. A bit rough here and there, but the whole package more than makes up for it.
Igual al de Castlevania, siempre mi favorito.
Fun game very castlevania
jogao viu ! Quem curti castlevania vai amar
Recomendado. Jogo feito com carinho, pouco valor de produção, mas muito bem acabado, polido e muito agrdável. É um jogo feito com múltiplas camadas, ou seja, existem mistérios, diálogos, que, dependendo do jogador, vai ter no mínimo, 20 horas de jogo. A trilha sonora é um show à parte, um NEO DARK WAVE, com FOLK, ROCK, sempre ampliando a atmosfera e a imersão. O problema que o jogo tem diz respeito ao level design, não ao mapa propriamente dito. Parece que algumas áreas são propositalmente escondidas, tirando o ritmo do jogo. Um jogo como esse precisa de um ritmo bem trabalhado e o level design deve ser mais orgânico e intuitivo. Parabéns à equipe. Torce4ndo pelo próximo projeto.
At first I tried to play this game on my handheld, where I play all metroidvanias, but I had some wierd issue that looked like some button pressed all the time and I couldn't pick anything in menu and I couldn't start the game. I wrote an e-mail to dev team and they said that they couldn't recreate problem because they don't have this handheld :) Then I thought that I will play it on my PC, I started the game with my controller but controlling a character with controller was so horrible - it reads inputs wrong (like one press = two presses, why??!!) and protagonist crouches all the time because stick is so sensitive that when I just try to move he crouches - well I can't play like this. I unplugged controller and tried to play this game on my keyboard and steering on keybord was not as horrible as on controller because protagonist didn't crouch all the time, but all important things where binded to some random keys (like jump on V, attack on X), so I went to menu to bind keys and this binding menu was so weird and unresponsive that I didn't know which button I bind so I ultimately binded Up on confirm and I couldn't confirm anything because option just went up. The only thing missing was hidden camera and Benny Hill music. My conctacts with this game was so absurd. I gave up, uninstalled and will try to forget about it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.